Zitat
HK: This is the first title that we've put out for the PS3, so just by virtue of it being the first time around, that was a challenge. And there's just so much you can do with the hardware, so getting all of our ideas and squeezing them into this little box was a challenge.
Everything was developed on a PC, actually, which made a framework for multiple platforms. The technology we had, but it was the first time we implemented it on the PS3. So, as I said before, the PC was the platform for development, and then we ported it to the 360, which wasn't a big deal from the PC. The challenge was to get it onto the PS3.
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