Zitat
I have no issues with grass personally, except the odd occasional fluttering of some out at the edges. If it stops across a "line", that is the next visible cell outside your loaded range, which hasn't BEEN loaded yet. It's grass won't draw until you get close enough to it, THEN it pops in. If you want to reduce grass draw distance to fix that, you can do it in the sl.ini. You don't need to turn off changes to grass to fix it. (tsk Luchaire). The entries are called "fGrassEndDistance" and "fGrassStartFadeDistance". Simply reduce both of their maximums by the same amount (like 1000 or 1500). That way grass will rarely go up against the unloaded cell border and pop in when it does load.
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