Das SDK musst du über Main und unter allen Standard-Scripten einfügen. Alle weiteren selbst hinzugefügten Scripte müssen unter das SDK. Jedoch laufen mit SDK nur noch SDK-Scripte, fast alle anderen Scripten dürften nicht mehr laufen.

Und wenn ich es mir recht überlege, ist es ziemlicher Schwachsinn für ein Input-Script SDK zu verlangen oO

Für diesen Code statt dem anderen ein, dann benötigst du kein SDK mehr:

Code:
#===============================================================================
# ** Keyboard Script v2 - This script was first created by Cybersam and she 
#                         deserves most of the credit, all I did was add a few 
#                         functions. (Astro_Mech says)
#-------------------------------------------------------------------------------
# Author    Cybersam
# Version   2.0
# Date      11-04-06
# Edit      Astro_mech
#===============================================================================
module Input
  #--------------------------------------------------------------------------
  # * Variable Setup
  #-------------------------------------------------------------------------- 
    @keys = []
    @pressed = []
    Mouse_Left = 1
    Mouse_Right = 2
    Mouse_Middle = 4
    Back= 8
    Tab = 9
    Enter = 13
    Shift = 16
    Ctrl = 17
    Alt = 18
    Esc = 27
    Space = 32
    Numberkeys = {}
    Numberkeys[0] = 48        # => 0
    Numberkeys[1] = 49        # => 1
    Numberkeys[2] = 50        # => 2
    Numberkeys[3] = 51        # => 3
    Numberkeys[4] = 52        # => 4
    Numberkeys[5] = 53        # => 5
    Numberkeys[6] = 54        # => 6
    Numberkeys[7] = 55        # => 7
    Numberkeys[8] = 56        # => 8
    Numberkeys[9] = 57        # => 9
   # NumberUpKeys = {}
   # NumberUpKeys[0] = "!"
   # NumberUpKeys[1] = "@"
   # NumberUpKeys[2] = "#"
   # NumberUpKeys[3] = "$"
   # NumberUpKeys[4] = "%"
   # NumberUpKeys[5] = "^"
   # NumberUpKeys[6] = "&"
   # NumberUpKeys[7] = "*"
   # NumberUpKeys[8] = "("
   # NumberUpKeys[9] = ")"
    Numberpad = {}
    Numberpad[0] = 45
    Numberpad[1] = 35
    Numberpad[2] = 40
    Numberpad[3] = 34
    Numberpad[4] = 37
    Numberpad[5] = 12
    Numberpad[6] = 39
    Numberpad[7] = 36
    Numberpad[8] = 38
    Numberpad[9] = 33
    Letters = {}
    Letters["A"] = 65
    Letters["B"] = 66
    Letters["C"] = 67
    Letters["D"] = 68
    Letters["E"] = 69
    Letters["F"] = 70
    Letters["G"] = 71
    Letters["H"] = 72
    Letters["I"] = 73
    Letters["J"] = 74
    Letters["K"] = 75
    Letters["L"] = 76
    Letters["M"] = 77
    Letters["N"] = 78
    Letters["O"] = 79
    Letters["P"] = 80
    Letters["Q"] = 81
    Letters["R"] = 82
    Letters["S"] = 83
    Letters["T"] = 84
    Letters["U"] = 85
    Letters["V"] = 86
    Letters["W"] = 87
    Letters["X"] = 88
    Letters["Y"] = 89
    Letters["Z"] = 90
    Fkeys = {}
    Fkeys[1] = 112
    Fkeys[2] = 113
    Fkeys[3] = 114
    Fkeys[4] = 115
    Fkeys[5] = 116
    Fkeys[6] = 117
    Fkeys[7] = 118
    Fkeys[8] = 119
    Fkeys[9] = 120
    Fkeys[10] = 121
    Fkeys[11] = 122
    Fkeys[12] = 123
    Collon = 186        # => \ |
    Equal = 187         # => = +
    Comma = 188         # => , <
    Underscore = 189    # => - _
    Dot = 190           # => . >
    Backslash = 191     # => / ?
    Lb = 219
    Rb = 221
    Quote = 222         # => '"
#-------------------------------------------------------------------------------
    USED_KEYS = [Mouse_Left, Mouse_Right, Mouse_Middle] 
#-------------------------------------------------------------------------------
  module_function
  #--------------------------------------------------------------------------
  # * Check (key)
  #-------------------------------------------------------------------------- 
  def triggerd?(key)
    Win32API.new("user32","GetAsyncKeyState",['i'],'i').call(key) & 0x01 == 1  # key 0
  end
  #-------------------------------------------------------------------------- 
  def check(key)
    Win32API.new("user32","GetAsyncKeyState",['i'],'i').call(key) & 0x01 == 1  # key 0
  end
  #-----------------------------------------------------------------------
  # * Pressed ? (key)
  #-------------------------------------------------------------------------- 
  def pressed?(key)
    return true unless Win32API.new("user32","GetKeyState",['i'],'i').call(key).between?(0, 1)
    return false
  end
  #--------------------------------------------------------------------------
  # * Mouse Update
  #-------------------------------------------------------------------------- 
  def mouse_update
    @used_i = []
    for i in USED_KEYS
      x = check(i)
      if x == true
        @used_i.push(i)
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Short Write C
  #-------------------------------------------------------------------------- 
  def self.C
    self.trigger?(C)
  end
  #--------------------------------------------------------------------------
  # * Short Write B
  #-------------------------------------------------------------------------- 
  def self.B
    self.trigger?(B)
  end
  #--------------------------------------------------------------------------
  # * Short Write A
  #-------------------------------------------------------------------------- 
  def self.A
    self.trigger?(A)
  end
  #--------------------------------------------------------------------------
  # * Short Write Down
  #-------------------------------------------------------------------------- 
  def self.Down
    self.trigger?(DOWN)
  end
  #--------------------------------------------------------------------------
  # * Short Write Up
  #-------------------------------------------------------------------------- 
  def self.Up
    self.trigger?(UP)
  end
  #--------------------------------------------------------------------------
  # * Short Write Right
  #-------------------------------------------------------------------------- 
  def self.Right
    self.trigger?(RIGHT)
  end
  #--------------------------------------------------------------------------
  # * Short Write Left
  #-------------------------------------------------------------------------- 
  def self.Left
    self.trigger?(LEFT)
  end
  #--------------------------------------------------------------------------
  # * Anykey pressed?  ( A or B or C or Down or Up or Right or Left )
  #-------------------------------------------------------------------------- 
  def self.Anykey
    if A or B or C or Down or Up or Right or Left
      return true
    else
      return false
    end
  end
end