Zitat
Granted, I've just copied/pasted from existing topics, here's a quick summary of the 3 or 4 useful topics already there.
- English voices, with possible English text. The English text thing is without confirmation.
- 16:9 mode and a bonus DVD similar (or maybe even the same) to the one given to some NA game stores.
- The addition of the job system. Also, the job system was originally planned to be implemented in FF12 but was later scrapped, so they're basically reusing and tweaking existing resources for the international version. The jobs are: White Mage, Black Mage, Red Mage, Time Mage, Knight, Monk, Breaker, Shikaree, Lancer, Samurai, Engineer and Archer.
--- Shikaree (Hunter/Thief) uses light armor and daggers, Lancer uses spears, Samurai uses katanas, Breaker uses hammers, Time Mage can apparently use crossbows, and Monk has the barehanded augments in addition to licenses for wooden poles.
- It will be impossible to change jobs once they are chosen. You have the choice not to choose a job immediately, but then you won't get any equipment/skills.
- The game can be sped up by pressing L1. Supposedly, this works like the fast forward mode in Chrono Cross. Comments have said that it can be too fast for normal play, but it's wonderful for some of the longer sequences like summoning or performing mist knacks.
- Guests and Espers can now be controlled manually, and you are also able to modify Espers' gambits. You can manually use the Esper's limits (they'll presumably be dismissed afterwards).
- Treasures on the field have been moved around, and rare items are now easier to obtain. They are no longer randomized. Zodiac Spear has also been made a lot easier to obtain.
- No new mob hunts are added. They only tweaked the drops/stealable items of the mobs, and increased their stats while at the same time reduced the HP for some of them.
- Cure is now AoE, like Cura and Curada. This change is likely due to the fact that you will only have one person who is capable of using white magic. Curaga is probably going to be changed, too. Maybe even more spells, but no confirmation yet.
- There's a new water magic spell called Aqua.
- "Trial" mode has been added, in which you can fight against mobs, summons, rare monsters, etc.
--- You can load your own save data (presumably this is outside of the main game).
--- There are 100 maps.
--- Each map has various enemies and treasures on it, though they are supposedly pretty small in size.
--- Every 10 levels, you may receive items/gil and have the ability to save.
- Besides the trial mode, theres also a "new game+" mode and another new element that has not yet been announced. The New Game+ will probably incorporate combined job classes (if you master them?) for each character.
- Some new gambits were added, such as "enemy has item" and "facing two or more enemies"(there are also three and four enemy variations of this gambit)
- It's easier to get money in the international version, and it was mentioned that the game has been made more accessible so much so that it could almost be called "easy type"
- however, the new "extra dungeon/game" elements will prove to be harder than the existing stuff.
- In the Japanese site, they said that you can choose what character to control in towns.
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