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SmackDown vs. Raw 2008 unveiled
By Jen Hunt
Written: March 31, 2007

Triple H and John Cena threw down today at the THQ press conference today in front of top gaming editors.

Well, kind of.

In reality, two developers were demonstrating the upcoming SmackDown vs. Raw 2008 video game, packed with new features.

The audience knew they were in for a show just by the entrances of the developers. The first came out in a John Cena shirt and did The Champ’s signature Marine salute. The next developer strode out intensely with a DX shirt while taking a swig of bottled water. Soon after, he stopped in the middle of the stage to do the Triple H flex. The two developers picked up their Wii controllers and went at it — as Cena and the Cerebral Assassin of course.

The punches the men were throwing into mid-air on stage were mirrored by the Superstars on the big screen. The crowd burst into laughter as the developer and video game Triple H did the DX crotch chop in unison.

“I think this early demo of Wii game play is exactly what will give Wii fans more to sweat over, and WWE fans the kind of action they are looking for,” said G4’s Director of Games Editorial Tom Russo. But Wii isn’t the only system SmackDown vs. Raw 2008 will be available on. The game is being released on eight different consoles: PS2, PS3, PSP, Xbox 360, Wii, Nintendo DS and THQ Wireless.

There are four key features that set the new version of the game apart from its predecessors. The most significant is that each Superstar is now defined as having one of eight different fighting styles. Now, gamers can use strategy based on the strengths and weaknesses of each Superstar. It also brings into play their fighting style and the type of match they are going to compete in. The eight styles are hardcore, high-flyer, submission artist, powerhouse, brawler, showman, dirty and technical. Each Superstar’s strengths, exclusive moves, and use of weapons will be influenced by their fighting style. For instance, Randy Orton is a dirty Superstar, so he is able to do moves such as the Con-chair-to, and also using the referee as a shield.

The second feature deals with submission holds. In a move to give gamers much more control over the action, both apply the hold and try to break out of it. This is controlled by a pressure-based system using the analog controls. In other words, when a player is applying a submission hold, they can control whether they want to use a lot of energy to go for the submission, or if they’d rather hold it longer to wear out their opponent. Likewise, when you are in the hold, you can control when you want to power out of it between grips when your opponent is trying to wrench it in.

Another feature shaking up game play is essentially the combining of Season Mode and GM Mode into WWE 24/7 Mode. This lets the user live the life of a WWE Superstar, with the goal being to become a legend. You can start as a budding Superstar in the developmental system, and work your way up to the Hall of Fame. WWE 24/7 Mode will have faster load times than previous versions.

ECW fans will be excited to know that the final new feature added to SmackDown vs. Raw 2008 is equal presence by the extreme brand. ECW has been completely integrated including Superstars, announcers, weapons and arenas.

The SmackDown vs. Raw gaming franchise has been the top wrestling/fighting video game for the last seven years, and looks to continue the streak.
Fassen wir zusammen:

- ECW Brand ist enthalten
- Das Spiel kommt auf 7 hierzulande erhältlichen Konsolen heraus: PS2, PS3, PSP, Xbox 360, Wii, Nintendo DS + THQ Wireless. Die DS Version wird sich wahrscheinlich erheblich von den anderen Versionen unterscheiden
- Beim Wii wird die Steuerung erheblich anders sein
- 8 verschiedene Kampfstile zu den üblichen Moves mit Stärken und Schwächen. Davon abhängig sind spezielle Aktionen, die man dann ausführen kann, wie ein Conchairto als "Dirty" oder einen Ringrichter als Schild nehmen
- Season Mode und GM Mode werden zusammen gepackt zum 24/7 Mode, bei dem man eine komplette Karriere vom Development bis zur HoF durch macht. Ergo wird das wahrscheinlich sehr an die Day of Reckoning-Teile angepasst
- Submission Holds werden komplett erneuert. In Zukunft wird man selbst kontrollieren können, wie stark man den Griff ansetzt und durchhält.

Auch auf ign.com findet sich schon ein Artikel zum Game, brandneu:

http://ps3.ign.com/articles/777/777264p1.html

Dort gibt es sogar erste Screenshots! Dort zu sehen gibt es den Undertaker, Kane, Triple H und Bobby Lashley. Der hier als kleiner Vorgeschmack!

Ich korrigiere mich auch gleich: Man muss nicht nur mit einem CAW die Saison spielen. Man kann auch einen altbewährten Superstar nehmen. Das Ziel im Season Mode (aka WWE 24/7) ist es, eine Legende zu werden. Dies schafft ein Undertaker als Beispiel schneller als ein CAW (da der Undertaker ja schon ein Star ist), weswegen der Season Mode mit dem CAW dann länger dauert.

Die 8 Kampfstile werden sein: hardcore, high flier, submission artist, powerhouse, brawler, showman, dirty and technician und jeder Stil hat seine Vor- und Nachteile.

Erscheinungstermin: Diesen Herbst!