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Thema: The Legend of the Philosopher's Stone - Release Thread - Part I and II (Demo)

  1. #1

    The Legend of the Philosopher's Stone - Release Thread - Part I and II (Demo)

    Table of Contents

    I. Introduction
    II. Features
    III. Story
    IV. Characters
    V. Screenshots
    VI. Downloads
    VII. Game Tips
    VIII. Game Manual



    Hey guys, welcome to The Legend of the Philosopher's Stone's Official Release Thread. Wow, it's been a while. How's everyone doing? Well, I can't recall the last time I released something, I think it was "Revamped Part I" back like a year ago. Well, here I am to release both Part I and a 2 - 3+ hour long demo of Part II. It took a while to make, but I think you guys will enjoy it. The cliffhanger at the end, I think, is pretty good. I wanna' know what happens! And heck, I'm making this thing. Well, when I played it, it took me 4 hours and 30 min. to beat Part I, and 2 full hours to beat what I have done of Part II. So, seeing as I know exactly what to do, where to go, how to defeat whatever I face, you should be looking at around 3 or more hours of new gameplay.

    I want to start where I left off at the end of Part I. How do I import my save file?
    Well, The Legend of the Philosopher's Stone is one game, not a series divided into episodes. Thus, this release includes both Part I and the demo of Part II. To get back from where you started, try and copy your saved file from the old release, and move it into the folder for this one and load your game. If you find yourself stranded in the ocean, that's okay. The world map has been altered since the last release, so just hold down CTRL and run back to land, head to Ataris and continue the story. I urge you, however, to replay the game. Which leads me to the next question...

    Should I start off at the end of Part I or play both Part I and jump into II that way?
    I strongly urge you all to replay the game (especially if you haven't played Part I - Revamped) just because I keep adding more stuff: new dungeons, redone dungeons, secret bosses, edited/new scenes, and just an overall refreshment to the storyline. I definitely think it's worth it to replay Part I, especially now that the new techs. have been implemented (I modified the monsters to become stronger to still face a challenge to the strength of these new melee moves).

    But anyway, I've said what I wanted to. So without further adeu, let's kick this thread open!


    1.) Fully Custom Menu System, distinguishing feature being: the ability to draw and equip spells from elemental orbs, and equip learned techs.
    2.) Fully Custom Battle System, distinguishing feature being: using the unique CR system to combat. Instead of using up MP, or waiting on an ATB, combat is balanced through waiting down CR times, each of which is different for whatever attack you chose to execute.
    3.) Explore over 260+ Maps as you venture through the world of The Legend of the Philosopher's Stone, undertaking a journey consisting of (so far) atleast 6-7 hours of gameplay!
    4.) Battle over 75+ Monsters, each of which employs atleast 2 different moves, with bosses ranging from 5 - 7 moves each! Enemies also display resistance to corresponding elements.
    5.) Mold characters through drawing different spells (from 6 elemental orbs, each with 3 spells), drawing summons (from 6 summon orbs, each corresponding to an element), and learning and equipping character techniques, each unique to that character alone (this release has a new tech. for each character!)


    Drawing from personalities and traits from real-life people, take the roles of Marjan, and his friends, as they tread through the unknown world of Terra. Hopelessly lost and scattered, explore the world to not only seek out lost friends, but also to find the way back home. The journey back will be ardous, and may even seem impossible, but within every dark blanket, there always shines a glimmer of hope. For you, it will be the Philosopher's Stone. What is this stone however? What does it do? How is it used? As you dive deep into the world of The Legend of the Philosopher's Stone, discover what it means to be human; seek out the complex duality of man; and uncover the underlying theme of darkness and purity that lays dormant within the heart of every soul and being.




    Name: Marjan
    Weapon: Broad Sword
    Personality: The main character of The Legend of the Philosopher's Stone, Marjan is less serious than leader roles should be. Although at times he is downright stupid, he does keep his friends in track, always keeping the party in focus of what's truly important. Though sometimes a bit hasty, and with bad eye for forseeing consequences, although he's not the ideal hero, he will manage to perservere when times get rough.
    In Battle: Marjan's main focus is on attacking through physical means, his most deadly of attacks being Quick Cut and Vesper Blade. Quick Cut is especially potent due to its ability to ignore enemies defense, though Vesper Blade is far more powerful. His stats are above average, being ideal for a frontman party member.


    Name: Farris
    Weapon: Pistol
    Personality: Close friends with Marjan, Farris shares a similar sense of humor, as well as one of integrity. Although he is less hasty than his counterparts, Farris will rather dive into danger than leave his friends hanging. With a good eye for realizing consequences, Farris will often be the voice of reason behind those of his companions.
    In Battle: Farris is relatively well-off using his techs. (Explosion Bullet and Fire Blaze). Although pretty potent as an attacker, Farris can also be molded into a good mage if the player choses to do so. His intelligence is high, though his defense and agility are relatively low.


    Name: Fausto
    Weapon: Hand-Gun
    Personality: Being the obnoxious and rude fellow of the party, Fausto will be the source of mischeif and crude humor in the game. Although loved by his companions, he is often downright mean to them. He keeps his eyes on the prize, and will go through any means to reach it. With a skewed sense of morality, he will often convince the party to go along with actions that may not always seem very right. He makes for a good joke or two though.
    In Battle: Like Marjan, Fausto is relatively well-balanced in his stats, being most potent in attacking via techs. (Detonator and Blood Shot).


    Name: Kris
    Weapon: Halberd
    Personality: Strong willed, courageous, and a tinge of humor, Kris is one of the most solid members to the party. With an absolute sense of morality and judgement, Kris will often be the voice of reason (unless, of course, the party is doing something he doesn't know about). Although so, he does have a slight temper, and it may be a bit difficult to calm it down.
    In Battle: With almost no agility or intelligence, Kris is an all out fighter, and a total failure as a mage. Using his strong attacks and even stronger techs (Red Fury increasing Atk. and Axe Hurl being deadly), Kris is good for normal combat, and very potent in boss battles (with the ability to increase the Atk. of other characters).


    Name: Christy
    Weapon: Bow & Arrow
    Personality: Sweet, cheerful, and a postive outlook on life, Christy will often serve as the source of motivation and optimism to the party. Like Kris, she shares the strong sense of morality, and will often stand adamant to choices she feels are not right. Regardless though, she will help her friends through thick and thin, even if she doesn't agree with what they are doing.
    In Battle: Being a devastating mage, Christy is the complement to Kris, with low strength and defense, but very high intelligence and agility. Having Christy serves as a strong advantage to the battle line, with few enemies being able to withstand her barrage of spells. She can boost magic power through her tech., Arcane Wisdom, or knock enemies down with her melee tech., Layer Storm.


    Name: Zsu Zsu
    Weapon: Katana
    Personality: Smart, courteous, and a little bit shy, Zsu Zsu will often serve as the logical and pragmatic member of the party. Though it may not seem like it, she has the fire to assume the leadership role, with her strong judgement and benevolence towards her friends and companions. Although she does have strong moral character, she may feel obliged to bend the rules if it is for the betterment of her friends.
    In Battle: Although relatively weak, physcially, Zsu Zsu has to potential to deal strong melee attacks through her tech. Triple Sword. Not only that, she is relatively potent in her ability to cast magic. Her defense and agility are mediocre, however.


    Name: Rachel
    Weapon: Gloved Fists
    Personality: Steadfast, brave, and focused, Rachel will often serve as the straightforward member to the party. Although determined, she often falls to insensitivity towards her friends without much intention. She is willing to undergo risk and danger for the greater good, and keeps an open mind to her possibilites.
    In Battle: Like Kris, Rachel's focus lays mainly in her devastating melee attacks. Ineffective with magic, Rachel should be used most potently through her techs. (Tremor Fist and Feric Blast). Her defense however does not match the prowess of her physical strength.

    Note: Above mentioned are 7 of the 14 main characters presented in the game. The remaining 7 are unplayable (that is, cannot participate in battle). They do however play a crucial role in the game's story development.


    Note: For the most part, the following screenshots are from Part II's Demo

    CMS Screens:


    Field Screens:



    Battle Screens:




    Alright guys, here it is. The download links! As of right now, the main link will be from Pasty, with other links supplied by Eternal Dragoon. WIP and Confused said they too will supply me with download links, which I will update this section with when they send them to me. Enjoy!!! :happy:

    Download Links (game-stopping bug-free):
    Main Link:
    http://www.alcaryscomplex.com/demospace/Ph...'s_I+II.rar

    Back-Up Links
    http://www.savefile.com/files/563672
    http://www.savefile.com/files/563206
    http://www.zshare.net/download/the-legend-...ne-rar-kg1.html
    http://www.zshare.net/download/the-legend-...ne-rar-hzg.html


    Because a lot of people have said the game was difficult (an attribute I actually love, since RPGs these days I find are just too easy), I decided to dedicate this section to the struggling player:

    1.) The main party I choose for regular battling is Marjan, Fausto, and Christy. Marjan and Fausto should keep attacking via techs., while Christy attacks via magic. Fausto can serve as a healer when needed.
    2.) When facing a boss, I choose Marjan, Kris, and Christy. Kris will use Red Fury to boost Marjan and Kris' strength while Christy will use Arcane Wisdom to boost her own intelligence. Keep doing melee damage with Marjan and Kris, and magic damage with Christy. Kris should be the healer when need be.
    3.) When facing bosses, if they charge-up, it means they're readying a strong attack. Guard when they do this.
    4.) When running low on items, just guard. You'll be surprised at how much HP you can heal doing this.
    5.) You simply must learn Vesper Blade by the time you leave the Mountain Pathway. The tech. is crucial to defeating the upcoming monsters. If you don't have it by then, go back and raise some levels. I made it so that you should gain the tech. by then even if you don't stop to raise levels. Just fight every battle you get into. During Zsu Zsu's scenario, make sure you have learned Feric Blast by the time you reach Thanthos Prison.
    6.) Guantlet (equipped) + Red Fury with Vesper Blade for Marjan is a deadly combo. Use this if you are having a tough time knocking out HP from high end monsters.



    [/QUOTE]

    Geändert von XxNemesis29xX (26.03.2007 um 19:04 Uhr)

  2. #2
    I´m sorry but i can´t see your screens, i only can see the explanation screens, but not the others, i hope you´ll repair it. I´ll Download it and edit my opinion into this post.

    sry for my bad english


    edit: soooo, i tested it and i loved it
    was fun to play, but I think the Battle-system is a bit too slow, i used the fastest speed and it was still too slow, and there were also many mapping-errors:





    nice game, keep on the good work

    Geändert von Pincky (19.03.2007 um 19:10 Uhr)

  3. #3

    .blaze Gast
    Well, that's the longest presentation I've seen ever...

    I can only see 2 screens too, but it looks really nice so - downloading atm

  4. #4
    i played your game some time ago, its pretty cool i think.

    but i stopped playing after some time, because there were too many battles. :(

  5. #5
    @ üH

    das hatt ich auch schon versucht, aber die Links funktionieren trotzdem nicht

  6. #6

    Users Awaiting Email Confirmation

    Well,
    what shall i say... the game really rocks xD

    I like it. The menu looks like you put a long time in it. And the Battlesystem is really full of action. No fight becomes boring.

    Nice job, well done!!

    Stupid first endboss killed me...dangit!! REVENGE!

    -cya-

    -Crash-

  7. #7
    so.. jetzt aber >_<
    ich war jetzt mal noch freier:

    CMS Screens:


    Field Screens:



    Battle Screens:



    mfg
    üH

  8. #8
    Hmm das Spiel sieht schon mal sehr gut aus.
    Englisch verstehe ich schon gut aber könnte jemand das ganze Spiel aufs deutsche übersetzten ???
    MFG

  9. #9
    u dont think that this game is a little bit to hard?

    the first "big" enemy.. this bird like creature... that's gonna kill you if u dont spend all your money into that suckin potions...

  10. #10
    Looks very nice. Seems to be the result of a long and hard work.
    But I think, the explanations of the controls are not so important,because our community members know the basic controls of RPG Maker Games.

    I´ll give your game a try.

  11. #11

    The Legend of the Philosopher's Stone - Part I and Part II Release

    So it seems all the pictures were down, so I replaced them all. Better now, right? =)

  12. #12

    Users Awaiting Email Confirmation

    Yo Nemesis, i already said that game rocks.
    Could you tell me what i have to do with the piece of that bridge i found with fausto and the other one in that forest. It´s a piece of wooden bridge or something. Not sure. I already have lvl 12 and dunno where to go to...T_T

    -cya-

    -Crash-

  13. #13
    -Crash-: Auf der Map gibt es insgesamt vier solcher Brückenteile. Du musst sie alle finden und dann in Nordwesten der Map (an dem Stück der Brücke das zu kurz ist um auf die andere Seite zu springen) einfach immer per Druck auf die Entertaste dazulegen. Dann kannst du einfach über den Rest springen und kommst weiter.

    Gruß
    Stoep

  14. #14

    Users Awaiting Email Confirmation

    komisch, ich war da 10 mal und hab nur 1 gefunden^^ und dieses eine konnte ich nicht mal weiter die brücke entlang legen.... ich schau nochmal....

    EDIT: Da haben mich meine trüben Augen getäuscht. Dachte ich kam an einer Stelle nicht vorbei, ging aber doch.
    Thx Stoep!

    Geändert von -Crash- (26.03.2007 um 20:47 Uhr)

  15. #15
    Anyone beaten this thing yet?

  16. #16

    Users Awaiting Email Confirmation

    What thing? The birdy? (First Boss)
    Well i beat it up without using pots. I think the game balance is totally ok.

    Or do you mean another thing x_X ?

  17. #17
    I haven't played your game yet, but it looks really great I'm going to download it now but I will play it today afternoon.
    Sorry for my bad english, I hope, you can understand it.

  18. #18
    Woah, damn. The graphics is just... awesome! The very detailed forests and landscapes look very astonishing. The characters are very complex, too, and the different weapons and techs offer various ways of playing through the game.
    It feels like you've put a lot of effort into this. This is what i could tell from your game just by looking at the screenshots... I will definetely try the demo.

    Till then, cya.

    TnS

    Geändert von Trock'ne Seel (08.04.2007 um 18:05 Uhr)

  19. #19
    Zitat Zitat von Trock'ne Seel Beitrag anzeigen
    Woah, damn. The graphics is just... awesome! The very detailed forests and landscapes look very astonishing. The characters are very complex, too, and the different weapons and techs offer various ways of playing through the game.
    It feels like you've put a lot of effort into this. This is what i could tell from your game just by looking at the screenshots... I will definetely try the demo.

    Till then, cya.

    TnS
    Thanks man, I'm trying my luck here at the German forum. I'm from GW, and there, German games are all "MAAAN SO GOOD!" so I tried to give you guys something good from the English side =P

  20. #20

    Users Awaiting Email Confirmation

    @Nemesis
    You know the german games, and you play ´em? I mean.. you probably dun understand anything..., but i´m sure you mean the Battlesystems etc, which are so amazing.^^ Yupp, that´s true, they are.

    P.S: Did you try my Tactical-BS..? =P

    Well, cya.

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