*seufz* Ich dachte du hättest das SDK bei dir drauf =( Ohne SDK muss das Script so aussehen:

Code:
class Game_Character
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def pf_game_character_update
    # Branch with jumping, moving, and stopping
    if jumping?
      update_jump
    elsif moving?
      update_move
    else
      update_stop
    end
    # If animation count exceeds maximum value
    # * Maximum value is move speed * 1 taken from basic value 18
    if @anime_count > 18 - @move_speed * 2
      # If stop animation is OFF when stopping
      if not @step_anime and @stop_count > 0
        # Return to original pattern
        @pattern = @original_pattern
      # If stop animation is ON when moving
      else
        # Update pattern
        @pattern = (@pattern + 1) % 4
      end
      # Clear animation count
      @anime_count = 0
    end
    # If waiting
    if @wait_count > 0
      # Reduce wait count
      @wait_count -= 1
      return
    end
    # If move route is forced
    if @move_route_forcing
      # Custom move
      move_type_custom
      return
    end
    # When waiting for event execution or locked
    if @starting or lock?
      # Not moving by self
      return
    end
    unless @stop then
      # If stop count exceeds a certain value (computed from move frequency)
      if @stop_count > (40 - @move_frequency * 2) * (6 - @move_frequency)
        # Branch by move type
        case @move_type
        when 1  # Random
          move_type_random
        when 2  # Approach
          move_type_toward_player
        when 3  # Custom
          move_type_custom
        end
      end
    end
  end

  def stop!
    @stop = true
  end
  
  def go!
    @stop = false
    true
  end
  
  alias stop_run_path run_path
  def run_path
    unless @stop then stop_run_path end
  end
    
end