ich glaub ich habe den richtigen script gefunden !!!! scn MQ16Script short setupBattle short deadDaedra ; tracks the number of dead daedra, so gates know when to respawn ref bladeRef ; Baurus or Steffan. set by MQ15 stage 20 short baurusDead ; 1 if Steffan is bladeRef (condition for his packages, so he doesn't show up if Baurus dies during MQ16) short DagonStaggered ; 1 if Dagon has been staggered float timer float fQuestDelayTime begin gamemode if timer > 0 set timer to timer - getsecondspassed endif ; Martin approaches Baurus/Steffan near Palace if getstage MQ16 == 8 if bladeRef.getdistance MartinRef < 600 setstage MQ16 9 bladeRef.startconversation MartinRef endif endif ; Martin and player arrive in Elder Council chamber if getstage MQ16 >= 5 && getstage MQ16 < 9 if MartinRef.getincell ICPalaceElderCouncilChambers == 1 setstage MQ16 9 endif endif if getstage MQ16 >= 5 && getstage MQ16 <= 9 if MartinRef.getdistance MQ16MartinElderCouncilMarker < 600 && player.getdistance MQ16MartinElderCouncilMarker < 600 setstage MQ16 10 endif endif if getstage MQ16 == 10 if player.getincell ICPalaceElderCouncilChambers == 1 && OcatoRef.getincell ICPalaceElderCouncilChambers == 0 ; if Ocato has left the Elder Council chamber, move him back OcatoRef.moveto player OcatoRef.evp endif endif ; timer for messenger if getstage MQ16 == 15 if MQ16MessengerRef.getdistance OcatoRef < 900 setstage mq16 16 MQ16MessengerRef.sayto OcatoRef MQ16Voice 1 endif endif ; player exits council chamber after battle starts if getstage MQ16 >= 21 && getstagedone MQ16 25 == 0 if player.getincell ICPalaceElderCouncilChambers == 0 setstage MQ16 25 endif endif ; Martin exits council chamber after battle starts if getstage MQ16 >= 21 && getstagedone MQ16 26 == 0 if MartinRef.getincell ICPalaceElderCouncilChambers == 0 setstage MQ16 26 endif endif ; player sees Mehrunes Dagon for the first time ; NOTE: moved to MQ16MehrunesDagonTriggerZoneSCRIPT ;if getstage mq16 >= 25 && getstage MQ16 < 30 ; if player.getLOS MehrunesDagonRef == 1 && player.getdistance MehrunesDagonRef < 2300 ; setstage MQ16 30 ; endif ;endif ; player and Martin reach Temple of the One if getstage MQ16 == 35 if player.GetInCell ICTempleDistrictTempleOfTheOneMQ16 == 1 && MartinRef.GetInCell ICTempleDistrictTempleOfTheOneMQ16 == 1 setstage MQ16 40 endif endif ; Endgame finished ; give last journal after timer runs out if getstage MQ16 == 60 && timer <= 0 setstage MQ16 65 endif ; give last journal after timer runs out if getstage MQ16 == 65 && timer <= 0 setstage MQ16 80 endif ; EVERYTHING AFTER THIS IS SETUP CODE (pre and post battle) if setupBattle == 0 return endif if setupBattle == 1 set setupBattle to 0 ; enable all the battle stuff MQ16AttackParentMarker.enable ; disable Mythic Dawn assassins StyrbjornRef.disable ; Martin can die now SetEssential Martin 0 ; set weather forceweather OblivionStormTamriel 1 ; set Oblivion gate variables set MQ16OblivionGate01.mySpawnMarker to MQ16Gate1SpawnMarker set MQ16OblivionGate02.mySpawnMarker to MQ16Gate2SpawnMarker ; set up council chamber attack MQ16CouncilChamberAttacker.setfactionrank MQ16DaedraFaction 1 MQ16CouncilChamberAttacker.startcombat MartinRef MQ16CouncilChamberAttacker.setav aggression 50 MQ16CouncilChamberAttacker2.setfactionrank MQ16DaedraFaction 1 MQ16CouncilChamberAttacker2.startcombat player MQ16CouncilChamberAttacker2.setav aggression 50 MQ16PalaceGuard01.setav aggression 25 MQ16PalaceGuard02.setav aggression 25 MQ16PalaceGuard01.setalert 1 MQ16PalaceGuard02.setalert 1 MQ16MessengerRef.startcombat MQ16CouncilChamberAttacker ; move Baurus/Steffan into battle worldspace bladeRef.moveto MQ16BladeWaitMarker ; add everybody to MQ16AlliesFaction OcatoRef.setfactionrank MQ16AlliesFaction 1 BaurusRef.setfactionrank MQ16AlliesFaction 1 JauffreRef.setfactionrank MQ16AlliesFaction 1 SteffanRef.setfactionrank MQ16AlliesFaction 1 player.setfactionrank MQ16AlliesFaction 1 ; ignore friendly hits during battle OcatoRef.SetIgnoreFriendlyHits 1 SteffanRef.SetIgnoreFriendlyHits 1 BaurusRef.SetIgnoreFriendlyHits 1 MQ16PalaceGuard01.SetIgnoreFriendlyHits 1 MQ16PalaceGuard02.SetIgnoreFriendlyHits 1 MQ16MessengerRef.SetIgnoreFriendlyHits 1 ; restrain/ghost Dagon attackers MQ16DagonAttack1.setghost 1 MQ16DagonAttack2.setghost 1 MQ16DagonAttack3.setghost 1 ; MQ16DagonAttack4.setghost 1 MQ16DagonAttack5.setghost 1 MQ16DagonAttack6.setghost 1 ; MQ16DagonAttack7.setghost 1 MQ16DagonAttack8.setghost 1 MQ16DagonAttack1.setrestrained 1 MQ16DagonAttack2.setrestrained 1 MQ16DagonAttack3.setrestrained 1 ; MQ16DagonAttack4.setrestrained 1 MQ16DagonAttack5.setrestrained 1 MQ16DagonAttack6.setrestrained 1 ; MQ16DagonAttack7.setrestrained 1 MQ16DagonAttack8.setrestrained 1 ; evp everybody OcatoRef.evp MartinRef.evp JauffreRef.evp ; give Dagon his spell (leveled to the player): MehrunesDagonRef.removespell MQ16DagonAreaAttack1 if player.getlevel >= 24 MehrunesDagonRef.addspell MQ16DagonAreaAttack5 elseif player.getlevel >= 18 MehrunesDagonRef.addspell MQ16DagonAreaAttack4 elseif player.getlevel >= 12 MehrunesDagonRef.addspell MQ16DagonAreaAttack3 elseif player.getlevel >= 8 MehrunesDagonRef.addspell MQ16DagonAreaAttack2 else MehrunesDagonRef.addspell MQ16DagonAreaAttack1 endif ; NOTE: he has the Attack1 spell by default endif if setupBattle == 2 MartinRef.disable set setupBattle to 0 ; change weather back releaseweatheroverride setweather clear ; swap doors -- now door leads to "normal" Temple district MQ16TempleToMQ16ExteriorDoor.disable ; disable all the battle stuff ; TODO: this should probably be on a timer eventually MQ16AttackParentMarker.disable ; pathgrid change in Temple District MQ16PathgridRock.activate MQ16PathgridRock ; remove everybody from MQ16AlliesFaction OcatoRef.setfactionrank MQ16AlliesFaction -1 BaurusRef.setfactionrank MQ16AlliesFaction -1 JauffreRef.setfactionrank MQ16AlliesFaction -1 SteffanRef.setfactionrank MQ16AlliesFaction -1 player.setfactionrank MQ16AlliesFaction -1 OcatoRef.SetIgnoreFriendlyHits 0 ; move Ocato and Jauffre into MQ16Temple, if alive if OcatoRef.getdead == 0 OcatoRef.modav health 1000 ; make sure he isn't down for the count OcatoRef.modav fatigue 1000 MQ16DummyDoorToMQ16TempleInterior.activate OcatoRef OcatoRef.evp endif if JauffreRef.getdead == 0 MQ16DummyDoorToMQ16TempleInterior.activate JauffreRef JauffreRef.evp endif ; move real NPCs back to normal world if bladeRef.getdead == 0 MQ16DummyDoorToMQ16TempleInterior.activate bladeRef bladeRef.evp endif ; close Elder Council door ICPalaceElderCouncilMainDoor.SetDoorDefaultOpen 0 ; reenable normal palace guards MQ16PalaceGuard01.disable ; enable all post-battle stuff MQ16AkatoshStatueRef.enable MQ16PathgridRock.disablelinkedpathpoints ; quest cleanup setstage MS94 100 ; player is hero of Cyrodiil modpcfame 3 setfactionreaction ICFaction playerFaction 30 setfactionreaction KvatchFaction playerFaction 20 ; Kvatch already loves the player setfactionreaction BrumaFaction playerFaction 20 ; Bruma already loves the player setfactionreaction ChorrolFaction playerFaction 30 setfactionreaction BravilFaction playerFaction 30 setfactionreaction CheydinhalFaction playerFaction 30 setfactionreaction LeyawiinFaction playerFaction 30 setfactionreaction AnvilFaction playerFaction 30 setfactionreaction SkingradFaction playerFaction 30 ; rulers like the player even more for being Champion AndelIndarysRef.moddisposition player 20 MariusCaroRef.moddisposition player 20 RegulusTerentiusRef.moddisposition player 20 JanusHassildorRef.moddisposition player 20 ArrianaValgaRef.moddisposition player 20 MillonaUmbranoxRef.moddisposition player 20 OcatoRef.moddisposition player 20 ; make Mythic Dawn faction neutral to player (so they won't attack anymore) setfactionreaction MythicDawn playerFaction 0 ; make Blades neutral to MD (so they won't attack MD members) setfactionreaction MythicDawn Blades 0 setfactionreaction MythicDawn WeynonPrioryFaction 0 setfactionreaction Blades MythicDawn 0 ; no more Oblivion Crisis: set MQ00.maxOpenGates to 0 set MQ00.randomGateChance to 0 endif end ... damit ich nicht etwas falsches heraus lösche ... könnt ihr die sätze markieren ... das wär echt nett ...
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