Zitat Zitat
Eine G-force 3 Ti 500 o.o
Ok, reicht noch aus.
Zitat Zitat
Deswegen muss ich wissen wie das spiel mit Oldblivion laufen tut o.o
... Du weißt, was normalerweise mit leuten passiert, die ein RTFM ignorieren? Anyway...

Zitat Zitat von ReadMe.txt im runtergeladenen Archiv
=======================================================
README FOR OLDBLIVION ALPHA VERSION 0.11t5
=======================================================
http://www.oldblivion.com/


!!! THIS IS A TEST RELEASE !!!

1. INTRODUCTION
This application will enable you to run Elder Scrolls:
Oblivion on older hardware which lacks 2.0 shader
support.
It works be dynamically altering the execution flow of
Oblivion so that older shaders can be used. The DLL is
what lives in the process space of Oblivion and it is
what provides most of the functionality.
The DLL patches about 25 or so locations known to cause
issues with older hardware. It also introduces a
dynamic shader compiler which can override the shaders
in Oblivion.
This should allow you to run Oblivion with default
settings without everything getting weird.

2. MANUAL

2.1 INSTALLATION
Installation is very simple. Simply unzip it to a
directory of your choice. I would not recommend putting
it in the Oblivion folder since it uses very generic
folder names. At least put it in its own folder.

2.2 GETTING STARTED
In order to start the application all you have to do is
launch the oldblivion.exe file. It contains standard
override shaders.


2.3 RECOMMENDED GRAPHICAL SETTINGS
Change fLodLandVerticalBias in your
"My Documents\My Games\Oblivion\Oblivion.ini" to -1200
or so.

2.4 OLDBLIVION.CFG SETTINGS
Version
DO NOT CHANGE. THIS IS USED FOR THE AUTO UPDATE FEATURE!

2.5 REPLACING SHADERS
If you want to develop your own custom shader package
open oldblivion.cfg and change DisassembleShaders to 1 and
AssembleShaders to 1. This should produce two directories,
one named ps_x_y and one named vs_x_y. This is so that you
can implement some special shaders for your own shader
models. Once they are disassembled you can change
DisassembleShaders to 0 again if you want the software to
start fasters.

3. FAQ
http://www.oldblivion.com/wiki/tiki-...aq.php?faqId=1

4. REPORTING ERRORS
If you experience a crash save the game as close as possible
to the place where you crash. Send that save game to me at
asp@bluemail.org. Make sure you included detailed
information on what I should do from your save game to make
the game crash. Please make sure you compress the save game.

5. REVISION HISTORY
0.10 - Fixed issues with ghosting on Radeon cards. Thanks to
Ken, Teshi and s3b for helping me by experimenting with
their setup.
- Oldblivion now auto updates. This means you should
always have the most current version. You can turn
auto updates off by changing AutoUpdate to 0 in the
oldblivion.cfg file.
- Oldblivion now uses Oblivion's own memory manager
routines when allocating memory which should fix a few
issues where oldblivion shares memory with Oblivion.

0.1c - Having oldblivion in an overly long path no longer
overflows the internal shader package buffer in
oblivion.
- Transparent foilage is now kind of working. It's
disabled by default. Edit the oldblivion.cfg file to
ForceAlphaBlend to 1.
- Oldblivion can now be configured via oldblivion.cfg.
The file will be generated on first launch. Edit it
if oldblivion is introducing bugs.

0.1b - Benirus Manor Basement now works without crashes.
- Application now creates .sdp files on the fly
- Fixed a bug where vertex shaders weren't being
overridden.

0.1a - First alpha release

6. CONTRIBUTING AUTHORS
Oldblivion was written by asp
Shaders
Original author: Atomizer
Additional authors: asp, Excors and CrazyDog