Oooh jaa stimmt!! Hab ich vergessen... >_> *drop* Tut mir leid!! Also hier: Code: #///////////////////////////////////////////////Step-Script\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ #~~~~~~~~~~~~~~~~~~~~~by Caesar~~~~~~~~~~~~~~~~~~~~~~~~~~~ #\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ #************************************************************************************ class Steps def initialize #Wenn du andere Audiodateien für die Schritte verwenden willst, kannst du das "stepX.wav" durch die Namen der neuen Dateien ersetzen @audio_step0 = RPG::AudioFile.new("foot1.wav", 50, 80) # Das SE, das abgespielt wird, wenn der Terrain-Tag 0 ist @audio_step1 = RPG::AudioFile.new("foot1.wav", 80, 100) # " " " " " " " " 1 " @audio_step2 = RPG::AudioFile.new("foot1.wav", 50, 80) # .............. @audio_step3 = RPG::AudioFile.new("foot1.wav", 50, 80) @audio_step4 = RPG::AudioFile.new("foot1.wav", 50, 80) @audio_step5 = RPG::AudioFile.new("foot1.wav", 50, 80) @audio_step6 = RPG::AudioFile.new("foot1.wav", 50, 80) @audio_step7 = RPG::AudioFile.new("foot1.wav", 50, 80) end #------------- def play if $game_switches[1] == false # Statt der 1 musst du hier die ID des Switches angeben, mit dem du die Steps ausschalten kannst case $game_player.terrain_tag when 0 $game_system.se_play(@audio_step0) when 1 $game_system.se_play(@audio_step1) when 2 $game_system.se_play(@audio_step2) when 3 $game_system.se_play(@audio_step3) when 4 $game_system.se_play(@audio_step4) when 5 $game_system.se_play(@audio_step5) when 6 $game_system.se_play(@audio_step6) when 7 $game_system.se_play(@audio_step7) else end end end end #===================== class Game_System alias steps_init initialize def initialize $steps = Steps.new steps_init end end #============================================================================== # ¦ Game_Character (???? 3) #------------------------------------------------------------------------------ # ????????????????????? Game_Player ???? Game_Event # ????????????????????? #============================================================================== class Game_Character #-------------------------------------------------------------------------- # ? ???? # turn_enabled : ????????????????? #-------------------------------------------------------------------------- def move_down(turn_enabled = true) # ???? if turn_enabled turn_down end # ??????? if passable?(@x, @y, 2) # ???? turn_down # ????? @y += 1 # ???? increase_steps # ???????? $steps.play else # ??????????? check_event_trigger_touch(@x, @y+1) end end #-------------------------------------------------------------------------- # ? ???? # turn_enabled : ????????????????? #-------------------------------------------------------------------------- def move_left(turn_enabled = true) # ???? if turn_enabled turn_left end # ??????? if passable?(@x, @y, 4) # ???? turn_left # ????? @x -= 1 # ???? increase_steps # ???????? $steps.play else # ??????????? check_event_trigger_touch(@x-1, @y) end end #-------------------------------------------------------------------------- # ? ???? # turn_enabled : ????????????????? #-------------------------------------------------------------------------- def move_right(turn_enabled = true) # ???? if turn_enabled turn_right end # ??????? if passable?(@x, @y, 6) # ???? turn_right # ????? @x += 1 # ???? increase_steps # ???????? $steps.play else # ??????????? check_event_trigger_touch(@x+1, @y) end end #-------------------------------------------------------------------------- # ? ???? # turn_enabled : ????????????????? #-------------------------------------------------------------------------- def move_up(turn_enabled = true) # ???? if turn_enabled turn_up end # ??????? if passable?(@x, @y, 8) # ???? turn_up # ????? @y -= 1 # ???? increase_steps # ???????? $steps.play else # ??????????? check_event_trigger_touch(@x, @y-1) end end #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def move_lower_left # ????????? unless @direction_fix # ????????????????????????? @direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction) end # ??????? ????????????????? if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2)) # ????? @x -= 1 @y += 1 # ???? increase_steps $steps.play end end #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def move_lower_right # ????????? unless @direction_fix # ????????????????????????? @direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction) end # ??????? ????????????????? if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2)) # ????? @x += 1 @y += 1 # ???? increase_steps $steps.play end end #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def move_upper_left # ????????? unless @direction_fix # ????????????????????????? @direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction) end # ??????? ????????????????? if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8)) # ????? @x -= 1 @y -= 1 # ???? increase_steps $steps.play end end #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def move_upper_right # ????????? unless @direction_fix # ????????????????????????? @direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction) end # ??????? ????????????????? if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8)) # ????? @x += 1 @y -= 1 # ???? increase_steps $steps.play end end #-------------------------------------------------------------------------- # ? ??????? #-------------------------------------------------------------------------- def move_random case rand(4) when 0 # ???? move_down(false) when 1 # ???? move_left(false) when 2 # ???? move_right(false) when 3 # ???? move_up(false) end end #-------------------------------------------------------------------------- # ? ????????? #-------------------------------------------------------------------------- def move_toward_player # ??????????????? sx = @x - $game_player.x sy = @y - $game_player.y # ???????? if sx == 0 and sy == 0 return end # ????????? abs_sx = sx.abs abs_sy = sy.abs # ??????????????? if abs_sx == abs_sy # ?????????? 1 ??? rand(2) == 0 ? abs_sx += 1 : abs_sy += 1 end # ???????????? if abs_sx > abs_sy # ?????????????????????? sx > 0 ? move_left : move_right if not moving? and sy != 0 sy > 0 ? move_up : move_down end # ???????????? else # ?????????????????????? sy > 0 ? move_up : move_down if not moving? and sx != 0 sx > 0 ? move_left : move_right end end end #-------------------------------------------------------------------------- # ? ??????????? #-------------------------------------------------------------------------- def move_away_from_player # ??????????????? sx = @x - $game_player.x sy = @y - $game_player.y # ???????? if sx == 0 and sy == 0 return end # ????????? abs_sx = sx.abs abs_sy = sy.abs # ??????????????? if abs_sx == abs_sy # ?????????? 1 ??? rand(2) == 0 ? abs_sx += 1 : abs_sy += 1 end # ???????????? if abs_sx > abs_sy # ??????????????????????? sx > 0 ? move_right : move_left if not moving? and sy != 0 sy > 0 ? move_down : move_up end # ???????????? else # ??????????????????????? sy > 0 ? move_down : move_up if not moving? and sx != 0 sx > 0 ? move_right : move_left end end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def move_forward case @direction when 2 move_down(false) when 4 move_left(false) when 6 move_right(false) when 8 move_up(false) end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def move_backward # ?????????? last_direction_fix = @direction_fix # ???????? @direction_fix = true # ????? case @direction when 2 # ? move_up(false) when 4 # ? move_right(false) when 6 # ? move_left(false) when 8 # ? move_down(false) end # ???????????? @direction_fix = last_direction_fix end #-------------------------------------------------------------------------- # ? ???? # x_plus : X ????? # y_plus : Y ????? #-------------------------------------------------------------------------- def jump(x_plus, y_plus) # ???? (0,0) ?????? if x_plus != 0 or y_plus != 0 # ???????????? if x_plus.abs > y_plus.abs # ??????????? x_plus < 0 ? turn_left : turn_right # ???????????????? else # ??????????? y_plus < 0 ? turn_up : turn_down end end # ???????? new_x = @x + x_plus new_y = @y + y_plus # ???? (0,0) ?????????????????? if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y, 0) # ????? straighten # ????? @x = new_x @y = new_y # ????? distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round # ??????????? @jump_peak = 10 + distance - @move_speed @jump_count = @jump_peak * 2 # ?????????? @stop_count = 0 end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def turn_down unless @direction_fix @direction = 2 @stop_count = 0 end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def turn_left unless @direction_fix @direction = 4 @stop_count = 0 end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def turn_right unless @direction_fix @direction = 6 @stop_count = 0 end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def turn_up unless @direction_fix @direction = 8 @stop_count = 0 end end #-------------------------------------------------------------------------- # ? ?? 90 ??? #-------------------------------------------------------------------------- def turn_right_90 case @direction when 2 turn_left when 4 turn_up when 6 turn_down when 8 turn_right end end #-------------------------------------------------------------------------- # ? ?? 90 ??? #-------------------------------------------------------------------------- def turn_left_90 case @direction when 2 turn_right when 4 turn_down when 6 turn_up when 8 turn_left end end #-------------------------------------------------------------------------- # ? 180 ??? #-------------------------------------------------------------------------- def turn_180 case @direction when 2 turn_up when 4 turn_right when 6 turn_left when 8 turn_down end end #-------------------------------------------------------------------------- # ? ???? 90 ??? #-------------------------------------------------------------------------- def turn_right_or_left_90 if rand(2) == 0 turn_right_90 else turn_left_90 end end #-------------------------------------------------------------------------- # ? ????????? #-------------------------------------------------------------------------- def turn_random case rand(4) when 0 turn_up when 1 turn_right when 2 turn_left when 3 turn_down end end #-------------------------------------------------------------------------- # ? ?????????? #-------------------------------------------------------------------------- def turn_toward_player # ??????????????? sx = @x - $game_player.x sy = @y - $game_player.y # ???????? if sx == 0 and sy == 0 return end # ???????????? if sx.abs > sy.abs # ?????????????????? sx > 0 ? turn_left : turn_right # ???????????? else # ?????????????????? sy > 0 ? turn_up : turn_down end end #-------------------------------------------------------------------------- # ? ?????????? #-------------------------------------------------------------------------- def turn_away_from_player # ??????????????? sx = @x - $game_player.x sy = @y - $game_player.y # ???????? if sx == 0 and sy == 0 return end # ???????????? if sx.abs > sy.abs # ??????????????????? sx > 0 ? turn_right : turn_left # ???????????? else # ??????????????????? sy > 0 ? turn_down : turn_up end end end
#///////////////////////////////////////////////Step-Script\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ #~~~~~~~~~~~~~~~~~~~~~by Caesar~~~~~~~~~~~~~~~~~~~~~~~~~~~ #\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ #************************************************************************************ class Steps def initialize #Wenn du andere Audiodateien für die Schritte verwenden willst, kannst du das "stepX.wav" durch die Namen der neuen Dateien ersetzen @audio_step0 = RPG::AudioFile.new("foot1.wav", 50, 80) # Das SE, das abgespielt wird, wenn der Terrain-Tag 0 ist @audio_step1 = RPG::AudioFile.new("foot1.wav", 80, 100) # " " " " " " " " 1 " @audio_step2 = RPG::AudioFile.new("foot1.wav", 50, 80) # .............. @audio_step3 = RPG::AudioFile.new("foot1.wav", 50, 80) @audio_step4 = RPG::AudioFile.new("foot1.wav", 50, 80) @audio_step5 = RPG::AudioFile.new("foot1.wav", 50, 80) @audio_step6 = RPG::AudioFile.new("foot1.wav", 50, 80) @audio_step7 = RPG::AudioFile.new("foot1.wav", 50, 80) end #------------- def play if $game_switches[1] == false # Statt der 1 musst du hier die ID des Switches angeben, mit dem du die Steps ausschalten kannst case $game_player.terrain_tag when 0 $game_system.se_play(@audio_step0) when 1 $game_system.se_play(@audio_step1) when 2 $game_system.se_play(@audio_step2) when 3 $game_system.se_play(@audio_step3) when 4 $game_system.se_play(@audio_step4) when 5 $game_system.se_play(@audio_step5) when 6 $game_system.se_play(@audio_step6) when 7 $game_system.se_play(@audio_step7) else end end end end #===================== class Game_System alias steps_init initialize def initialize $steps = Steps.new steps_init end end #============================================================================== # ¦ Game_Character (???? 3) #------------------------------------------------------------------------------ # ????????????????????? Game_Player ???? Game_Event # ????????????????????? #============================================================================== class Game_Character #-------------------------------------------------------------------------- # ? ???? # turn_enabled : ????????????????? #-------------------------------------------------------------------------- def move_down(turn_enabled = true) # ???? if turn_enabled turn_down end # ??????? if passable?(@x, @y, 2) # ???? turn_down # ????? @y += 1 # ???? increase_steps # ???????? $steps.play else # ??????????? check_event_trigger_touch(@x, @y+1) end end #-------------------------------------------------------------------------- # ? ???? # turn_enabled : ????????????????? #-------------------------------------------------------------------------- def move_left(turn_enabled = true) # ???? if turn_enabled turn_left end # ??????? if passable?(@x, @y, 4) # ???? turn_left # ????? @x -= 1 # ???? increase_steps # ???????? $steps.play else # ??????????? check_event_trigger_touch(@x-1, @y) end end #-------------------------------------------------------------------------- # ? ???? # turn_enabled : ????????????????? #-------------------------------------------------------------------------- def move_right(turn_enabled = true) # ???? if turn_enabled turn_right end # ??????? if passable?(@x, @y, 6) # ???? turn_right # ????? @x += 1 # ???? increase_steps # ???????? $steps.play else # ??????????? check_event_trigger_touch(@x+1, @y) end end #-------------------------------------------------------------------------- # ? ???? # turn_enabled : ????????????????? #-------------------------------------------------------------------------- def move_up(turn_enabled = true) # ???? if turn_enabled turn_up end # ??????? if passable?(@x, @y, 8) # ???? turn_up # ????? @y -= 1 # ???? increase_steps # ???????? $steps.play else # ??????????? check_event_trigger_touch(@x, @y-1) end end #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def move_lower_left # ????????? unless @direction_fix # ????????????????????????? @direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction) end # ??????? ????????????????? if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2)) # ????? @x -= 1 @y += 1 # ???? increase_steps $steps.play end end #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def move_lower_right # ????????? unless @direction_fix # ????????????????????????? @direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction) end # ??????? ????????????????? if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2)) # ????? @x += 1 @y += 1 # ???? increase_steps $steps.play end end #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def move_upper_left # ????????? unless @direction_fix # ????????????????????????? @direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction) end # ??????? ????????????????? if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8)) # ????? @x -= 1 @y -= 1 # ???? increase_steps $steps.play end end #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def move_upper_right # ????????? unless @direction_fix # ????????????????????????? @direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction) end # ??????? ????????????????? if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8)) # ????? @x += 1 @y -= 1 # ???? increase_steps $steps.play end end #-------------------------------------------------------------------------- # ? ??????? #-------------------------------------------------------------------------- def move_random case rand(4) when 0 # ???? move_down(false) when 1 # ???? move_left(false) when 2 # ???? move_right(false) when 3 # ???? move_up(false) end end #-------------------------------------------------------------------------- # ? ????????? #-------------------------------------------------------------------------- def move_toward_player # ??????????????? sx = @x - $game_player.x sy = @y - $game_player.y # ???????? if sx == 0 and sy == 0 return end # ????????? abs_sx = sx.abs abs_sy = sy.abs # ??????????????? if abs_sx == abs_sy # ?????????? 1 ??? rand(2) == 0 ? abs_sx += 1 : abs_sy += 1 end # ???????????? if abs_sx > abs_sy # ?????????????????????? sx > 0 ? move_left : move_right if not moving? and sy != 0 sy > 0 ? move_up : move_down end # ???????????? else # ?????????????????????? sy > 0 ? move_up : move_down if not moving? and sx != 0 sx > 0 ? move_left : move_right end end end #-------------------------------------------------------------------------- # ? ??????????? #-------------------------------------------------------------------------- def move_away_from_player # ??????????????? sx = @x - $game_player.x sy = @y - $game_player.y # ???????? if sx == 0 and sy == 0 return end # ????????? abs_sx = sx.abs abs_sy = sy.abs # ??????????????? if abs_sx == abs_sy # ?????????? 1 ??? rand(2) == 0 ? abs_sx += 1 : abs_sy += 1 end # ???????????? if abs_sx > abs_sy # ??????????????????????? sx > 0 ? move_right : move_left if not moving? and sy != 0 sy > 0 ? move_down : move_up end # ???????????? else # ??????????????????????? sy > 0 ? move_down : move_up if not moving? and sx != 0 sx > 0 ? move_right : move_left end end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def move_forward case @direction when 2 move_down(false) when 4 move_left(false) when 6 move_right(false) when 8 move_up(false) end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def move_backward # ?????????? last_direction_fix = @direction_fix # ???????? @direction_fix = true # ????? case @direction when 2 # ? move_up(false) when 4 # ? move_right(false) when 6 # ? move_left(false) when 8 # ? move_down(false) end # ???????????? @direction_fix = last_direction_fix end #-------------------------------------------------------------------------- # ? ???? # x_plus : X ????? # y_plus : Y ????? #-------------------------------------------------------------------------- def jump(x_plus, y_plus) # ???? (0,0) ?????? if x_plus != 0 or y_plus != 0 # ???????????? if x_plus.abs > y_plus.abs # ??????????? x_plus < 0 ? turn_left : turn_right # ???????????????? else # ??????????? y_plus < 0 ? turn_up : turn_down end end # ???????? new_x = @x + x_plus new_y = @y + y_plus # ???? (0,0) ?????????????????? if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y, 0) # ????? straighten # ????? @x = new_x @y = new_y # ????? distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round # ??????????? @jump_peak = 10 + distance - @move_speed @jump_count = @jump_peak * 2 # ?????????? @stop_count = 0 end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def turn_down unless @direction_fix @direction = 2 @stop_count = 0 end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def turn_left unless @direction_fix @direction = 4 @stop_count = 0 end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def turn_right unless @direction_fix @direction = 6 @stop_count = 0 end end #-------------------------------------------------------------------------- # ? ???? #-------------------------------------------------------------------------- def turn_up unless @direction_fix @direction = 8 @stop_count = 0 end end #-------------------------------------------------------------------------- # ? ?? 90 ??? #-------------------------------------------------------------------------- def turn_right_90 case @direction when 2 turn_left when 4 turn_up when 6 turn_down when 8 turn_right end end #-------------------------------------------------------------------------- # ? ?? 90 ??? #-------------------------------------------------------------------------- def turn_left_90 case @direction when 2 turn_right when 4 turn_down when 6 turn_up when 8 turn_left end end #-------------------------------------------------------------------------- # ? 180 ??? #-------------------------------------------------------------------------- def turn_180 case @direction when 2 turn_up when 4 turn_right when 6 turn_left when 8 turn_down end end #-------------------------------------------------------------------------- # ? ???? 90 ??? #-------------------------------------------------------------------------- def turn_right_or_left_90 if rand(2) == 0 turn_right_90 else turn_left_90 end end #-------------------------------------------------------------------------- # ? ????????? #-------------------------------------------------------------------------- def turn_random case rand(4) when 0 turn_up when 1 turn_right when 2 turn_left when 3 turn_down end end #-------------------------------------------------------------------------- # ? ?????????? #-------------------------------------------------------------------------- def turn_toward_player # ??????????????? sx = @x - $game_player.x sy = @y - $game_player.y # ???????? if sx == 0 and sy == 0 return end # ???????????? if sx.abs > sy.abs # ?????????????????? sx > 0 ? turn_left : turn_right # ???????????? else # ?????????????????? sy > 0 ? turn_up : turn_down end end #-------------------------------------------------------------------------- # ? ?????????? #-------------------------------------------------------------------------- def turn_away_from_player # ??????????????? sx = @x - $game_player.x sy = @y - $game_player.y # ???????? if sx == 0 and sy == 0 return end # ???????????? if sx.abs > sy.abs # ??????????????????? sx > 0 ? turn_right : turn_left # ???????????? else # ??????????????????? sy > 0 ? turn_down : turn_up end end end
--Hey Jimmy!! Hallo Jimmy!! Bist du tooooot? o.o XD
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