Oooh jaa stimmt!! Hab ich vergessen... >_> *drop* Tut mir leid!!
Also hier:
Code:
 #///////////////////////////////////////////////Step-Script\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
#~~~~~~~~~~~~~~~~~~~~~by Caesar~~~~~~~~~~~~~~~~~~~~~~~~~~~
#\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
#************************************************************************************

class Steps
  def initialize
    #Wenn du andere Audiodateien für die Schritte verwenden willst, kannst du das "stepX.wav" durch die Namen der neuen Dateien ersetzen
    @audio_step0 = RPG::AudioFile.new("foot1.wav", 50, 80) # Das SE, das abgespielt wird, wenn der Terrain-Tag 0 ist
    @audio_step1 = RPG::AudioFile.new("foot1.wav", 80, 100) #   "      "        "           "             "       "         "            "          1  "
    @audio_step2 = RPG::AudioFile.new("foot1.wav", 50, 80) #  ..............
    @audio_step3 = RPG::AudioFile.new("foot1.wav", 50, 80)
    @audio_step4 = RPG::AudioFile.new("foot1.wav", 50, 80)
    @audio_step5 = RPG::AudioFile.new("foot1.wav", 50, 80)
    @audio_step6 = RPG::AudioFile.new("foot1.wav", 50, 80)
    @audio_step7 = RPG::AudioFile.new("foot1.wav", 50, 80)
  end
  #-------------
  def play
    if $game_switches[1] == false # Statt der 1 musst du hier die ID des Switches angeben, mit dem du die Steps ausschalten kannst
      case $game_player.terrain_tag
      when 0
        $game_system.se_play(@audio_step0)
      when 1
        $game_system.se_play(@audio_step1)
      when 2
        $game_system.se_play(@audio_step2)
      when 3
        $game_system.se_play(@audio_step3)
      when 4
        $game_system.se_play(@audio_step4)
      when 5
        $game_system.se_play(@audio_step5)
      when 6
        $game_system.se_play(@audio_step6)
      when 7
        $game_system.se_play(@audio_step7)
      else
      end
    end
  end
end
#=====================
class Game_System
  alias steps_init initialize
  def initialize
    $steps = Steps.new
    steps_init
  end
end


#==============================================================================
# ¦ Game_Character (???? 3)
#------------------------------------------------------------------------------
#  ????????????????????? Game_Player ???? Game_Event
# ?????????????????????
#==============================================================================

class Game_Character
  #--------------------------------------------------------------------------
  # ? ????
  #     turn_enabled : ?????????????????
  #--------------------------------------------------------------------------
  def move_down(turn_enabled = true)
    # ????
    if turn_enabled
      turn_down
    end
    # ???????
    if passable?(@x, @y, 2)
      # ????
      turn_down
      # ?????
      @y += 1
      # ????
      increase_steps
    # ????????
        $steps.play
    else
      # ???????????
      check_event_trigger_touch(@x, @y+1)
    end
  end
  #--------------------------------------------------------------------------
  # ? ????
  #     turn_enabled : ?????????????????
  #--------------------------------------------------------------------------
  def move_left(turn_enabled = true)
    # ????
    if turn_enabled
      turn_left
    end
    # ???????
    if passable?(@x, @y, 4)
      # ????
      turn_left
      # ?????
      @x -= 1
      # ????
      increase_steps
    # ????????
    $steps.play
    else
      # ???????????
      check_event_trigger_touch(@x-1, @y)
    end
  end
  #--------------------------------------------------------------------------
  # ? ????
  #     turn_enabled : ?????????????????
  #--------------------------------------------------------------------------
  def move_right(turn_enabled = true)
    # ????
    if turn_enabled
      turn_right
    end
    # ???????
    if passable?(@x, @y, 6)
      # ????
      turn_right
      # ?????
      @x += 1
      # ????
      increase_steps
    # ????????
    $steps.play
    else
      # ???????????
      check_event_trigger_touch(@x+1, @y)
    end
  end
  #--------------------------------------------------------------------------
  # ? ????
  #     turn_enabled : ?????????????????
  #--------------------------------------------------------------------------
  def move_up(turn_enabled = true)
    # ????
    if turn_enabled
      turn_up
    end
    # ???????
    if passable?(@x, @y, 8)
      # ????
      turn_up
      # ?????
      @y -= 1
      # ????
      increase_steps
    # ????????
    $steps.play
    else
      # ???????????
      check_event_trigger_touch(@x, @y-1)
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def move_lower_left
    # ?????????
    unless @direction_fix
      # ?????????????????????????
      @direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction)
    end
    # ??????? ?????????????????
    if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or
       (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2))
      # ?????
      @x -= 1
      @y += 1
      # ????
      increase_steps
      $steps.play
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def move_lower_right
    # ?????????
    unless @direction_fix
      # ?????????????????????????
      @direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction)
    end
    # ??????? ?????????????????
    if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or
       (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2))
      # ?????
      @x += 1
      @y += 1
      # ????
      increase_steps
      $steps.play
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def move_upper_left
    # ?????????
    unless @direction_fix
      # ?????????????????????????
      @direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction)
    end
    # ??????? ?????????????????
    if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or
       (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8))
      # ?????
      @x -= 1
      @y -= 1
      # ????
      increase_steps
      $steps.play
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def move_upper_right
    # ?????????
    unless @direction_fix
      # ?????????????????????????
      @direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction)
    end
    # ??????? ?????????????????
    if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or
       (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8))
      # ?????
      @x += 1
      @y -= 1
      # ????
      increase_steps
      $steps.play
    end
  end
  #--------------------------------------------------------------------------
  # ? ???????
  #--------------------------------------------------------------------------
  def move_random
    case rand(4)
    when 0  # ????
      move_down(false)
    when 1  # ????
      move_left(false)
    when 2  # ????
      move_right(false)
    when 3  # ????
      move_up(false)
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????????
  #--------------------------------------------------------------------------
  def move_toward_player
    # ???????????????
    sx = @x - $game_player.x
    sy = @y - $game_player.y
    # ????????
    if sx == 0 and sy == 0
      return
    end
    # ?????????
    abs_sx = sx.abs
    abs_sy = sy.abs
    # ???????????????
    if abs_sx == abs_sy
      # ?????????? 1 ???
      rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
    end
    # ????????????
    if abs_sx > abs_sy
      # ??????????????????????
      sx > 0 ? move_left : move_right
      if not moving? and sy != 0
        sy > 0 ? move_up : move_down
      end
    # ????????????
    else
      # ??????????????????????
      sy > 0 ? move_up : move_down
      if not moving? and sx != 0
        sx > 0 ? move_left : move_right
      end
    end
  end
  #--------------------------------------------------------------------------
  # ? ???????????
  #--------------------------------------------------------------------------
  def move_away_from_player
    # ???????????????
    sx = @x - $game_player.x
    sy = @y - $game_player.y
    # ????????
    if sx == 0 and sy == 0
      return
    end
    # ?????????
    abs_sx = sx.abs
    abs_sy = sy.abs
    # ???????????????
    if abs_sx == abs_sy
      # ?????????? 1 ???
      rand(2) == 0 ? abs_sx += 1 : abs_sy += 1
    end
    # ????????????
    if abs_sx > abs_sy
      # ???????????????????????
      sx > 0 ? move_right : move_left
      if not moving? and sy != 0
        sy > 0 ? move_down : move_up
      end
    # ????????????
    else
      # ???????????????????????
      sy > 0 ? move_down : move_up
      if not moving? and sx != 0
        sx > 0 ? move_right : move_left
      end
    end
  end
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def move_forward
    case @direction
    when 2
      move_down(false)
    when 4
      move_left(false)
    when 6
      move_right(false)
    when 8
      move_up(false)
    end
  end
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def move_backward
    # ??????????
    last_direction_fix = @direction_fix
    # ????????
    @direction_fix = true
    # ?????
    case @direction
    when 2  # ?
      move_up(false)
    when 4  # ?
      move_right(false)
    when 6  # ?
      move_left(false)
    when 8  # ?
      move_down(false)
    end
    # ????????????
    @direction_fix = last_direction_fix
  end
  #--------------------------------------------------------------------------
  # ? ????
  #     x_plus : X ?????
  #     y_plus : Y ?????
  #--------------------------------------------------------------------------
  def jump(x_plus, y_plus)
    # ???? (0,0) ??????
    if x_plus != 0 or y_plus != 0
      # ????????????
      if x_plus.abs > y_plus.abs
        # ???????????
        x_plus < 0 ? turn_left : turn_right
      # ????????????????
      else
        # ???????????
        y_plus < 0 ? turn_up : turn_down
      end
    end
    # ????????
    new_x = @x + x_plus
    new_y = @y + y_plus
    # ???? (0,0) ??????????????????
    if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y, 0)
      # ?????
      straighten
      # ?????
      @x = new_x
      @y = new_y
      # ?????
      distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round
      # ???????????
      @jump_peak = 10 + distance - @move_speed
      @jump_count = @jump_peak * 2
      # ??????????
      @stop_count = 0
    end
  end
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def turn_down
    unless @direction_fix
      @direction = 2
      @stop_count = 0
    end
  end
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def turn_left
    unless @direction_fix
      @direction = 4
      @stop_count = 0
    end
  end
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def turn_right
    unless @direction_fix
      @direction = 6
      @stop_count = 0
    end
  end
  #--------------------------------------------------------------------------
  # ? ????
  #--------------------------------------------------------------------------
  def turn_up
    unless @direction_fix
      @direction = 8
      @stop_count = 0
    end
  end
  #--------------------------------------------------------------------------
  # ? ?? 90 ???
  #--------------------------------------------------------------------------
  def turn_right_90
    case @direction
    when 2
      turn_left
    when 4
      turn_up
    when 6
      turn_down
    when 8
      turn_right
    end
  end
  #--------------------------------------------------------------------------
  # ? ?? 90 ???
  #--------------------------------------------------------------------------
  def turn_left_90
    case @direction
    when 2
      turn_right
    when 4
      turn_down
    when 6
      turn_up
    when 8
      turn_left
    end
  end
  #--------------------------------------------------------------------------
  # ? 180 ???
  #--------------------------------------------------------------------------
  def turn_180
    case @direction
    when 2
      turn_up
    when 4
      turn_right
    when 6
      turn_left
    when 8
      turn_down
    end
  end
  #--------------------------------------------------------------------------
  # ? ???? 90 ???
  #--------------------------------------------------------------------------
  def turn_right_or_left_90
    if rand(2) == 0
      turn_right_90
    else
      turn_left_90
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????????
  #--------------------------------------------------------------------------
  def turn_random
    case rand(4)
    when 0
      turn_up
    when 1
      turn_right
    when 2
      turn_left
    when 3
      turn_down
    end
  end
  #--------------------------------------------------------------------------
  # ? ??????????
  #--------------------------------------------------------------------------
  def turn_toward_player
    # ???????????????
    sx = @x - $game_player.x
    sy = @y - $game_player.y
    # ????????
    if sx == 0 and sy == 0
      return
    end
    # ????????????
    if sx.abs > sy.abs
      # ??????????????????
      sx > 0 ? turn_left : turn_right
    # ????????????
    else
      # ??????????????????
      sy > 0 ? turn_up : turn_down
    end
  end
  #--------------------------------------------------------------------------
  # ? ??????????
  #--------------------------------------------------------------------------
  def turn_away_from_player
    # ???????????????
    sx = @x - $game_player.x
    sy = @y - $game_player.y
    # ????????
    if sx == 0 and sy == 0
      return
    end
    # ????????????
    if sx.abs > sy.abs
      # ???????????????????
      sx > 0 ? turn_right : turn_left
    # ????????????
    else
      # ???????????????????
      sy > 0 ? turn_down : turn_up
    end
  end
end