Zitat
How does it work ?
Simply unzip the archive in any folder you want. First of all, you will need to generate what I call a "database", build from parsing the Oblivion.esm file. This database consists in multiple CSV files that can be read with any spreadsheet-like utility and is saved in the "data" folder. The database generation can take a long time (2:30 on my XP SP2, 1 Go RAM with a 3.4GHz processor). Then you can attempt to load a foreign done plugin. All items found in the database (those with exactly with the same id as in the editor, that means originals and modified items) are translated (a "V" tag can be seen in the first column), while all unknown items are left untranslated. It is then up to you to translate them (an "X" tag is in the first column). You can save all newly translated items (a "T" tag is in the first column) to your own database located in the "extra" folder.
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