Hi, I'm hoping someone here speaks english. ^^
I come from brazil, and I don't understand or speak Germany, so I don't even know if I'm posting my doubt in the right board(I came in this cause Technik looks like Technics). And as I know German's Rpg Maker community is one of the more advanceds on the world, I came to ask you.
Okay...Let me explain you:

Well...I'll try to be very expecific about the doubt; please, if you don't understand it, I may try explaining again.

The "True Light Effects" I mean, is actually creating a big picture, with the size of the map in pixels, and the light effects all painted in this picture, to match, with the light fonts of the map.

Check this exemple(click to enlarge):




Why using this Light Effects?
They are actually the best ones, for the reason Rm2k3 just accept 1 transparent color, so individual spots always get "choppy", they are very ugly. This is a form to use just one picture, witch, lowing the transparency, causes a great night effect.

The Doubt
My doubt is how to positionate this thing, I just can't.
If I put to "Scroll with map", and put the right coordinates, It'll match perfect, but just for one teleport, you know, when you choose this option, the position of the picture is very relative.

If I don't check "Scroll with map", the picture follows the hero and don't match with the map.

I saw this system working perfectly in two games: "Der Bote des Königs" and "Velsarbor".
I checked how "Der Bote des Königs" did, he made an event with a lot of forks and variables, to finally, put the picture in the coordinate of a last variable. But as the game is German, I can't understand much of the variables functions.


Does someone know how to positionate this light effects?