Ergebnis 1 bis 18 von 18

Thema: True Light Effects

Hybrid-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #1

    True Light Effects

    Hi, I'm hoping someone here speaks english. ^^
    I come from brazil, and I don't understand or speak Germany, so I don't even know if I'm posting my doubt in the right board(I came in this cause Technik looks like Technics). And as I know German's Rpg Maker community is one of the more advanceds on the world, I came to ask you.
    Okay...Let me explain you:

    Well...I'll try to be very expecific about the doubt; please, if you don't understand it, I may try explaining again.

    The "True Light Effects" I mean, is actually creating a big picture, with the size of the map in pixels, and the light effects all painted in this picture, to match, with the light fonts of the map.

    Check this exemple(click to enlarge):




    Why using this Light Effects?
    They are actually the best ones, for the reason Rm2k3 just accept 1 transparent color, so individual spots always get "choppy", they are very ugly. This is a form to use just one picture, witch, lowing the transparency, causes a great night effect.

    The Doubt
    My doubt is how to positionate this thing, I just can't.
    If I put to "Scroll with map", and put the right coordinates, It'll match perfect, but just for one teleport, you know, when you choose this option, the position of the picture is very relative.

    If I don't check "Scroll with map", the picture follows the hero and don't match with the map.

    I saw this system working perfectly in two games: "Der Bote des Königs" and "Velsarbor".
    I checked how "Der Bote des Königs" did, he made an event with a lot of forks and variables, to finally, put the picture in the coordinate of a last variable. But as the game is German, I can't understand much of the variables functions.


    Does someone know how to positionate this light effects?

  2. #2
    Please excuse my bad englisch.

    - Create a parallel process
    - Create an event in the middle of the map
    - Use the event's scene x and scene y coordinates to center the picture (scroll with map must be checked). Sometimes you have to chance the values of the variables a little bit to place the picture properly
    - Delete the event with clear timer resp. erase event

    Geändert von Kelven (04.10.2006 um 09:25 Uhr)

  3. #3
    Just some additions:
    Zitat Zitat von Kelven
    Sometimes you have to chance the values of the variables a little bit to place the picture properly
    -Better said you have to change the variables with a value of 8. You just have to find out per trial and error whats right

    -You could also have an even better effect if you don't just delete the event but put in a cycle where the coordinates are recalculated and then the gamma of the picture is changed (I normally use a change of 25) of course then you have to use a wait, recalculate the coordinates again and then change it back

  4. #4
    Zitat Zitat
    Better said you have to change the variables with a value of 8. You just have to find out per trial and error whats right
    The value is not always a multiple of 8.

    Zitat Zitat
    You could also have an even better effect if you don't just delete the event but put in a cycle where the coordinates are recalculated and then the gamma of the picture is changed (I normally use a change of 25) of course then you have to use a wait, recalculate the coordinates again and then change it back
    It's not necessary to recalculate the coordinates. The position of the picture only changes if the map is entered.

  5. #5
    Zitat Zitat von Kelven Beitrag anzeigen
    The value is not always a multiple of 8.
    I used very different kind of maps and the value was always 8. (of course this only applies if the event is at the center or as close as it can get to it)

    Zitat Zitat von Kelven Beitrag anzeigen
    It's not necessary to recalculate the coordinates. The position of the picture only changes if the map is entered.
    Then I seem to do something wrong because the picture always moves if I don't recalculate them.

  6. #6
    Zitat Zitat
    Then I seem to do something wrong because the picture always moves if I don't recalculate them.
    Hast du den Haken bei Move with map drinnen?

  7. #7

  8. #8
    @~Jack~
    Das ist seltsam. Du benutzt ja auch den 2K nehme ich an, mit meiner Technik hatte ich bei Desert Nightmare keine Probleme.

  9. #9
    Bei mir klappt die Technik mit Positionget und DeleteEvent ebenfalls einwandfrei. sicher, dass du nicht irgendwo nen dummen Bug drin hast?

  10. #10
    Ich lösch das Event ja garnich. Wenns ich aber dann im cycle die koordinaten nich erneut abfrage bewegt sich das Bild eben und zwar selbst wenn ich mich nich bewege.

  11. #11
    Hast du irgendein anderes Event, vllt ein CE, welches ein MovePicture mit der selben Picturenummer verwendet? Das ist mir auch schon passiert, dass ich in einem CE und in einem MapEvent aus Versehen die selbe Picturenummer verwendet habe... Schau doch mal die PP-Mapevents und CEs durch...

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •