Zitat
SetGhost doesn't have any visual effects aside from causing weapons to slide right through the calling object. Think about using SetActorAlpha to make the actor semi-transparent, along with an Effect Shader to turn him white. I assume this is how the Forlorn Watchman was done, so taking a look at him in the CS should give you some clues.
As for your other questions: setUnconscious only affects the NPC's AI. To have him fall down as well, you want to paralyze him or set his fatigue below zero. Note that after using setUnconscious 1 the NPC can't be looted or activated until you reset it to 0. For your dialog issue and any other questions you have I'd suggest heading on over to the [3]CS-Forums. Scruggs 09:11, 30 August 2006 (EDT)
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