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Ergebnis 1 bis 20 von 30

Thema: [Mod-Projekt] Human/Natural Mannequin

Baum-Darstellung

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  1. #19
    Zu deinem setGhost/setUnconscious, noch was gefunden (aber ob's hilft?) :

    Zitat Zitat
    SetGhost doesn't have any visual effects aside from causing weapons to slide right through the calling object. Think about using SetActorAlpha to make the actor semi-transparent, along with an Effect Shader to turn him white. I assume this is how the Forlorn Watchman was done, so taking a look at him in the CS should give you some clues.
    As for your other questions: setUnconscious only affects the NPC's AI. To have him fall down as well, you want to paralyze him or set his fatigue below zero. Note that after using setUnconscious 1 the NPC can't be looted or activated until you reset it to 0. For your dialog issue and any other questions you have I'd suggest heading on over to the [3]CS-Forums. Scruggs 09:11, 30 August 2006 (EDT)
    http://cs.elderscrolls.com/constwiki....php/Questions [ganz weit unten]

    Ja, ich glaube auch, daß das Augenproblem an setUnconscious liegt.

    Sowie:

    Zitat Zitat
    SetUnconscious 1
    SetRestrained 1


    Neither will make the actor fall down, but they'll freeze in place. SetUnconsious makes the actor not think and just freeze in place, only responding to physical stimuli. SetRestrained makes the actor freeze in place, but they will continue to pick AI packages.
    http://www.forumplanet.com/planeteld...id=1871958&p=6 [post# 79]

    Also, würde ich sagen: SetRestrained instead of SetUnconscious ??
    Geändert von DWS (30.09.2006 um 07:53 Uhr)

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