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Thema: [RELz] Critters of Oblivion 1.1 (PirateLord)

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  1. #1

    [RELz] Critters of Oblivion 1.1 (PirateLord)

    Einer meiner Lieblingsmodder (seit TES3 Zeiten) hat interessantes zu releasen...

    Releasethread im ESF (mit screenies)

    Zitat Zitat
    * Health and Stat balances
    * Virtually all Creatures, Enemy NPCs and Guards have levelled randomised stats
    * Cap levels on most uncapped creatures
    * More variation and balances to some creature equipment levelled lists
    * Cell respawning now script controlled - much more interesting results
    * Death Investigators
    * New Creatures:
    --> Adventurers
    --> Dogs can spawn with Bandits/Marauders. Dogs are also faction based now too.
    --> Dread Skeletons
    --> Flaming Zombies (Oblivion realms only)
    --> Goblin Big'Un
    --> Goblin Snotlings
    --> Goblin Shaman Grunt
    --> Wild Barbarians
    --> Weaker and Stronger versions of existing creatures - bulks out main levelled lists to 3 times the original size
    --> Wolf and Bear Cubs
    * Resurrecting Zombies and Dread Skeletons
    * Wolves spawn in packs (via script) based on player level.
    * Levelled Quantities
    * Looting AI packages for Bandits, Marauders, Adventurers and Wild Barbarians
    * Doubled the range of the wander distances
    * NPC enemy corpses "rot" after 7 days
    * Almost no list has a 100% chance of spawning something
    * Changed cell respawn to 8 days
    * adjusted the game setting that controls the minimum level chosen for a levelled list.
    Noch eine Alternative zu OOO, Francesco und co.
    Geändert von DWS (08.09.2006 um 08:42 Uhr)

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