Zitat
* Health and Stat balances
* Virtually all Creatures, Enemy NPCs and Guards have levelled randomised stats
* Cap levels on most uncapped creatures
* More variation and balances to some creature equipment levelled lists
* Cell respawning now script controlled - much more interesting results
* Death Investigators
* New Creatures:
--> Adventurers
--> Dogs can spawn with Bandits/Marauders. Dogs are also faction based now too.
--> Dread Skeletons
--> Flaming Zombies (Oblivion realms only)
--> Goblin Big'Un
--> Goblin Snotlings
--> Goblin Shaman Grunt
--> Wild Barbarians
--> Weaker and Stronger versions of existing creatures - bulks out main levelled lists to 3 times the original size
--> Wolf and Bear Cubs
* Resurrecting Zombies and Dread Skeletons
* Wolves spawn in packs (via script) based on player level.
* Levelled Quantities
* Looting AI packages for Bandits, Marauders, Adventurers and Wild Barbarians
* Doubled the range of the wander distances
* NPC enemy corpses "rot" after 7 days
* Almost no list has a 100% chance of spawning something
* Changed cell respawn to 8 days
* adjusted the game setting that controls the minimum level chosen for a levelled list.
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