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Thema: News zu Neverwinter Nights 2

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  1. #20
    Auf NWVault findet sich nun eine Liste aller verfügbaren Talente in NwN 2, die mithilfe von Obsidian und NWVault zusammengestellt wurde:

    Armor Proficiency, Light Armor Proficiency, Can equip light armor.
    Armor Proficiency, Medium Armor Proficiency, Can equip medium armor.
    Armor Proficiency, Heavy Armor Proficiency, Can equip heavy armor.
    Monkey Grip Base attack bonus +1 Can wield two-handed weapon in one hand.
    Shield Proficiency Can equip a shield.
    Tower Shield Shield Proficiency Can equip a Tower Shield.
    Weapon Proficiency, Exotic Base attack bonus +1 Can equip all exotic weapons (e.g., double axe, katana, scythe).
    Weapon Proficiency, Martial Can equip all martial weapons (e.g., long sword, battleaxe, bows).
    Weapon Proficiency, Simple Can equip all simple weapons (e.g., dagger, spear, crossbows).


    Artist^ 1st Level +2 Perform; +3 Bardsongs/day.
    Blooded* 1st Level +2 Spot; +2 resist Fear; +2 Initiative.
    Bullheaded^ 1st Level +2 resist Taunt; +2 resist Fear; +1 Will saves.
    Luck of Heroes* 1st Level +1 Armor Class; +1 all saves.
    Mind Over Body 1st Level Int and metamagic feats increase Hit Points (instead of Con).
    Silver Palm* 1st Level +2 Appraise, Bluff, Diplomacy.
    Snake Blood* 1st Level +2 resist Poison; +2 Fortitude saves.
    Spellcasting Prodigy^ 1st Level Bonus spell(s) and spells are slightly harder for enemies to resist.
    Strong Soul^ 1st Level +3 resist Death Magic. +1 Fortitude and Will saves.
    Thug^ 1st Level +2 Intimidate and Appraise. +2 Initiative.

    Divine Might Str 13; Cha 13; Turn Undead ability; Power Attack Can use Turn Undead attempt to increase weapon damage.
    Divine Resistance Turn Undead ability Can use Turn Undead attempt to give allies elemental resistance.
    Divine Shield Turn Undead ability Can use Turn Undead attempt to improve armor class.
    Extra Turning Cleric or Paladin +6 Turn Undead attempts/day.
    Sacred Vengeance Turn Undead ability Increase damage against Undead by 2-12 for one round.

    Battle Caster Bard or Warlock Can cast Bard or Warlock spells in medium armor.
    Blind Fight Fighter level 4; Weapon Focus (chosen weapon) Easier to fight when blind or against invisible enemies.
    Weapon Specialization& Weapon Focus (chosen weapon) +2 damage with chosen weapon.
    Circle Kick* Base attack bonus +3; Dexterity 15; Improved Unarmed Strike Successful unarmed hit allows one free attack.
    Cleave& Str 13; Power Attack Killing enemy in melee allows one free attack.
    Curse Song^ Bard level 1; Perform 3 Reduces enemy combat abilities.
    Dash* Dex 13; Improved Unarmed Strike Movement speed increased by 5%.
    Deflect Arrows& Dex 13; Improved Unarmed Strike Automatically deflects first successful ranged attack per round.
    Dodge& Dex 13 Improved armor class against targeted enemy.
    Elephant's Hide Wild Shape ability Can spend Wild Shape use to greatly improve armor class.
    Expert Tactician Dex 13 Successful attacks of opportunities give you and allies bonuses.
    Extend Rage Rage or Frenzy ability Rage or Frenzy lasts 5 rounds longer.
    Extra Music Bardic Music ability +4 Bardsongs/day.
    Extra Rage Rage or Frenzy ability +2 Rage or Frenzy/day.
    Extra Stunning Attacks Base attack bonus +2; Stunning Fist +3 Stunning Fist uses/day.
    Extra Wild Shape Wild Shape ability +2 Wild Shape uses/day. Up to +1 Elemental Shape use/day.
    Favored Power Attack Base attack bonus +4; Favored enemy ability; Power Attack Extra damage when using Power Attack against favored enemy.
    Great Cleave& Base attack bonus +4; Str 13; Cleave; Power Attack Like Cleave, but more than 1 free attack/round possible.
    Greater Resiliency Damage reduction ability +1 Damage reduction.
    Greater Two-Weapon Fighting& Base attack bonus +11; Dex 19; Improved Two-Weapon Fighting You get a third attack with your off-hand weapon at -10 penalty.
    Greater Weapon Focus& Fighter level 8; Weapon Focus (chosen weapon) +1 to hit with chosen weapon. Stacks with Weapon Focus.
    Greater Weapon Specialization& Fighter level 12; Weapon Focus (chosen weapon); Weapon Specialization (chosen weapon) +2 damage with chosen weapon. Stacks with Weapon Specialization.
    Improved Critical& Base attack bonus +8 Higher chance of critical threat with chosen weapon.
    Improved Initiative +4 Initiative.
    Improved Parry^& Int 13; Parry Improves the results of using the Parry skill.
    Improved Two-Weapon Defense& Base attack bonus +6; Dex 17; Shield Proficiency; Two-Weapon Fighting; Two-Weapon Defense Like Two-Weapon Defense, but greater armor class bonus.
    Improved Two-Weapon Fighting& Base attack bonus +6; Dex 15; Two-Weapon Fighting You get a second attack with your off-hand weapon at -5 penalty.
    Improved Unarmed Strike& Your unarmed strike does not provoke attacks of opportunity.
    Lingering Song Bardic Music ability Bardsong duration increased by 5 rounds.
    Mobility& Dex 13; Dodge +4 Armor Class against attacks of opportunity.
    Natural Spell Wis 13; Wild Shape ability Can cast spells when in Wild Shape.
    Oaken Resilience Druid level 12 Can spend Wild Shape use to be immune to poison, sleep, and critical hits.
    Point Blank Shot& Bonuses for ranged attacks at close range.
    Power Critical Base attack bonus +4; Weapon Focus (chosen weapon) Increased chance to confirm a critical hit.
    Rapid Reload Base attack bonus 2 Increases rate of fire with crossbows.
    Skilled Offense^ Increases chance to overcome an enemy's parry.
    Spring Attack Base attack bonus +4; Dex 13odge; Mobility Movement does not give enemies attacks of opportunity.
    Swift and Silent^ Stealthy When in stealth mode, movement is 75% instead of 50%.
    Toughness +1 hit point/level (retroactive).
    Track* Mini-map shows nearby enemies.
    Two-Weapon Defense& Dex 15; Two-Weapon Fighting Improved armor class when using two weapons. Bonus greater when Parrying.
    Two-Weapon Fighting& Dex 13 Greatly reduced penalties for fighting with two weapons.
    Weapon Finesse& Base attack bonus +1 Use Dex bonus instead of Str for hitting with light weapons.
    Weapon Focus& Base attack bonus +1 +1 to hit with chosen weapon.
    Zen Archery Base attack bonus +3; Wis 13 Use Wis bonus instead of Dex for hitting enemies with ranged attacks.

    Brew Potion Spellcaster level 3+ Can create potion of any spell of 3rd level or lower.
    Craft Magical Arms and Armor Spellcaster level 5+ Can create magical arms and armor.
    Craft Wand Spellcaster level 5+ Can create wand of any known spell of 4th level or lower.
    Craft Wondrous Items Spellcaster level 3+ Can create magical items such as rings.
    Scribe Scroll Spellcaster level 1+ Can create scroll of any known spell.

    Empower Spell Can cast 2nd level spells Increase most spell effects by 50%.
    Extend Spell% Can cast 1st level spells Increase most spell durations by 100%.
    Maximize Spell% Can cast 3rd level spells Increase most spell effects to their maximum.
    Persistent Spell% Can cast 7th level spells; Extend Increases duration of some spells to 24 hours.
    Quicken Spell% Can cast 4th level spells Cast spell as a free action.
    Silent Spell% Can cast 1st level spells Cast spell while silenced.
    Still Spell% Can cast 1st level spells Cast spell while wearing armor.

    Able Learner* Learn non-class skill as if it were class skill.
    Alertness +2 Spot and Listen.
    Couteous Magocracy +2 Lore and Spellcraft.
    Great Fortitude +2 Fortitude saves.
    Iron Will +2 Will saves.
    Lightning Reflexes +2 Reflex saves.
    Negotiator +2 Diplomacy and Bluff.
    Nimble Fingers +2 Disarm Devices and Open Locks.
    Resist Disease^ +4 resist Disease.
    Resist Poison^ +4 resist Poison.
    Resistance to Energy^ Base Fortitude save bonus +8 Damage reduction of 5 versus one energy type.
    Self Sufficient +2 Survival and Heal.
    Skill Focus Able to use chosen skill +3 to chosen skill.
    Stealthy +2 Hide and Move Silently.

    Arcane Defense Spell Focus (chosen school) +2 Saving Throws versus chosen school of magic.
    Augment Healing Heal 4 Increases effect of healing spells.
    Augment Summoning Spell Focus (Conjuration) Increases power of summoned creatures.
    Combat Casting% Spellcaster level 1+ Easier to cast spells in melee.
    Extra Slot Spellcaster level 4+ Can cast an extra spell.
    Greater Spell Focus% Spell Focus (chosen school) Much harder for enemies to resist your spells of the chosen school.
    Greater Spell Penetration% Spell Penetration Significantly easier to overcome enemy spell resistance.
    Practiced Spellcaster Spellcraft 4 Increases caster level for multiclassed spellcasters.
    Spell Focus Can cast 1st level spells Harder for enemies to resist your spells of the chosen school.
    Spell Penetration Slightly easier to overcome enemy spell resistance.

    Called Shot^& Base attack bonus +1 Can attempt to disable enemy arms or legs.
    Combat Expertise* Int 13 Can choose to make defensive attacks.
    Disarm& Int 13 Can attempt to disarm opponent in melee.
    Feint Int 13; Combat Expertise Can use Bluff to reduce armor class of most enemies.
    Improved Combat Expertise* Int 13; Combat Expertise Like Combat Expertise, but even more defensive.
    Improved Disarm& Int 13; Disarm Like Disarm, but successful disarm is more likely.
    Improved Knockdown& Base attack bonus +7; Int 13; Knockdown Can use Knockdown against larger enemies.
    Improved Power Attack*& Str 13; Power Attack Like Power Attack, but more powerful and reckless.
    Improved Rapid Shot& Manyshot; Point Blank Like Rapid Shot, but no penalty to hit.
    Knockdown& Base attack bonus +6; Dex 17; Can attempt to knock enemy prone.
    Manyshot Rapid Shot; Point Blank Shot Fire multiple arrows simultaneously, but with penalty to hit.
    Power Attack*& Can attack recklessly, dealing more damage, but hitting less often.
    Rapid Shot& Dex 13; Point Blank Shot +1 attack/round with ranged weapon, but less likely to hit.
    Stunning Fist& Base attack bonus +8; Dex 13; Wis 13; Improved Unarmed Strike Can attempt to paralyze enemy with unarmed strike. Limited uses/day.
    Whirlwind Attack Base attack bonus +4; Dex 13; Int 13; Dodge; Mobility; Spring Attack Can simultaneously attack all enemies within 5 feet.

    Geändert von Shiravuel (23.09.2006 um 17:16 Uhr)

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