Fixes/Additions for 1.5.1 Final
- Checks added for Valeria's healing script. She will now make sure the player isn't dead, and she has line of sight to the player, before she kicks off the healing routine. This should solve the issue where she would try to heal the player if she was at home, and the player was off adventuring without her.
- Added faction enabling for the Knights of the White Stallion quest. Evidently Valeria couldn't interact with anything without starting fights with Mazoga, in White Stallion Lodges. Now when the player becomes a Knight Errant, Valeria is added to the KnightsWhiteStallion faction. This should solve these issues.
- Aggressive/Passive Behavior checks fixed. The way they were set up, Valeria would always be aggressive.
- Combat Style routines fixed. I had a bad variable setting in the quest dialogue that would never enable you to be able to change her combat style
- Forgot to add in the option under Misc. Options that allows you to reset Valeria's combat style to the default style for her particular class. I had it in there, just forgot to add it in the Misc.Option list
Fixes/Additions for 1.5 Final
- Added support to run her "home packages" when she's sent "home" using the home marker system. This is not dummy proof so use it at your own risk.
- Valeria now requires repair hammers to repair her armor and Welkynd stones to recharge her staff.
- Dialogue modified so not every option kicks you out and makes you have to initiate dialogue with Valeria again. Options that will kick you out: Anything inventory related, Status, Follow (sorry, it won't EVP and run the right packages otherwise), Telling her to travel to a destination, Telling her to teleport (home marker or Oblivion marker).
- Whatever city Valeria is in, her horse will travel to that particular city's stable.
- Combat styles tweaked out. Battlemage combat style added.
- Equipment changes for some of the classes
- Player can choose what combat style they want Valeria to use. I highly recommend keeping it at the default setting.
- All Oblivion gates are recognized by Valeria, so if you set an escape point (like you were supposed to), she will teleport out with no problem when you tell her to do so. I've tested ALL gates, so I know it works :P
- Added a Misc.Options menu. This menu includes options for turning on/off teleporting, and resetting her combat style to the default setting. There are no blank .mp3's for the Misc.Options menu, and minimal dialogue.
...