Habe mal gefragt: Hello again,

You exported the model as an obj-file, changed it and then imported it. But what about the Tangent and Binormal space? How did you import it? I moved 2 Polygon a little bit, imported it into the nif and the armor wouldn´t show up in the game.

It shouldn´t matter which program I use to change an obj-file, right? I don´t use Milkshape3d, I use Cinema4d version 6.

,with regards Kashrlyyk

Antwort:

actually, it does matter. For some reason Milkshape is one of the few 3d programs that does keep all the skin and vertex data in tact while importing and exporting. Blender does the same thing and is free, although its alot harder to use.

and of course 3ds Max is another one that keeps vertex and skin data, but as we all know that things rediculously expensive. So either you pirate it or wait till the nifskope developers come out with a more accurate skinning script for Blender (which actually I think they came out with just recently).