Zitat
Update: The following two new graphics variables were added to Oblivion.ini as of the 1.1 Patch:
bFullBrightLighting=0 - If set to 1, alters the global lighting method to one which is far less detailed and doesn't use complex shaders, hence is much less strenuous for older cards. The results are graphically unpleasant as most textures look terrible, and there will be some graphical glitches, but this should allow older cards to run Oblivion more smoothly. I believe this setting is enabled when 'Ultra Low Quality' is chosen automatically for older graphics cards.
MaxLandscapeTextures=0 - If set to 1, this setting appears to increase the use of generic landscape texture in place of more specific ones. This saves on texture memory, but can cause graphical oddities, such as roads being replaced with grass textures, or clear lines where different types of textures should blend into each other. It may also cause problems with the LOD Texture Replacement mods, and hence is only recommended for those with very low-end graphics cards struggling with stuttering and low FPS.
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