Doch, auch die Klamotten, die die Gegner mit sich tragen, sind angepasst, siehe Ausschnitt aus der Readme: "Loot not only is based upon player level, but now also on the strenght of the npc, weaker level capped bandits, marauders and so on will have lower percentages of good loot compared to stronger ones."

Für Truhen und so gibt es noch eine optionale PI, die den Inhalt der Truhen ebenfalls noch anpasst.

Hier ein Auszug aus der Readme:
"Boss chests at the end of a dungeon have more gold and better loot, normal chests around a dungeon have a bit less gold compared to the original game, this to make things a little more realistic, a bandit band should keep its gold and treasures in only one place instead of scatter them around a cave, boss chests will have gold and loot of the whole band while normal chests will have those of single bandits.
You can expect to find about 50% less gold in normal chests but the total loot of the dungeon will be a bit higher becasue boss chests will have much more gold and also more chances to have gems, jewellery, potions scrolls etc. in this way after finishing a dungeon and killing the boss you can expect something worth the time."