Zitat
With regards to the graphical style, was it your idea to move away from the look of Ocarina and go with cel-shading?
Aonuma: Yes, I proposed it to Mr. Miyamoto as I felt it was the right way to go.
Why did you feel this was appropriate?
Aonuma: I tried to make something a little more realistic with the N64 version and I actually feel that took away from the playability of the game. When creating Wind Waker, I actually shrunk the characters a little bit, making them easier to manoeuvre, with simpler movements.
Right now, there's a really realistic looking Link in Soul Calibur II. That Link is not required to travel really long distances - if he had to it would take forever. Making Link smaller means he's able to travel faster and his movements are more direct.
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