...macht das jemand der eine Lokken-DV drauf hat? Es sind nur eine handvoll Zellen in einem einzigen script zu übersetzen:

Zitat Zitat
begin aaa_Lokkenringscript

short onPCEquip
short PCSkipEquip
short button

set PCSkipEquip to 1

if ( Menumode == 0 )
if ( OnPCEquip == 1 )
Messagebox "Where do you want to travel?" "Cancel" "Castle Throne Room" "Castle Smith" "Castle Storage Room" "Fjorngrin's Cottage" "Granny Torunn's Cottage" "Laurenna's Cottage"
Set Button to -1
Set OnPCEquip to 2
endif
endif
if ( Button == -1 )
Set Button to ( GetButtonPressed )
elseif ( Button == 1 )
Set Button to 0
Player->PositionCell 3847.539, 4982.290, 18849.418, 0, "Solstheim, LoKKen Castle Throne room"
if ( Lrn_follow >= 1 )
aa_Laurenna->PositionCell 3847.539, 4982.280, 18849.418, 0, "Solstheim, LoKKen Castle Throne room"
endif
if (Wu_follow >= 1 )
aa_Wulfren->PositionCell 3847.539, 4982.300, 18849.418, 0, "Solstheim, LoKKen Castle Throne room"
endif
elseif ( Button == 2 )
Set Button to 0
Player->PositionCell 281.827, 32.963, 5.823, 0, "Solstheim, LoKKen Castle Smith"
if ( Lrn_follow >= 1 )
aa_Laurenna->PositionCell 281.827, 32.953, 5.823, 0, "Solstheim, LoKKen Castle Smith"
endif
if ( Wu_follow >= 1 )
aa_Wulfren->PositionCell 281.827, 32.953, 5.823, 0, "Solstheim, LoKKen Castle Smith"
endif
elseif ( Button == 3 )
Set Button to 0
Player->PositionCell 39.819, -290.213, -124.992, 0, "Solstheim, LoKKen Castle Storage room"
if ( Lrn_follow >= 1 )
aa_Laurenna->PositionCell 39.819, -290.213, -124.992, 0, "Solstheim, LoKKen Castle Storage room"
endif
if ( Wu_follow >= 1 )
aa_Wulfren->PositionCell 39.819, -290.213, -124.992, 0, "Solstheim, LoKKen Castle Storage room"
endif
elseif ( Button == 4 )
Set Button to 0
Player->PositionCell -125719.305, 181530.906, 3195.208, 0, "Solstheim, LoKKen (-16, 22)" ; Fjorngrin's cottage
if ( Lrn_follow >= 1 )
aa_Laurenna->PositionCell -125719.305, 181530.916, 3195.208, 0, "Solstheim, LoKKen"
endif
if ( Wu_follow >= 1 )
aa_Wulfren->PositionCell -125719.305, 181530.916, 3195.208, 0, "Solstheim, LoKKen"
endif
elseif ( Button == 5 )
Set Button to 0
Player->PositionCell -120236.648, 180044.906, 2435.313, 0, "Solstheim, LoKKen (-15, 21)" ; Granny Torunn
if ( Lrn_follow >= 1 )
aa_Laurenna->PositionCell -120236.648, 180044.916, 2435.313, 0, "Solstheim, LoKKen"
endif
if ( Wu_follow >= 1 )
aa_Wulfren->PositionCell -120236.648, 180044.916, 2435.313, 0, "Solstheim, LoKKen"
endif
elseif ( Button == 6 )
Set Button to 0
Player->PositionCell -131024.969, 195674.266, 3827.883, 0, "Solstheim, LoKKen (-16, 23)" ; Laurenna's cottage
if ( Lrn_follow >= 1 )
aa_Laurenna->PositionCell -131024.969, 195674.276, 3827.883, 0, "Solstheim, LoKKen"
endif
if ( Wu_follow >= 1 )
aa_Wulfren->PositionCell -131024.969, 195674.276, 3827.883, 0, "Solstheim, LoKKen"
endif
endif

end
Ich schätze mal es geht nur um die 3 interior cells: "Castle Throne Room" "Castle Smith" "Castle Storage Room". Wahlweise kann mir jemand mitteilen, wie die übersetzt wurden?