Zitat Zitat von Andromalius
Und wie geht dieser Prozeß? Oder ist der für den Durchschnittsmorrowind-spieler eh zu kompliziert?
Also, wir sind gerade dabei (im elderscrolls forum), den Prozeß festzuklopfen. Du brauchst dafür TESTool und Aerolorns Resequencer. Ich bin im Moment etwas lazy in Sachen übersetzen, weil ich langsam mal mein Spiel anfangen will, also knall ich das hier mal so wie es ist hier in englisch rüber:

Zitat Zitat
1) Uncheck the Mods:
-Vampire Embrace
-Multi Mark
-Solstheim Castle
-Black Mill
-Balancing Mods (all of them)
-Unofficial Patch (ThePal)
-Marksman Mod
-Giants
-White Wolf of Lokken Mountain
-Changing Faces Replacer (Leeloo's)
-PMB
2) Fix it all button (TesTool)
3) Uncheck merged dialogs
4) Check the Mods from step 1) again.
5) Create a seperate levelled object and levelled creatures list with all Mods activated
6) Aerolorns resequencer
7) Start a new game, cheat the summon fabricant spell (by console) and test if this works...
TESTool bekommt leider Probleme mit größeren Objekt merge Listen, wie ich bei meinen 250 Mods gerade schmerzlich (crashes) feststellen musste, daher (wenn TESTool beim Objekte mergen abschmiert) :

Zitat Zitat
0 - for new game only, sort load order of mods so to optimize conflicts (conflicting mods near each other, most important mod coming last)
1. check all my desired mods
2. run TESTool just fix it; TEStool should be able to
- clean all plugins
- create and check Merged_Leveled_Lists.esp
Then it crashes after trying to create Merged_Objects.esp.
3. run Leveled List Resequencer.exe
4. uncheck some big plugin with no relevant dialog/leveled creatures/items
5. run TEStool merge objects options (eventually repeat step 4 until the file Merged_Objects.esp is succesfully created)
6. check again all previously unchecked mods, Merged_Leveled_Lists.esp and Merged_Objects.esp
7. run TEStool merge dialogs options and check the obtained Merged_Dialogs.esp (this is not suggested by a lot of people, I know this could screw some quest, it did not to me until now, anyway)
8. final touch: delete settings.pkl file in Mopy directory, reload Wrye Mash, sort mod visualization by load order and enable Auto set time option. This way, I'm sure load order of mods is preserved by Mash even if I tamper/debug some mod.