Zitat
Merchants can be protected from persuasion and bribery by raising their Speechcraft scores. Currently, their Speechcraft scores are entirely too low, and even a begginning character can generally admire most merchants in abject helplessless. This is bad for both the economy, and for the Speechcraft skill itself (if you can accomplish just about anything with a Speechcraft skill of 40, why would anyone ever take it as a primary skill?).
When the player's Speechcraft skill is equal to the merchant's, the PC can generally push the Disposition up to about 60, which isn't so bad.
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