Zitat
As your Mercantile skill increases, merchants' selling price goes down (which makes sense), but thier buying price also goes down (which doesn't make sense). The result is that a high Mercantile score is actually harmful, because you can only sell your treasure at a fraction of what a beginning character could. A common work-around for this is to create a 50 point Drain Mercantile spell, targeted on yourself, with a duration of one second, so that you can get normal prices for your goods again.
No more work arounds are necessary. I've found the source of the problem, and I have a solution...
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