kk...wer es *ganz* genau wissen will:
Code:
Begin StrongSoulCheck
short counter
;in Greeting for HT_Stronghold (phase 1)
Set "llunela hleran".hasSoul to 0
Set counter to 0
if ( Player->HasSoulGem "atronach_storm" > 1 )
Set counter to ( counter + 2 )
elseif ( Player->HasSoulGem "atronach_storm" > 0 )
Set counter to ( counter + 1 )
endif
if ( Player->HasSoulGem "atronach_storm_summon" > 1 )
Set counter to ( counter + 2 )
elseif ( Player->HasSoulGem "atronach_storm_summon" > 0 )
Set counter to ( counter + 1 )
endif
if ( Player->HasSoulGem "atronach_storm_ttmk" > 1 )
Set counter to ( counter + 2 )
elseif ( Player->HasSoulGem "atronach_storm_ttmk" > 0 )
Set counter to ( counter + 1 )
endif
if ( Player->HasSoulGem "golden saint" > 1 )
Set counter to ( counter + 2 )
elseif ( Player->HasSoulGem "golden saint" > 0 )
Set counter to ( counter + 1 )
endif
if ( Player->HasSoulGem "golden saint_summon" > 1 )
Set counter to ( counter + 2 )
elseif ( Player->HasSoulGem "golden saint_summon" > 0 )
Set counter to ( counter + 1 )
endif
if ( Player->HasSoulGem "golden saint_staada" > 1 )
Set counter to ( counter + 2 )
elseif ( Player->HasSoulGem "golden saint_staada" > 0 )
Set counter to ( counter + 1 )
endif
if ( Player->HasSoulGem "winged twilight" > 1 )
Set counter to ( counter + 2 )
elseif ( Player->HasSoulGem "winged twilight" > 0 )
Set counter to ( counter + 1 )
endif
if ( Player->HasSoulGem "winged twilight_summon" > 1 )
Set counter to ( counter + 2 )
elseif ( Player->HasSoulGem "winged twilight_summon" > 0 )
Set counter to ( counter + 1 )
endif
if ( Player->HasSoulGem "winged twilight_grunda_" > 1 )
Set counter to ( counter + 2 )
elseif ( Player->HasSoulGem "winged twilight_grunda_" > 0 )
Set counter to ( counter + 1 )
endif
if ( counter > 1 )
Set "llunela hleran".hasSoul to 1
endif
StopScript StrongSoulCheck
End
Erlaubt sind Sturm-Atronarchen, Winged Twilights und Golden Saints. In den Varianten normal, beschworen & special. Wobei die jeweiligen Special-Versionen schon im normalen MW drin sind (Staada ist z.B. aus der Quest für Azura's Stern). Ach ja, und die Art des Seelensteins ist egal (HasSoulGem fragt nur die enthaltene Kreatur ab, nicht den Level des Steins). Also tun es auch Storm Atronarchs in "normalen" Seelensteinen. Hoffe, das war jetzt erschöpfend.