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Elite Bastards: The economy in Morrowind is widely considered to be somewhat broken. What steps have the designers taken for Oblivion to avoid repeating this game flaw?
Gavin Carter: Economy has been a much bigger focus for us in Oblivion than it ever was in Morrowind. Our designers have produced reams upon reams of spreadsheets, charts, graphs, and statistics examining player advancement and linking it up to the world economy. One major step we’ve taken is providing the player with higher level economic goals – things like houses and horses and high level weapons and armor in shops. These are meant to be goals to save your money towards over the course of the game.
Also, we’ve introduced the concept of investing as a skill perk. Once you achieve a high enough mercantile skill, you can invest in a store and permanently raise the maximum amount of money the merchant has to purchase items from you. Over time you can use his increased wealth to your selling advantage because he’ll have more money to buy your loot.
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