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When asked by an audience member how he thought these ideas might work with the Wii remote, Molyneux replied: "If you wanted to make a big difference, where's the best place to make that difference? I think the controller is definitely it. There's no doubt in my mind that controllers are changing, and they're changing really fast."
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However, Molyneux continued, "I've realised I'm an incredibly lazy person when I play games, and actually slouching back on the sofa, playing on my beer belly, is my most comfortable position. When I have to get up, it's painful. I make noises and start grunting."
When Molyneux first realised that players might be able to swing a motion-sensing controller just like they would a sword, he thought the concept was "brilliant! But then I realised, when I looked at myself in the mirror, I actually looked really stupid.
"And if I do that," Molyneux continued, waving an imaginary sword in a much less expansive way, "Even with nothing in my hand, I get tired very, very quickly."
"It became a real problem. I think motion-sensitivity is very, very useful, but I think the obvious way of doing it - unless you're dealing with a 15 to 20 minute experience at most of actually being hugely physical - is not where the opportunity lies here," Molyneux continued.
"I think it's a more creative medium. It's not turning a controller into a sword... You cannot do it for 20 hours."
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