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It's not up to Factor 5 about what gets shown and when, that's Sony's call. Sony will decide to show more off more of the game when they decide to.
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While this not a confirmation by me and don't take it as confirmation, you'd be pretty good looking forward to the Playstation Meeting in July. Again, it's Sony that decides what to show. They could have shown more at E3 but decided not to for their own reasons.
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I think you're reaching somewhat there Josh. To be honest I have no clue why Lair's showing at E3 was so small. The thing people thought was oh the game's falling behind or Factor 5 is having issues with the console when that's not true. Sony created that negative reaction by only showing 30 secs of the trailer.
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Black_Samson18 posted:So was the trailer they showed at E3 realtime or CGI?
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I was waiting for that to come up. In fact I'm surprised it took this long. The company and Sony anticipated this and we've been told to not answer the question. I can give you some idea of the current graphics though. Remeber the screenshot that surfaced from the GDC presentation? That was entirely real-time, in the engine, as in someone was actually playing the level(in fact I've played that level). Also in terms of the levels, Obivion has nothing on Lair
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Well obviously my opinion is not the company's opinion. There was more than just one reason for choosing the PS3 console. There's always things you have to take into account when you decide the platform besides the hardware such as publishers, funding, contracts, those kinds of things. That being said, the most obvious reason is power and the abilities of the hardware. I don't think you have to be a rocket scientist to figure out which console is the most powerful of the 3.
And I should be a little clearer about the comment on Oblivion because I don't want this to turn into thread comparing such or give people the wrong impression. With Oblivion, you have thick forest that really prevent you from seeing that far ahead of you, that way the developers can stream in new geometry and textures as you pass through the levels. Oblivon may have a larger overall size in terms of miles, but you can only see a small amount of it in front of your screen. It's not this way in Lair.
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PottSie2 posted

couple of questions from me, grin
1. Will you guys implement the motion sensing capabilites of the DS3 controller? ie. thumbsticks to control your dragon and the motion sensing to control your rider (or vice-versa) ?
2. Why such little presence at e3. Seems like the perfect product to knock people's socks off, or are you/Sony waiting for TGS to unleash the fury!!!
Thanks (and understand if you get sick of all these questions).
1. No comment
2. That was Sony's decision, not ours.
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