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  1. #21
    Zitat Zitat von Akito
    Wow, mehr als den Namen der Frau haben sie ja nicht verraten ¬_¬ Dennoch, Kiyara > Lightning

    Tsk, Schande über mich, dass ich erst via peinliches GameFAQs Posting darauf gekommen bin... aber ich würde neben "Kiyara" doch noch ein riesiges Fragezeichen setzen.

    Vermutlich war im Orignaltext von "kya-ra" die Rede, also gemeint ist das englische "Chara" geschrieben in Katakana, die Kurzform von "Charakter".


    Hmm, ich habe mich schon gewundert, wie es sein kann, das plötzlich ne kleine dt. Site Dinge weiss, die niemandem sonst auf dem weiten Web bekannt sind. ^^
    Mata ne!
    Holystar
    ___

    Currently playing: ...nothing...

  2. #22
    Njoooo Holystar^^' Das stimmt schon, dass es nicht stimmt

    Aber wieso sollte das nicht auf ff12.gamigo.de stehen? Wäre nicht das erste Mal, dass da etwas steht, bevor es auf GF steht

  3. #23
    Zitat Zitat von Darji
    hmm schon wieder ein neues Interview^^
    Nachzulesen bei http://ff12.gamigo.de/index.php?suba...t_from=&ucat=&
    Irgendwie seltsam. Wieso sagt uns Prevailer eigentlich nich als erstes, dass es was neues bei ihm gibt, und wartet immer erst, bis sich einer von hier dorthin bemüht?

    Nun ja, immerhin wieder ein paar Infos. An sich zwar nich wirklich was neues, aber wenigstens hat man jetz neben Theorie auch mal Tatsachen.
    Besonders freu ich mich auf das KS, was natürlich daran liegen kann, dass mir das FFXII-KS immer noch nich (verflucht, dauert das lang!) bekannt ist. ^^
    Aber wenn man das ATB schneller machen will und ein paar neue Elemente hinzufügt (weis der Geier was das heißt) klingts schonmal gut, denn Geschwindigkeit war das einzige, was mich am ATB immer störte (wobei mit X-2 eigentlich sogar zu schnell war). Wenn die Kämpfe optisch allerdings wirklich so dynamisch sein werden, dann kann ich mich nich mehr beschweren. Nicht mehr dieses stumpfe hinrennen, draufschlagen und wie der Blitz wieder auf der Ausgangsposition sein(zumindest VII-X), und immer mit exakt derselben Bewegung, bei der sich jeder Muskel immer zum selben Zeitpunkt immer gleich kontrahiert, und die Auftrittpunkte der Füße sich nicht einen Nanometer voneinander unterscheiden. Also da bin ich schonmal etwas froh.

    Auch schön, dass man sich in Stätten wieder frei bewegen kann. Das war zwar bisher selbstverständlich, aber je futuristischer die Welt sein soll umso weniger gibt es noch Stätte und Dörfer (viel mir neulich auf, dass es laut Filmen in der Zukunft nirgends kleine Dörfer und Stätte gibt, immer nur riesige Stätte oder Raumschiffe, die Stätte darstellen sollen )
    Bis jetzt hat man von der Welt zwar nich viel gesehen, aber ich könnte es bis jetzt nich mit FFVII oder VIII vergleichen, und würde nichtmal behaupten, dass diese Spiele futuristisch sind. Beide entsprechen eigentlich sehr unserem technischen Stand. Esthar sieht zwar schon sehr eigenartig aus und die schwebenden Hocker wären wirklich was für unsere Welt, aber sons... Deling City ist kaum anders als Berlin oder Frankfurt, Winhill ist ein Kaff wie man sie in ländlichen Gegenden zuhauf findet, Balamb ist ein kleines Fischerdorf, wie es sie auch unzählig viele gibt.
    Und in FFVII ist Midgar vielleicht ein bisschen größer, aber technisch kaum weit entfernt von uns (bis auf die Kampfrobos) Junon ist auch nich anders als manche Großstadt (na gut, ziemlich seltsam aufgebaut, aber auch nich weit unserer Welt entfernt) und weiter gibs ja auch nichts zu erwähnen. Ok, Gold Saucer gibts noch, aber eigentlich gibts dort neben Automaten, Gondeln, Wettbüros usw kaum was, dass es nich auch hier gibt.

    Da scheint mir selbst FFXII futuristischer (was auch daran liegen kann, dass ich nur ein paar Bilder kenne... das dauert echt zu lang ).

    Zitat Zitat von Holystar
    Vermutlich war im Orignaltext von "kya-ra" die Rede, also gemeint ist das englische "Chara" geschrieben in Katakana, die Kurzform von "Charakter".
    Hey, soviel japanisch kann sogar ich. Aber wieso sollten sie ein englisches Wort ihrer Sprache anpassen? Um ein wenig Verwirrung zu stiften? Oder ist das dort gebräuchlich?

  4. #24
    Zitat Zitat von Diomedes
    Hey, soviel japanisch kann sogar ich. Aber wieso sollten sie ein englisches Wort ihrer Sprache anpassen? Um ein wenig Verwirrung zu stiften? Oder ist das dort gebräuchlich?
    Jep, sehr gebräuchlich. Und warum auch nicht, wir haben ja auch genug Anglizimen und falsche Anglizimen (siehe Handy).

  5. #25
    Zitat Zitat von Sabina
    Jep, sehr gebräuchlich. Und warum auch nicht, wir haben ja auch genug Anglizimen und falsche Anglizimen (siehe Handy).
    Yep, davon gibts TONNENWEISE... und z.T. so ungewohnt, dass selbst Japanisch-Kundige nicht draufkommen. Japaner haben generell die Tendenz, Worte in 2 (x2) Silben abzukürzen.^...

    Letztzhin war da mal "eri-chen"... nun, was das wohl heissen mag? "Area Change"....
    Mata ne!
    Holystar
    ___

    Currently playing: ...nothing...

  6. #26
    Endlcih habe ich mal das Komplette Interview gefunden also wer lust zu lesen hat, bitte sehr^^
    Zitat Zitat
    The following is a translation of that interview by our own Duckroll.

    At E3 2006, the long awaited new entry to the series, Final Fantasy XIII (here after referred to as FFXIII) was unveiled. As the 13th numbered title, FFXIII will not just be one entry, but will be several titles instead. Today we will be talking to five key staff members in the project and as we learn from them about the various different titles. Please pay attention, because we will also find out more about another game they are related to - Crisis Core Final Fantasy VII.

    "Fabula Nova Crystallis" - a brand new "FF" compromising of multiple titles

    - With three titles in development, when was it decided to go in this direction with "FFXIII" as Fabula Nova Crystallis?

    Hashimoto: The FFXIII concept has been in planning stages for three years now. When Nomura was working on the "Kingdom Hearts II" project, he was concurrently planning on the development of "FFXIII" on the PS2.

    Kitase: It was the timing. After "Kingdom Hearts" was completed, and "FFX-2" was completed, we had to decide what to work on next.

    - So at that time the plan was to have all the titles on the PS2?

    Kitase: Correct. At that time we would not even have seen the PS3 yet.

    Nomura: However at the time of proposal, only "FFVersusXIII" had the probability of being next-generation, due to timing concerns.

    - When "Kingdom Hearts II" first started development, was "FFXIII" already planned as several projects?

    Nomura: Yes, at that point there were already two projects in planning.

    Kitase: "FFXIII" and "FFVersusXIII" were the ones in planning stage. From those two projects, Hashimoto further expanded on the plan and the production for "FFAgitoXIII" was decided.

    Tabata: It was with the conclusion of "Before Crisis -FFVII-" that we started discussing about what to do next. I think that was about a year ago.

    - What exactly is the connection between the various titles? It is only the common mythology as a base like it is publically known now?

    Toriyama: Yes, at the current stage that only connection is the common mythology. Aside from that there isn't anything holding the various productions back at all. As we go through the development process, there might be more connections created, but for now the only common base is the mythology.

    - Is the method of presentation for that mythology also unique to each project?

    Toriyama: Naturally there will be differences. It is possible that by playing all the projects, the full understanding of the mythology will come into view.

    - As for the mythology itself, who created it?

    Kitase: The mythology was the beginning of everything, and it was basically created by all the members here together with Mr. Nojima (Kazushige).

    - The logos of the various titles along with the logo of Fabula Nova Crystallis itself, are these four illustrations related to the mythology?

    Kitase: Ah, that is a secret. (laughs)

    - Is there a relationship in how they are arranged?

    Nomura: If you think about it, there is probably meaning in the arrangement. The illustrations for the logos are delicately drawn by Mr Amano (Yoshitaka) using a pen. Previously many elaborate ones were done by brush, but this time it is the intention of Amano to give the logos a pen touch. The reason for this cannot be revealed yet.

    Kitase: The logo illustrations are drawn to represent the base concepts. Pretty much all of the design is freely created by Amano. What you see in the illustrations are all thought up by Amano. I did not think much of line drawings, but it turned out really unique and refreshing.

    - What is the image color of each project?

    Nomura: For numbered titles in the "FF" series, the base color has always been white. Therefore to keep with traditional, "FFXIII" will also be white. For "FFVersusXIII", as it forms an opposing pair, it will be black.

    - Have the image colors for the unannounced titles in "Fabula Nova Crystallis" already been decided?

    Kitase: As for other titles in "Fabula Nova Crystallis", as long as there is no defined status, there can be none. When there is a concept in place, then it can planned and decided.

    "Final Fantasy XIII" - Overwhelming graphics and refined battles

    - There is concern about the battle scenes in "FFXIII". From watching the video, it's impossible to figure out how the battles will be played.

    Toriyama: As a successor to the traditional "FF" series, "FFXIII" also takes ATB (Active Time Battle) to the next level. The design concept is to maintain the strategic side of command input battles while allowing the enjoyment of fast-paced battles.

    - So it will be a command input type like before?

    Toriyama: Yes. The speedy feeling of the battles are based on that. The player will input the commands and the actions are executed in a continuos chain.

    - There are quite a number of unique action patterns for the character. Is the battle system a successor to the ATB system?

    Toriyama: The foundation is still that of ATB, but by manipulating the time axis, a brand new type of battles can be seen.

    - Watching the video, the battles really resemble those of "FFVII Advent Children".

    Toriyama: "FFXIII" took on the challenge of seeing how much of the battles in "FFVII Advent Children" can be recreated in a game. The battles that were impossible to be presented in current "FF" games were shown in "FFVII Advent Children". In reverse, "FFXIII" will show how much of that can be represented in the game.

    - Will there be a party of characters in the game?

    Toriyama: Yes. There are times where it is only one person, but there will also be a party formed. In party battles, party members will be able to chain combination actions as well and battle environments will be used in full.

    - Is the fast-paced battle system the main aim of the design?

    Toriyama: Being speedy is only a part of it. We also aim to match it with strategic aspect.

    - Doesn't it seem hard to have a system that is both fast and strategic?

    Toriyama: Strategic battles always feel the best. Combining both will be a really good fit. With the "FFX" team together again, I feel that showcasing a brand new type of battle only on the PS3 is a good challenge.

    - As for the worldview, with hair colors different from previous "FF" entries isn't there a feel of a different atmosphere?

    Toriyama: Although previously "FFVII" and "FFVIII" both had futuristic worldviews, "FFXIII" will feature the most futuristic worldview in the series. It is presented more like science-fiction than fantasy. The foundation of the worldview is the Crystal mythology which unites fantasy with the futuristic aspects, but the feeling of realism will be clearly represented and not be lost.

    - The level of civilization in the world also feels very developed.

    Toriyama: With machines, their appearances will look far more refined. As the PS3 is a new hardware, it is quite a challenge. In the video you can see the "Gravity Bomb" being used. In the past this was the spell "Gravity" but in this world it is used as a weapon.

    - Is this a world where magic and technology are both united in the civilization?

    Toriyama: Well for example you can't use "Fire" to cook, everything will be completely burnt! (laughs) This world is one where things are controlled with machines.

    - Seeing that "FFXIII" is your first PS3 project, how do you feel about the hardware?

    Toriyama: For those with a powerful sense of expression, it is great to be able to finally reproduce what we really want to create. The experience in the game can be polished down to the smallest details everywhere and currently there is no feeling of any limitation at all. (laughs)

    - How easy is it to work on it?

    Kitase: To create something similar to the PS2 will be extremely easy, but it is when you attempt to create something of PS3 quality that you realize the effort put into the production of a normal RPG is simply not enough. This is reflected in the schedule of the "FFXIII".

    - The "White Engine" was created for the purpose of producing "FFXIII", is that right?

    Kitase: Previously, with "FFX" the development of the game was done by the internal team completely. This time, a special technical team has been put together to build the development environment and libraries, including the graphics engine, motion control, etc. The White Engine was created by this team and will be used in the development of "FFXIII".

    - Will the environment be reused in future on the development of other PS3 projects?

    Kitase: Most likely what is used on "FFXIII" will also be used on "FFVersusXIII". Due to the differences in the nature of both games, there will have to be changes made of course.

    - On the graphical side, with the PS3, the difference between the movies and the in-game visuals are reduced greatly.

    Toriyama: Both have their uses, and should be used at the right time. If it is felt that in the same scene a movie would provide a smoother feel, it will be used. On the other hand if it is felt that a real-time cutscene is more appropriate for an event scene, it will be used. For the player as long as there is no negative feeling, it makes no difference.

    - While the graphics are definitely superb, isn't there concern about the player controlled gameplay segments?

    Toriyama: That will be saved for next year's E3. What you have seen in the video this time is a true representation of what to expect from the gameplay segments as well.

    - In the video, only when the command menu first appeared did we realize it was part of the actual gameplay.

    Toriyama: It will be playable in that state. It'll be nice if we could show it earlier but... (laughs)

    Hashimoto: The scene where the heroine is walking through the forest is really great.

    Toriyama: In that scene, because the camera work is rather fast some might not have noticed but you can see insects flying and the leaves swaying as well. That scene is actually a playable part of the game and players will be able to freely stop and appreciate the fine details then.

    Hashimoto: I guess when the command menu pops up everyone will realize that. (laughs)

    - Is there any possibility of online capabilities in the game?

    Kitase: Although it is not in the schedule currently, it might be added half a year later. The main portion of the game will not use any network elements, but there might be something interesting planned. Now that the graphical expectations are met, we can research on how to utilize the online capabilities.

    "Final Fantasy Versus XIII" - Created as the extreme opposite of "FFXIII"

    - If the worldview of "FFXIII" is the future, then can we think of "FFVersusXIII" as the present?

    Nomura: The worldview is... a really strange world. (laughs) The wide view of the city at the start of the video might have given the impression that it is set in our modern age. This is a world unlike any previous "FF" game. However, it is not our present age, it if were the present it would stop being fantasy. While it definitely looks like an era like our own, it is better to think of it as an "Other World". A world where a different culture developed. In the video, there is a scene where many armored soldiers appear and give an impression of the setting being the middle ages. Originally armored soldiers would be using swords and magic, but in this case they use firearms. On the other hand, the main character who looks like a modern person, uses swords. This is the strange and unusual worldview whereby "FFVersusXIII" is set.

    - In that case which era does magic fit in with.

    Nomura: Magic will remain in the modern age.

    - What made you set the worldview as a modern era?

    Nomura: There were plans of a modern era before. In the original plot of "FFVII" it was set in the modern era. Since it ended up not being used, I personally embraced the idea of a "FF set in the modern era" and decided to take it as a challenge.

    - Is the concept of the game basically controlling the main character who is a youth with silver hair and red eyes?

    Nomura: Yes. Although, while the heroine of "FFXIII" who was revealed is actually a completed design, the lead of "FFVersusXIII" is still in the design process. There will be more details added before we show the final design. Suddenly he might be wearing red clothes although the impression is pretty much the same. (laughs)

    - It seems "FFVersusXIII" is really an opposite of "FFXIII" even down to the protagonists.

    Nomura: "FFVersusXIII" is a complete dark project and hence it is black. (laughs) Even the story is a dark tale, because at the beginning the plan was for it to be the shadow of "FFXIII". When you create a shadow, the line of thought that follows automatically makes the image fit as a shadow. The image naturally became such that "FFXIII" was light and "FFVersusXIII" was shadow. The story itself is not an opposite either, but by giving "FFVersusXIII" which is a stand alone story the title of "FFXIII" there is a danger there. On the other hand, when you see "FFVersusXIII" it doesn't give an impression of a numbering title. "Versus" in Latin means "a change in direction", while in English "Versus" would create the meaning of "to oppose". That is the plan of this project.

    - Being produced by the "Kingdom Hearts" team, can we expect a product that is high on action?

    Nomura: The graphical portions are handled by staff who have worked on "FFVII" and "FFVIII". It is the main real-time planning that is handled by the "Kingdom Hearts" staff. They have been involved with productions which specialize in action for a long time now. It is because we want to utilize what they are best at that this action packed "FF" was decided upon.

    - In the video it can be seen that as the bullets fly in the the air the swords instantly appear. Is that even in the game?

    Nomura: That scene did showcase such an ability, but at this time it isn't in battles, it is just one of many ideas we have. You can also see another concept, that of manipulating various swords at the same time.

    - At the press conference you mentioned that a theme in the project was "pain", can you explain what that meant?

    Nomura: The current plot is truly very sad. It can be said that pain is from not having any bonds, but it is also the feeling that comes from a tragic story. There will likely not be a love relationship in the story, and it there is it is not what you will imagine. (laughs) You are probably thinking that instead of love it is friendship, but that is not to say there are no female characters. Simply that the main drive of the start is bonds and the pain that accompany them. That is the true nature of pain.

    Kitase: Just now you mentioned that "FFVersusXIII" faces the challenge of being identified with the numbering. It is adventurous isn't it. It is something that I've been wanting to do but has not been possible until now. With a game it is often thought to create a conclusion which can be continued. On the other hand we seldom think of how refreshing it can be to have a climax that will remain concluded.

    Nomura: After the announcement, there were many questions about the dark hero characteristic of the story, but it is not something so cool. It is not the case where the entire story and all the characters are completely dark. The story contains pain, but that is a realistic part of the expression between the characters and the hero as part of friendship. The story tells of companions who spend time together and the happiness they share each day as well as the heavy responsibilities they carry.

    Kitase: Even thought it is a tragedy, there should be some hope somewhere.

    Nomura: We'll talk about that next time.

    Final Fantasy Agito XIII - The significance of being on Mobile Phones

    - After "Before Crisis -FFVII-", what can you say are the merits of being on the mobile phone?

    Tabata: Mobile phones are always being carried around. This portability aspect is one of the main aspects. I also want to express the meaning of "why is is portable" through the gameplay. That way people will feel that "this is only possible on a mobile phone".

    - What about the point of game being easy to play?

    Tabata: That is also a very important element.

    - What is the feeling expressed in the image for the entire game?

    Tabata: It differs from "Before Crisis -FFVII-" quite a bit. With "Before Crisis -FFVII-" the game was delivered in chapters every month and each chapter had a short playtime. in "FFAgitoXIII" I want players to spend more time on the game and as they spend more time in the world of the game appreciate it more.

    Nomura: In "Before Crisis -FFVII-", the game was progressed by missions. In "FFAgitoXIII", the concept is living in a world and enjoying it. When playing online, isn't it better to be part of an event rather than waiting for something to be transmitted?

    Tabata: Of course there is transmission, but compared to "Before Crisis -FFVII-" the style of transmission will be different.

    - Does it use any features of mobile phones?

    Tabata: Yes, that is the advantage that it can be accessed anytime at any place.

    Nomura: Concerning this, there is something big being planned. With mobile phones there can be some really refreshing ideas. With "Before Crisis -FFVII-", the creation of Materia was possible using the phone's camera function. It is stuff like this that is only possible with mobile phones.

    - The genre of the game is RPG?

    Tabata: Yes, it is an online RPG. However, it is not quite a MMORPG. The stand alone and online portions co-exist and the game can be enjoyed without connecting to the network. You do not login to play with other players in the game, instead when playing in stand alone there are a variety of network features that will allow the player to naturally enjoy the online aspects.

    - Is that similar to the "Rescue Missions" that were available in the online portions of "Before Crisis -FFVII-"?

    Tabata: There are features that are similar to that, and there are those that are completely different.

    Nomura: Compared to "Before Crisis -FFVII-", the number of players that can be at a location will probably be increased.

    - Looking at the illustration, will there be 13 lead characters?

    Tabata: No, no, there are 12 characters.

    Nomura: Please don't count the Moogle. (laughs) That's my playful characteristic. I'm happy thinking up various things. Originally before coloring it wasn't there, but since there was extra space I inserted it.

    - The player does not play as all 12 characters right?

    Tabata: You select one out of the twelve characters to play.

    - Aside from the character you select, there will be other NPCs and player characters as well right?

    Tabata: That is correct.

    - In the illustration each character has unique weapon, how is this reflected in the game itself?

    Tabata: You are linked to the main character of the game will feel different from the other characters. By playing more of the character you will understand more about the character. When playing with other players you will feel that stronger. That is the intention.

    - The base of the game is the main characters experiencing life on the campus of the Magic School Perisitium?

    Tabata: The campus life creates the story narrative while developing the entire worldview.

    - Are you worried about the battle system part of the game?

    Tabata: This is an important topic. For seamless play when different players are playing together, the command input type would be best.

    Nomura: If it is an action type system, when players team up online, it would be a great stress on the network.

    Tabata: To lower the hurdle, for now the plan is to go with command type.

    - How much of the development is complete at this stage?

    Tabata: At this stage all development is done on the PC. It is quite a headache because as there is no firm hardware base yet, no one really understands the network environment. This will have to be worked out when we discuss with the various carriers of the phone companies.

    Nomura: With "Before Crisis -FFVII-" it was developed because of interest from various carriers. This time it's different because there is still no firm idea of what offers we will receive, hence development is being done without a set carrier in mind.

    - What changes can we expect from next-generation mobile phones?

    Tabata: Naturally the graphics will be improved, and the communication speed will be improved. Additionally with the upgrade and improvement of any hardware, new attractive features will appear. As to how these will affect the game, that will be decided in future.

    - So the model type being undecided is one of the undecided parts.

    Tabata: Well because "FFAgitoXIII" is announced, the producer is happy to finally begin working on the business end of things. (laughs)

    "Crisis Core -Final Fantasy VII-" - The 4th "Compilation" project is revealed

    - The tagline is a story about 3 youths and a young girl. If the young girl is Aerith, and one of the youths is Zacks, has it been decided who the other two youths are?

    Nomura: It is still secret. I can't say specifically, but if you watch the video maybe you will understand.

    - The characters drawn in the illustration are the main characters?

    Nomura: Yes, that is correct.

    - Will the characters be voiced?

    Nomura: Yes they will be voiced.

    - The genre is action RPG correct? What kind of feeling will the game invoke?

    Tabata: In battles, the theme is "Soldier Combat". It allows the combat efficiency of the Soldiers to be experienced through the hero Zacks. The battles will make use of both the movement and the ability of the Soldiers.

    Nomura: It is pretty unexpected, up until now there has no been a main character that is a Soldier. In "FFVII" he was a self-proclaimed Soldier, and it was really self-proclaimed. (laughs) This time you will see a Soldier as the lead for the first time, and will understand what a Soldier is originally.

    Toriyama: "The salary is low" you mean. (laughs)

    Nomura: That's because you have not become the 1st. (laughs)

    - There seems to be a lot of action elements in the game.

    Tabata: There are action elements, but as the fanbase of "FFVII" is very broad, the game system is designed such that anyone can play it.

    Nomura: When the fanbase is so large, it is possible to make different styles of play that they can still enjoy. As it is on the PSP, if the action is too intense, it becomes difficult to see what is on the screen. Because of that, difficult action is not required.

    Tabata: To make the battles more fun and not frustrating, a certain ability of the Soldier unrevealed so far will be included into the system.

    Nomura: For example the Limit Break that was in "FFVII" is represented only in the game form, the gauge is not actually on the person. In a similar way, the abilities of the Soldier will be expressed in "CC" in that way.

    "Fabula Nova Crystallis", "Compilation of FFVII" - Future announcements of each project

    - Let us know about the future developments in both "Fabula Nova Crystallis" and "Compilation of FFVII" please.

    Hashimoto: Because "Fabula Nova Crystallis" is connected to the PS3 hardware which will be on sale by then, expect more news at next years E3. As for the "Compilation of FFVII", together with "CC" the four works in the series is all there is at present.

    - Are the platforms of "Fabula Nova Crystallis" fixed on PS3 and mobile phones?

    Kitase: There are two PS3 titles and one mobile phone title for now. Of course I want to extend it to other hardwares as well. The entire plan for the series is large and I want to talk much more about it. Unfortunately you will have to look forward to new year's E3 for more, I promise there will be major announcements then.


    YOSHINORI KITASE - Producer of "FFXIII". From "FFVII" onwards he was a key director and producer in the series. He is also the key staff behind "Compilation of FFVII".

    MOTOMU TORIYAMA - Director of "FFXIII". From "FFVII" onwards he was involved with development. "FFXIII" is developed by the key staff who worked under Toriyama when he directed "FFX" and "FFX-2".

    TETSUYA NOMURA - Director of "FFVersusXIII". Character designer of many projects. Directed "FFVII Advent Children" and the "Kingdom Hearts" series.

    HAJIME TABATA - Director of "FFAgitoXIII". Also directed the mobile phone game "Before Crisis -FFVII-".

    SHINJI HASHIMOTO - Producer of "FFVersusXIII". Also produced "FFVII Advent Children" which is part of the "Compilation", and is producing "CC" together with Kitase.

  7. #27
    http://www.rpg-reich.de/main.php?site=news&id=2105

    Einige interessante Aussagen dabei. Was mir besonders aufgefallen ist:

    Zitat Zitat
    Zwar wird Final Fantasy XIII ein gewöhnlicher Single-Player-Titel werden, jedoch verspricht Kitase schon jetzt die Implementierung einiger interessanter Online-Features.
    Ok, wem sagt hier "Oblivion" etwas?
    Für alle, die nicht wissen, worauf ich hinauswill:
    http://www.gamestar.de/news/pc-spiel...nspiele/32623/
    http://www.gamestar.de/news/pc-spiel...nspiele/32924/
    http://www.gamestar.de/news/pc-spiel...nspiele/33791/
    http://www.gamestar.de/news/pc-spiel...nspiele/34019/

  8. #28
    Irgendwie sehe ich keine wirklichen Neuigkeiten. Wieder viel Gelaber ohne großen Inhalt... Und die Online-Features...naja mich spricht es persönlich nicht wirklich an, brauch ich nicht.

  9. #29
    Zitat Zitat
    http://www.rpg-reich.de/main.php?site=news&id=2105

    Einige interessante Aussagen dabei. Was mir besonders aufgefallen ist:

    Zitat:
    Zwar wird Final Fantasy XIII ein gewöhnlicher Single-Player-Titel werden, jedoch verspricht Kitase schon jetzt die Implementierung einiger interessanter Online-Features.


    Ok, wem sagt hier "Oblivion" etwas?
    Für alle, die nicht wissen, worauf ich hinauswill:
    http://www.gamestar.de/news/pc-spiel...nspiele/32623/
    http://www.gamestar.de/news/pc-spiel...nspiele/32924/
    http://www.gamestar.de/news/pc-spiel...nspiele/33791/
    http://www.gamestar.de/news/pc-spiel...nspiele/34019/
    Naja das kann man in meinem Interview auch schon alles lesen :P

    Wegen dem Online content:
    Du vergisst eines. Das man für die Plugins bezahlen muss, ist Microsoft zu verdanken, da 1. jedes 360 Spiel Onlinecontent bieten muss und 2. Es muss Geld kosten^^
    Da Sony ja schon gesagt hat, das online Sachen Gratis sind glaube ich nciht daran das man was dafür bezahlen muss.

  10. #30

    Nicht Ich Gast
    Ich seh denn Sinn von solchen Online-Dingen nicht.
    Wenn man die Leute damit net mehr abzocken kann, ist doch sinnlos, dann sollen die solche Online-Bonus-Dingens gleich ins normale Spiel einbauen. Kann ja net viel länger dauern.

  11. #31
    Die Sache mit dem schon-wieder-ATB finde ich ziemlich enttäuschend. Dass sich die erste Division nicht eingestehen kann, dass andere bereits einen Schritt weiter gegangen sind ... *kopfschüttel* Stattdessen wird wieder der Uralt-Kram hervorgeholt und lediglich neu verpackt. Langsam hab ich das Gefühl, es würde das Ego des Entwicklerteams zerstören, wenn sie nicht ihr ganz eigenes Ding drehen dürfen. Reiner Aktionismus und Selbstzweck.

    Ich werde wohl vergeblich darauf warten, dass sich jemand erbarmt, den Weg weiterzugehen, den FFXII genialerweise eingeschlagen hat.
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  12. #32
    Zitat Zitat von Enkidu
    Die Sache mit dem schon-wieder-ATB finde ich ziemlich enttäuschend. Dass sich die erste Division nicht eingestehen kann, dass andere bereits einen Schritt weiter gegangen sind ... *kopfschüttel*
    Dürfte wohl damit zu tun haben, dass die japanischen FF-Fans mit dem "westlichen" Kampfsystem von FFXII nicht allzu zufrieden waren... Japaner können da halt sehr engstirnig sein.

    Naja, lässt sich wohl nichts machen...
    Mata ne!
    Holystar
    ___

    Currently playing: ...nothing...

  13. #33
    Nur weil es "wieder ATB" ist, muss es noch lange nicht schlecht sein imo. Einfach mal abwarten...oO

  14. #34
    Zitat Zitat von Gloomilicious
    Nur weil es "wieder ATB" ist, muss es noch lange nicht schlecht sein imo. Einfach mal abwarten...oO
    Naja das ATB ist halt nicht so prickelnd wie das KS von FFXII.... schade dass Japaner solchen sachen doch sehr verschlossen sind >.<°

  15. #35

    Users Awaiting Email Confirmation

    Zitat Zitat von Holystar
    Dürfte wohl damit zu tun haben, dass die japanischen FF-Fans mit dem "westlichen" Kampfsystem von FFXII nicht allzu zufrieden waren... Japaner können da halt sehr engstirnig sein.

    Naja, lässt sich wohl nichts machen...
    Zitat Zitat von Gogeta-X
    Naja das ATB ist halt nicht so prickelnd wie das KS von FFXII.... schade dass Japaner solchen sachen doch sehr verschlossen sind >.<°

    Achwas das sind denk ich vorurteile . FFXII hat sich in japan auch gut verkauft ... und FFXI is immernoch erfolgreich mit fast selben kampfsystem... ich denke square wollte auch erstmal nur einen teil mit diesem KS machen , vor allem für die , die nich in den genuss des Final Fantasy 11 Online Kampfsystems gekommen sind...
    praktisch eine offline variante davon abzukapseln.


    Und mal ehrlich... wann war das KS in FF schonmal konstant? es hat sich -immer- irgendwie verändert... atb , dann das strategie-austausch system aus FFX , dann wiedermal nen anderes ks in FFXI und nu wieder ein modifiziertes ATB.

    Irgendwann finden die kampfsysteme aus FF immer mal wieder verwendung und in modifizierter form.
    und ich denke irgendwann kommt das FFXII / FFXI vielleicht auch ma wieder verwendung. vielleicht sogar direkt nach XIII....ich glaube ganz und gar nicht , dass XIV auch das gleiche atb system wie XIII verwenden wird... ihr schon? ich mein square mischt doch da immer kunterbunt wie sie lustig sind... hat nix mit den japsen an sich zu tun meiner meinung nach sondern "ach lasst doch ma wieder zum atb und das bisl modifizieren/modernisieren"
    Geändert von Tonkra (13.06.2006 um 12:08 Uhr)

  16. #36
    Naja das Grundsystems des ATB's wurde seit FF IV nurnoch verfeinert.
    Sprich: Gegner und Partymember haben einen Balken, ist der gefüllt kommt es zu einer Aktion.
    Das wurde in IV,V,VI,VII,VIII und IX verwendet und irgendwann ists halt doch etwas "ausgelutscht" es kamen ja nichtmal neue Elemente dazu.
    Aber naja, abwarten und Tee trinken. Aber es wird ja leider nicht von der Division 4 gemacht, leider. :-/ Obwohl das Licence System auch nicht wirklich prickelnd war, da hat das Divisision 1 irgendwie die Oberhand. ^^
    Man sollte das Beste aus beiden Divisions nehmen. =)

  17. #37

    Users Awaiting Email Confirmation

    Naja FF1 , FF2 , FF3 , FFX , FFX-2 , FFXI , FFXII hatten andere kampfsysteme und hey seit dem letzten atb teil sind dann immerhin schon 4 teile dazwischen. ich glaub , dass der ff teil nach XIII nen anderes kampfsystem als atb haben wird. das is nur halt "mal wieder zu den roots und das ein bisl actionreicher ufgemotzt"

    denn ich denke das square neuerdings auf den kurs ist so kunterbunt die KS immer wieder zu switchen und zu verändern , sieht man an den letzten 4 teilen.

  18. #38

    Pik Gast
    Zitat Zitat von Tonkra
    Naja FF1 , FF2 , FF3 , FFX , FFX-2 , FFXI , FFXII hatten andere kampfsysteme
    FF X-2 hatte doch ATB, zwar ein wenig verändert, doch immernoch ATB.

    Zitat Zitat von Gogeta-X
    ATB ist halt nicht so prickelnd wie das KS von FFXII
    Ansichtssache. Ich gebe da dem ATB-System klar den Vorzug ^^

  19. #39
    Ich sage ja nicht, dass es dadurch automatisch schlecht werden würde. Bestimmt wird es sich wieder gut spielen lassen, so wie immer, so kennt man FF. Ich bin lediglich enttäuscht darüber, dass man jetzt den ganz alten Kram wieder aufwärmt, anstatt einen Schritt weiter zu gehen. Bei FFXII hatte ich irgendwie tatsächlich das Gefühl, dass nun eine neue Zeit für die Serie angebrochen wäre. Es gab zwar einige Kleinigkeiten, die verbesserungswürdig waren und zahlreiche Erweiterungsmöglichkeiten, aber ich dachte mir, das würde dann auf der PS3 alles noch kommen. Und jetzt? Egal, wie sehr sie das staubige ATB auch modifizieren mögen, es hat zumindest für mich einen sehr anachronistischen Beigeschmack. Da redet alle Welt von der großen und unglaublichen neuen Konsolengeneration und Square Enix bzw. Kitase und seinem Team fällt nichts besseres ein, als ein 15 (!) Jahre altes System zu recyceln und es als Grundlage für eine Reihe von Veränderungen eher kosmetischer Natur zu verwenden.
    Dabei hätten sie doch alle Freiheiten gehabt, ihr ganz eigenes Active Dimension Battlesystem zu entwickeln, so wie sich auch die Kämpfe von FFIV bis IX mehr oder weniger unterscheiden, obwohl allen das ATB zugrunde liegt. Aber nein, man ist nicht gewillt, ein gutes und vor allem relativ neuartiges Konzept (zumindest für Ost-RPGs) bestehen zu lassen und zu verbessern, was jedoch meiner Ansicht nach der einzig logische Schritt gewesen wäre.

    Fehlt echt nur noch die Ankündigung zur Rückkehr der Zufallskämpfe, natürlich mit stark modifizierter Encounter-Rate, lol.
    BD BFM BoF BoFII BoFIII BoFIV BoFV DQ DQII ES FF FFII FFIII FFIV FFV FFVI FFVII FFVIII FFIX FFX FFXI FFMQ FFTA2 GS G GII GIII GX HMC
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  20. #40

    Users Awaiting Email Confirmation

    sooo erste ma nochmal... ich denke square hat wieder das klassische ff ks genommen , eben drum weils ein starttitel der ps3 sein wird und es dann irgendwie besser kommt... ich glaube und es kann auch sein , dass das XII kampfsystem wieder in XIV verwendung finden wird...
    für mich ist es jetzt auch schon der zweite teil mit dem XII KS das gleiche gabs in FFXI auch...

    und ansonsten isses auch nich soo "west rpg like" aus FFXI und XII ... mir fällt jedenfalls kein west rpg ein , dass sich so über ein menu steuert , in halb echtzeit und pausierbar ist. in vagrant story war das ks doch auch so ähnlich oder nicht?
    keine angst , das KS oder ein ähnliches kommt sicher bald und nach dem XII teil ich jedenfalls glaube dies... square ist eher auf den tripp die KS willkürlich neu auszutauschen.

    und als letztes würd ich erstmal abwarten wie sich denn das neue atb spielen wird..

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