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Thema: Question for PROS - this is not easy, trust me

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  1. #2
    A Wait of 0,0 secs should do it. I just tested it (moved a single NPC). Like this:
    Code:
    <>Move Event: Event0001 "Move Speed Up"
    <>Wait 0,0s
    <>Move Event: Event0001 "RightDown, RightDown, RightDown"
    <>Wait 0,2s
    <>Move Event: Event0001 "Move Speed Down"
    <>Wait 0,0s
    <>Move Event: Event0001 "LeftUp, LeftUp, LeftUp"
    <>Wait 0,4s
    Without the 0,0s Wait it didn't work (NPC didn't increase its speed), so I think it should work in your case too

    mfg
    Phönix Tear

    P.S:
    Plz don't expect me to write correct English T_T

    P.S2:
    The Member Lachsen analyzed the movement speed some time ago, here his result (my Wait commands are based on it ):

    A Wait of "0,1s" is the same as 6 x Wait "0,0s"
    One Step with "Normal" needs "Wait": "0,1s" + 2x "0,0s" (8x 0,0s)
    One Step with "2xSlower" needs "Wait": "0,2s" + 4x "0,0s" (16x 0,0s)
    One Step with "4xSlower" needs "Wait": "0,4s" +8x "0,0s" (32x 0,0s)
    One Step with "8xSlower" needs "Wait": "0,8s" +16x "0,0s" (64x 0,0s)
    One Step with "2xFaster" needs "Wait": 4x "0,0s"
    One Step with "4xFaster" needs "Wait": 2x "0,0s"

    Just if you didn't know it

    Edit:
    Ahh, sry. Didn't notice you said that already ^^°
    I'll try to copy your code and then test it...


    Edit2:
    Which RPG-Maker do you use? Because I'm using the 2k and I don't think this code will work there because I only can choose all 4 directions in an "Key Input", so the "Up/Down" and "Left/Right" Variables will always have the same value. (Sry, didn't think of it before ^^°)

    Geändert von Phönix Tear (13.05.2006 um 17:26 Uhr)

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