Code: #================================================ # Aliases and redefines draw_text so that a sadow is drawn # Made by: Ultimate Jesus #================================================ class Bitmap ShadowIndent = 2 # Size of the shadow (usually 1..3) ShadowColour = Color.new(0, 0, 0, 200)# the colour of the shadow # the 4th value is transparency (0-255) unless @ja_ta_feito == 1 # Fix for F12 Rebot by P@nCHo alias draw_text_plain draw_text @ja_ta_feito = 1 end def draw_text(arg1 = 0, arg2 = 0, arg3 = 0, arg4 = 0, arg5 = 0, arg6 = 0) if arg1.is_a?(Rect) x = arg1.x y = arg1.y width = arg1.width height = arg1.height string = arg2 align = arg3 else x = arg1 y = arg2 width = arg3 height = arg4 string = arg5 align = arg6 end colour = self.font.color.dup self.font.color = ShadowColour draw_text_plain(x + ShadowIndent, y + ShadowIndent, width, height, string, align) self.font.color = colour draw_text_plain(x, y, width, height, string, align) end end Schatten Schrift. Einfach das teil als neues Script einfügen ganz oben und fertig.
#================================================ # Aliases and redefines draw_text so that a sadow is drawn # Made by: Ultimate Jesus #================================================ class Bitmap ShadowIndent = 2 # Size of the shadow (usually 1..3) ShadowColour = Color.new(0, 0, 0, 200)# the colour of the shadow # the 4th value is transparency (0-255) unless @ja_ta_feito == 1 # Fix for F12 Rebot by P@nCHo alias draw_text_plain draw_text @ja_ta_feito = 1 end def draw_text(arg1 = 0, arg2 = 0, arg3 = 0, arg4 = 0, arg5 = 0, arg6 = 0) if arg1.is_a?(Rect) x = arg1.x y = arg1.y width = arg1.width height = arg1.height string = arg2 align = arg3 else x = arg1 y = arg2 width = arg3 height = arg4 string = arg5 align = arg6 end colour = self.font.color.dup self.font.color = ShadowColour draw_text_plain(x + ShadowIndent, y + ShadowIndent, width, height, string, align) self.font.color = colour draw_text_plain(x, y, width, height, string, align) end end
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Foren-Regeln