Ergebnis 1 bis 15 von 15

Thema: Titelmenu überbrücken?

Baum-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #15
    Also ich hab seit einer Ewigkeit nichts mehr mit dem RMXP gemacht (viiiieeel zu lahm), deshalb bin ich mir nicht sicher. Ich guck mal ob es irgendein Script zum Movie abspielen gibt. Oder kann man auch so Movies abspielen? Wenn das Script gut ist, wäre es auch einfach das Hintergrundbild mit dem Movie auszutauschen (Eigentlich sehr Einfach). Guck mal bei Phylomortis, die kennen sich da glaub ich besser mit dem RMXP/Ruby aus als die meisten hier. Ist auch besser das ganze so zu machen, statt komplett neuen Titelbildschirm zu machen.

    EDIT: Überbrücken ist noch vieel einfacher.
    Code:
    #==============================================================================
    # ■ Scene_Title
    #------------------------------------------------------------------------------
    #  タイトル画面の処理を行うクラスです。
    #==============================================================================
    
    class Scene_Title
      #--------------------------------------------------------------------------
      # ● メイン処理
      #--------------------------------------------------------------------------
      def main
        # 戦闘テストの場合
        if $BTEST
          battle_test
          return
        end
        # データベースをロード
        $data_actors        = load_data("Data/Actors.rxdata")
        $data_classes       = load_data("Data/Classes.rxdata")
        $data_skills        = load_data("Data/Skills.rxdata")
        $data_items         = load_data("Data/Items.rxdata")
        $data_weapons       = load_data("Data/Weapons.rxdata")
        $data_armors        = load_data("Data/Armors.rxdata")
        $data_enemies       = load_data("Data/Enemies.rxdata")
        $data_troops        = load_data("Data/Troops.rxdata")
        $data_states        = load_data("Data/States.rxdata")
        $data_animations    = load_data("Data/Animations.rxdata")
        $data_tilesets      = load_data("Data/Tilesets.rxdata")
        $data_common_events = load_data("Data/CommonEvents.rxdata")
        $data_system        = load_data("Data/System.rxdata")
        # システムオブジェクトを作成
        $game_system = Game_System.new
        # タイトルグラフィックを作成
        @sprite = Sprite.new
        @sprite.bitmap = RPG::Cache.title($data_system.title_name)
        # コマンドウィンドウを作成
        s1 = "New Game"
        s2 = "Continue"
        s3 = "Exit"
        @command_window = Window_Command.new(192, [s1, s2, s3])
        @command_window.back_opacity = 160
        @command_window.x = 320 - @command_window.width / 2
        @command_window.y = 288
        # コンティニュー有効判定
        # セーブファイルがひとつでも存在するかどうかを調べる
        # 有効なら @continue_enabled を true、無効なら false にする
        @continue_enabled = false
        for i in 0..3
          if FileTest.exist?("Save#{i+1}.sav")
            @continue_enabled = true
          end
        end
        # コンティニューが有効な場合、カーソルをコンティニューに合わせる
        # 無効な場合、コンティニューの文字をグレー表示にする
        if @continue_enabled
          @command_window.index = 1
        else
          @command_window.disable_item(1)
        end
        # タイトル BGM を演奏
        $game_system.bgm_play($data_system.title_bgm)
        # ME、BGS の演奏を停止
        Audio.me_stop
        Audio.bgs_stop
        # トランジション実行
        Graphics.transition
        # メインループ
        loop do
          # ゲーム画面を更新
          Graphics.update
          # 入力情報を更新
          Input.update
          # フレーム更新
          update
          # 画面が切り替わったらループを中断
          if $scene != self
            break
          end
        end
        # トランジション準備
        Graphics.freeze
        # コマンドウィンドウを解放
        @command_window.dispose
        # タイトルグラフィックを解放
        @sprite.bitmap.dispose
        @sprite.dispose
      end
      #--------------------------------------------------------------------------
      # ● フレーム更新
      #--------------------------------------------------------------------------
      def update
        # コマンドウィンドウを更新
        @command_window.update
        # C ボタンが押された場合
        if Input.trigger?(Input::C)
          # コマンドウィンドウのカーソル位置で分岐
          case @command_window.index
          when 0  # ニューゲーム
            command_new_game
          when 1  # コンティニュー
            command_continue
          when 2  # シャットダウン
            command_shutdown
          end
        end
      end
      #--------------------------------------------------------------------------
      # ● コマンド : ニューゲーム
      #--------------------------------------------------------------------------
      def command_new_game
        # 決定 SE を演奏
        $game_system.se_play($data_system.decision_se)
        # BGM を停止
        Audio.bgm_stop
        # プレイ時間計測用のフレームカウントをリセット
        Graphics.frame_count = 0
        # 各種ゲームオブジェクトを作成
        $game_temp          = Game_Temp.new
        $game_system        = Game_System.new
        $game_switches      = Game_Switches.new
        $game_variables     = Game_Variables.new
        $game_self_switches = Game_SelfSwitches.new
        $game_screen        = Game_Screen.new
        $game_actors        = Game_Actors.new
        $game_party         = Game_Party.new
        $game_troop         = Game_Troop.new
        $game_map           = Game_Map.new
        $game_player        = Game_Player.new
        # 初期パーティをセットアップ
        $game_party.setup_starting_members
        # 初期位置のマップをセットアップ
        $game_map.setup($data_system.start_map_id)
        # プレイヤーを初期位置に移動
        $game_player.moveto($data_system.start_x, $data_system.start_y)
        # プレイヤーをリフレッシュ
        $game_player.refresh
        # マップに設定されている BGM と BGS の自動切り替えを実行
        $game_map.autoplay
        # マップを更新 (並列イベント実行)
        $game_map.update
        # マップ画面に切り替え
        $scene = Scene_Map.new
      end
      #--------------------------------------------------------------------------
      # ● コマンド : コンティニュー
      #--------------------------------------------------------------------------
      def command_continue
        # コンティニューが無効の場合
        unless @continue_enabled
          # ブザー SE を演奏
          $game_system.se_play($data_system.buzzer_se)
          return
        end
        # 決定 SE を演奏
        $game_system.se_play($data_system.decision_se)
        # ロード画面に切り替え
        $scene = Scene_Load.new
      end
      #--------------------------------------------------------------------------
      # ● コマンド : シャットダウン
      #--------------------------------------------------------------------------
      def command_shutdown
        # 決定 SE を演奏
        $game_system.se_play($data_system.decision_se)
        # BGM、BGS、ME をフェードアウト
        Audio.bgm_fade(800)
        Audio.bgs_fade(800)
        Audio.me_fade(800)
        # シャットダウン
        $scene = nil
      end
      #--------------------------------------------------------------------------
      # ● 戦闘テスト
      #--------------------------------------------------------------------------
      def battle_test
        # データベース (戦闘テスト用) をロード
        $data_actors        = load_data("Data/BT_Actors.rxdata")
        $data_classes       = load_data("Data/BT_Classes.rxdata")
        $data_skills        = load_data("Data/BT_Skills.rxdata")
        $data_items         = load_data("Data/BT_Items.rxdata")
        $data_weapons       = load_data("Data/BT_Weapons.rxdata")
        $data_armors        = load_data("Data/BT_Armors.rxdata")
        $data_enemies       = load_data("Data/BT_Enemies.rxdata")
        $data_troops        = load_data("Data/BT_Troops.rxdata")
        $data_states        = load_data("Data/BT_States.rxdata")
        $data_animations    = load_data("Data/BT_Animations.rxdata")
        $data_tilesets      = load_data("Data/BT_Tilesets.rxdata")
        $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
        $data_system        = load_data("Data/BT_System.rxdata")
        # プレイ時間計測用のフレームカウントをリセット
        Graphics.frame_count = 0
        # 各種ゲームオブジェクトを作成
        $game_temp          = Game_Temp.new
        $game_system        = Game_System.new
        $game_switches      = Game_Switches.new
        $game_variables     = Game_Variables.new
        $game_self_switches = Game_SelfSwitches.new
        $game_screen        = Game_Screen.new
        $game_actors        = Game_Actors.new
        $game_party         = Game_Party.new
        $game_troop         = Game_Troop.new
        $game_map           = Game_Map.new
        $game_player        = Game_Player.new
        # 戦闘テスト用のパーティをセットアップ
        $game_party.setup_battle_test_members
        # トループ ID、逃走可能フラグ、バトルバックを設定
        $game_temp.battle_troop_id = $data_system.test_troop_id
        $game_temp.battle_can_escape = true
        $game_map.battleback_name = $data_system.battleback_name
        # バトル開始 SE を演奏
        $game_system.se_play($data_system.battle_start_se)
        # バトル BGM を演奏
        $game_system.bgm_play($game_system.battle_bgm)
        # バトル画面に切り替え
        $scene = Scene_Battle.new
      end
    end
    Wird zuuuuuuuu..
    Code:
    #==============================================================================
    # Magerer Titel
    #==============================================================================
    
    class Scene_Title
      def main
        # Wichtig fuer BattleTests
        if $BTEST
          battle_test
          return
        end
        # Laedt Zeugs
        $data_actors        = load_data("Data/Actors.rxdata")
        $data_classes       = load_data("Data/Classes.rxdata")
        $data_skills        = load_data("Data/Skills.rxdata")
        $data_items         = load_data("Data/Items.rxdata")
        $data_weapons       = load_data("Data/Weapons.rxdata")
        $data_armors        = load_data("Data/Armors.rxdata")
        $data_enemies       = load_data("Data/Enemies.rxdata")
        $data_troops        = load_data("Data/Troops.rxdata")
        $data_states        = load_data("Data/States.rxdata")
        $data_animations    = load_data("Data/Animations.rxdata")
        $data_tilesets      = load_data("Data/Tilesets.rxdata")
        $data_common_events = load_data("Data/CommonEvents.rxdata")
        $data_system        = load_data("Data/System.rxdata")
        $game_system = Game_System.new
        command_new_game
      end
     
      def command_new_game
        # Sound beim Neuen Spiel
        $game_system.se_play($data_system.decision_se)
        # Counter wofuer kA
        Graphics.frame_count = 0
        # Neu erstellte Spiel Klassen
        $game_temp          = Game_Temp.new
        $game_system        = Game_System.new
        $game_switches      = Game_Switches.new
        $game_variables     = Game_Variables.new
        $game_self_switches = Game_SelfSwitches.new
        $game_screen        = Game_Screen.new
        $game_actors        = Game_Actors.new
        $game_party         = Game_Party.new
        $game_troop         = Game_Troop.new
        $game_map           = Game_Map.new
        $game_player        = Game_Player.new
        $game_party.setup_starting_members
        $game_map.setup($data_system.start_map_id)
        $game_player.moveto($data_system.start_x, $data_system.start_y)
        $game_player.refresh
        $game_map.autoplay
        $game_map.update
        $scene = Scene_Map.new
      end
    
      def command_shutdown
        $game_system.se_play($data_system.decision_se)
        Audio.bgm_fade(800)
        Audio.bgs_fade(800)
        Audio.me_fade(800)
        $scene = nil
      end
    
      def battle_test
        $data_actors        = load_data("Data/BT_Actors.rxdata")
        $data_classes       = load_data("Data/BT_Classes.rxdata")
        $data_skills        = load_data("Data/BT_Skills.rxdata")
        $data_items         = load_data("Data/BT_Items.rxdata")
        $data_weapons       = load_data("Data/BT_Weapons.rxdata")
        $data_armors        = load_data("Data/BT_Armors.rxdata")
        $data_enemies       = load_data("Data/BT_Enemies.rxdata")
        $data_troops        = load_data("Data/BT_Troops.rxdata")
        $data_states        = load_data("Data/BT_States.rxdata")
        $data_animations    = load_data("Data/BT_Animations.rxdata")
        $data_tilesets      = load_data("Data/BT_Tilesets.rxdata")
        $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
        $data_system        = load_data("Data/BT_System.rxdata")
        Graphics.frame_count = 0
        $game_temp          = Game_Temp.new
        $game_system        = Game_System.new
        $game_switches      = Game_Switches.new
        $game_variables     = Game_Variables.new
        $game_self_switches = Game_SelfSwitches.new
        $game_screen        = Game_Screen.new
        $game_actors        = Game_Actors.new
        $game_party         = Game_Party.new
        $game_troop         = Game_Troop.new
        $game_map           = Game_Map.new
        $game_player        = Game_Player.new
        $game_party.setup_battle_test_members
        $game_temp.battle_troop_id = $data_system.test_troop_id
        $game_temp.battle_can_escape = true
        $game_map.battleback_name = $data_system.battleback_name
        $game_system.bgm_play($game_system.battle_bgm)
        $scene = Scene_Battle.new
      end
    end

    Geändert von AgentJG (03.01.2006 um 16:12 Uhr)

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •