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Thema: N Revolution die games!

  1. #1

    N Revolution die games!

    So es sind ein paar infos zu spielen für Nintendos Revolution durch gesickert:
    1.Animal Crossing Revolution (Arbeitstitel)

    2.Beijing 2008 Sports

    Brothers in Arms

    3.Diverse EA Spiele (Zitat Chris Cross: "Unsere Sporttitel werden die ersten sein, welche von der neuen Steuerung Gebrauch machen werden")

    4.Donkey Kong (Arbeitstitel)

    5.Dynasty Warriors (liegt nahe, da die Firma Koei Unterstützung angekündigt hat)

    6.Final Fantasy Chrystal Chronicles 2 (Arbeitstitel)

    Golden Sun Revolution

    Kid Icarus

    Killing Day

    Madagascar 2

    Mario 128 (Arbeitstitel)

    Mario Kart (Arbeitstitel)

    Metroid Prime 3 (Arbeitstitel)

    Pirates of the Caribbean: Dead Man's Chest

    Possession (wird von gamesradar.com u.a. auch als Revolution-Titel gehandelt)

    Raid over the River wird exklusiv für den Revolution entwickelt. (NIBRIS)

    Resident Evil </wiki/Resident_Evil> 5 (?) (aufgrund zahlreicher Proteste, dass es für Revolution nicht kommen solle, ließ Nintendo of America über gamespot.com und cube-europe.com verlauten, dass weitere Details Ende des Jahres folgen werden.)

    Rouge Squadron 4 (?) (Factor 5 ist laut einer (öffentlichen) Mitteilung nicht abgeneigt für den Revolution zu entwickeln)

    Soul Calibur

    Stranglehold (Für alle Next Gen Konsolen angekündigt)

    Suda 51 (Entwickler von Killer 7) will auch ein Spiel für den Revolution entwickeln.

    Super Smash Bros (soll zum Launch der Konsole fertig sein)

    Test Drive Unlimited (der Startitel der Xbox 360 erscheint u.a. auch für den Nintendo Revolution)

    The Darkness

    The Outsider (der Sci-Fi-Politthriller wurde für alle Next-Gen-Konsolen angekündigt)

    The Simpsons

    Tom Clancy's Splinter Cell 4

    Wario Ware Revolution (Arbeitstitel)

    Weasel Maniac (Shoxware/Nintendo) Laut einem Verantwortlichem von Shoxware soll dies der fall sein.

    Zelda (Arbeitstitel. laut gaming-universe.de wurden die Arbeiten daran bereits begonnen

    dann noch die downloadbaren Klasiker:
    NES:
    1. 10-Yard Fight
    2. Anticipation
    3. Balloon Fight
    4. Barker Bill's Trick Shooting
    5. Baseball
    6. Clu Clu Land
    7. Dance Aerobics
    8. Devil World
    9. Doki Doki Panic
    10. Donkey Kong
    11. Donkey Kong 3
    12. Donkey Kong Classics
    13. Donkey Kong Jr.
    14. Donkey Kong Jr. Math
    15. Dr. Mario
    16. Dragon Warrior
    17. Duck Hunt
    18. Excitebike
    19. Famicom Wars
    20. Final Fantasy
    21. Fire Emblem Gaiden
    22. Fire Emblem: Ankokuryuu to Hikari no Tsurugi
    23. Flintstones: The Rescue of Dino and Hoppy
    24. Golf
    25. Gum Shoe
    26. Gyromite
    27. Hogan's Alley
    28. Ice Climber
    29. Ice Hockey
    30. Indiana Jones and the Last Crusade (Taito)
    31. Kid Icarus
    32. Kirby's Adventure
    33. Kung Fu
    34. Mach Rider
    35. Mario Bros.
    36. Mario Time Machine
    37. Mario is Missing!
    38. Mario:Fun with Letters
    39. Mario:Fun with Numbers
    40. Metroid
    41. Mike Tyson's Punch-Out!!
    42. Mother (Earthbound)
    43. NES Open Golf
    44. Nintendo World Cup
    45. Nuts & Milk
    46. Pin-Bot
    47. Pinball
    48. Play Action Football
    49. Popeye
    50. Pro Wrestling
    51. Punch-Out!!
    52. R.C. Pro-Am
    53. Rad Racer
    54. Rad Racer 2
    55. Short Order/Eggsplode
    56. Slalom
    57. Snake Rattle & Roll
    58. Soccer
    59. Stack Up
    60. Star Tropics
    61. Super Mario Bros.
    62. Super Mario Bros. 2
    63. Super Mario Bros. 2: The Lost Levels
    64. Super Mario Bros. 3
    65. Super Spike V'Ball/World Cup Soccer
    66. Super Team Games
    67. Tennis
    68. Tetris
    69. Tetris 2
    70. The Legend of Zelda
    71. To The Earth
    72. Track meet
    73. Urban Champion
    74. Volleyball
    75. Wario's Woods
    76. Wild Gunman
    77. World Class Track Meet
    78. World Cup Soccer
    79. Wrecking Crew
    80. Yoshi (Mario & Yoshi)
    81. Yoshi's Cookie
    82. Zelda II: The Adventure of Link
    83. Zoda's Revenge: Star Tropics II

    Super NES:
    84. Derby Stallion 98 (NP)
    85. Donkey Kong Country
    86. Donkey Kong Country 2: Diddy Kong's Quest
    87. Donkey Kong Country 3: Dixie Kong's Double Trouble
    88. EarthBound
    89. F-Zero
    90. FX Fighter
    91. Fire Emblem: Monshou no Nazo
    92. Fire Emblem: Seisen no Keifu
    93. Fire Emblem: Thracia 776
    94. Hyper V-Ball
    95. Ken Griffey Jr. Presents Major League Baseball
    96. Ken Griffey Jr.'s Winning Run
    97. Killer Instinct
    98. Kirby Super Star
    99. Kirby's Avalanche
    100. Kirby's Dream Course
    101. Kirby's Dream Land 3
    102. Kirby's Ghost Trap
    103. Legend (some say the movie inspired Zelda but the timing is off, sorry im a history buff)
    104. Mario Paint
    105. Mario and Wario
    106. Mario's Early Years: Preschool Fun
    107. Mario's Super Picross
    108. Metal Combat: Falcon's Revenge
    109. NCAA Basketball
    110. NHL Stanley Cup
    111. Panel de Pon
    112. Picross NP Vol. 8
    113. PilotWings
    114. Shigesato Itoi's No. 1 Bass Fishing
    115. Sound Fantasy
    116. Star Fox
    117. Stunt Race FX
    118. Super Famicom Wars
    119. Super Mario Kart
    120. Super Mario RPG: Legend of the Seven Stars
    121. Super Mario World
    122. Super Metroid
    123. Super Punch-Out!!
    124. Super Scope 6
    125. Super Soccer
    126. Super Soccer 2
    127. Super Tennis
    128. Tetris & Dr. Mario
    129. Tetris Attack
    130. The Legend of Zelda: A Link to the Past
    131. Tinstar
    132. Uniracers (Unirally, the game sucked bad you raced unicycles with no rider)
    133. Winter Gold (FX Skiing)
    134. World League Baseball
    135. Yoshi's Island: Super Mario World 2
    136. Yoshi's Safari

    Nintendo 64:
    137. 1080° Snowboarding
    138. Animal Forest (Animal Crossing)
    139. Banjo-Kazooie
    140. Banjo-Tooie
    141. Blast Corps
    142. Bomberman 64
    143. Bomberman Hero
    144. Buggie Boogie
    145. Cabbage
    146. Catroots
    147. Climber
    148. Command & Conquer
    149. Creator
    150. Cruis'n USA
    151. Cruis'n World
    152. Cu-On-Pa
    153. Custom Robo
    154. Custom Robo V2
    155. DD Sequencer
    156. Dezaemon DD
    157. Diddy Kong Racing (w00t)
    158. Donkey Kong 64
    159. Doubutsu Banchou
    160. Dr. Mario 64
    161. Echo-Delta
    162. Emperor of the Jungle
    163. Excitebike 64
    164. F-Zero X
    165. Gendai Dai-Senryaku: Ultimate War
    166. GoldenEye 007
    167. Hey You, Pikachu!
    168. Jack and the Beanstalk
    169. Ken Griffey Jr.'s Slugfest
    170. Killer Instinct Gold
    171. Kirby 64: The Crystal Shards
    172. Kirby's Air Ride
    173. Kobe Bryant in NBA Courtside
    174. Major League Baseball Featuring Ken Griffey Jr
    175. Mario Golf
    176. Mario Kart 64
    177. Mario Party
    178. Mario Party 2
    179. Mario Party 3
    180. Mario Tennis 64
    181. Mickey's Speedway USA
    182. Mini Racers
    183. Mischief Makers
    184. Mysterious Dungeon: Shiren the Wanderer 2
    185. NBA Courtside 2: Featuring Kobe Bryant
    186. Paper Mario
    187. Perfect Dark
    188. Pilotwings 64
    189. Pokemon Puzzle League
    190. Pokemon Snap
    191. Pokemon Stadium
    192. Pokemon Stadium 2
    193. Pokemon Stadium: Gold, Silver, Crystal Version
    194. Ridge Racer 64
    195. Riqa
    196. Shigesato Itoi's No. 1 Bass Fishing
    197. Sin and Punishment: Successor to the Earth
    198. Star Fox 64
    199. Star Wars Episode I: Racer
    200. Star Wars: Battle for Naboo
    201. Star Wars: Shadows of the Empire
    202. StarCraft 64
    203. Super Mario 64
    204. Super Smash Bros.
    205. Tetrisphere
    206. The Legend of Zelda DD (Ura Zelda) (Master Quest in America)
    207. The Legend of Zelda: Majora's Mask
    208. The Legend of Zelda: Ocarina of Time
    209. The New Tetris
    210. Waialae Country Club: True Golf Classics
    211. Wall Street DD
    212. Wave Race 64
    213. Wayne Gretzky's 3D Hockey
    214. Yoshi's Story

    Satteleview Games:
    215. BS F-Zero 2 Grand Prix
    216. BS Special Tee Shot
    217. BS Zelda

    64 DD Games:
    218. SimCity 64
    219. F-Zero X Expansion Kit
    220. Kyojin no Doshin 1 (Doshin the Giant)
    221. Mario Artist: Communication Kit,Paint Studio,Polygon Studio, Sound Studio, Talent Studio

    Quelle: gaminghorizon.com

    VIEL SPAß BEIM LESSEN!

  2. #2
    abgesehen davon das schon 80% der Spiele bekannt sind, dass die erscheinen, wo sind die Infos durchgesickert? Jump Festa? Würden die mal endlich Screens zeigen zu irgend einem Revo Game...

    Viel wichtiger ist mir auch welche Games zum Start Line Up gehören !

  3. #3
    komich ich habe die quelle ja sogar drunter geschrieben!

  4. #4
    Eine ganz große Liste, muss ich schon sagen. Es sind sogar sehr gute Titel mit dabei. Eine Revolution kommt bei mir auch noch ins Haus.

  5. #5
    Zitat Zitat von Fary boy
    komich ich habe die quelle ja sogar drunter geschrieben!
    Nein nicht falsch verstehen, ich meine nicht woher du die Infos hast, sondern woher die überhaupt stammen, kommen die von der Jump Festa die heute stattfindet oder aus einem jap. Magazin. Das mein ich und nicht deine Internetquelle (wo ich übrigens die News nicht gefunden habe )

  6. #6
    da sind schon einige titel bei, die mich richtig interessieren, wie zum beispiel:

    Donkey Kong
    Final Fantasy Chrystal Chronicles 2
    Golden Sun Revolution
    Mario 128
    Mario Kart
    Metroid Prime 3
    Soul Calibur
    Super Smash Bros
    The Darkness
    Wario Ware Revolution(wird mit dem revo-controller bestimmt der multiplayerhit schlechthin^^)
    Zelda

    und wenn das mit resident evil 5 wirklich stimmt und die die steuerung gut an den controller anpassen, wird das für mich jetzt schon DER hit 2006/2007.

    EDIT:achja, hier noch was zur konsole:

    Zitat Zitat
    • Nintendo patents displacement mapping

    "Nintendo has filed two patents concerning displacement mapping, which is a technique that is used to render detailed surfaces while successfully simultaneously keeping polygon count low."
    EDIT2:noch mehr infos:

    Zitat Zitat
    At The Core: Feature Premiere
    With Industry Guest Rob Kay: Lead Designer- Guitar Hero
    by Mark Bozon

    December 16, 2005 - Welcome gamers and thanks for taking the time to be part of the first edition of At The Core. Before getting into the sweet-sweet gaming love that has been provided for us, I wanted to take a chance to introduce this feature and what I hope to achieve through the lifespan of it. At The Core has been designed to put the readers in the driver's seat of IGN. Rather than simply having us tell you what to read, you tell us what to write. It is that simple. The topics discussed on At The Core are provided by you, the fans, and rather than simply getting our opinions you will have the chance to hear from top industry players as well. At The Core will cover any questions, comments, ideas, hopes or concerns that you may have as the life-pulse of this great industry and no question is off limits. So with that I bring to you At The Core: Round 1.

    Revolution has managed to be a true disruptor since the announcements made back in E3 2004. Whether a fan or foe, everyone seems to be keeping a watchful eye on the Big N and everything they do. Here at IGN we have received praise as well as persecution for posting spec information, comparing the power of the Revolution to our current console systems. But enough with specs, we'll say more when we know more. Let's talk about what really matters. The true reason why everyone has been glued to their computers looking for that last little bit of info on Rev: The control. At The Core: Round 1 is focused on the fundamentals of control, and the impact it will have on an unsuspecting market. Why not start things off with a sweet little quote from Reggie himself, VP of Sales and Marketing for Nintendo of America. Please note that Reggie is harder to get to than the President (seriously, I saw Bush at Starbucks last week… I swear that guy's got it easy…) so the quotes below have been taken from Nintendo Summit 2005. Lay it down Reggie…


    "We are all about driving the user interface and driving new players into this category as well as satisfying existing core gamers. Truly being the innovator, the disruptor, and the leader in bringing new ways of thinking in this business."

    "I see Sony and Microsoft pursuing the same strategies. Center of the home, multipurpose, very expensive… Ya know I got a kick out of the latest comments on the PS3 and its frame rate. It is like 3X the rate that your eye can see a difference! I mean talk about overshooting consumer needs and creating an opportunity for a disruptor to come in and say "look at this different solution. Do I see Sony and Microsoft as a competitor? Sure I do. But they are on a different path. I'm not saying one path is right and one is wrong. I am just saying that one has the potential to lead to a very very different marketplace. I see that it is working based on Nintendogs and Mario Kart. It isn't either/or. It is doing both."


    I kick things off with these quotes for a very specific reason. We have all said it, but it is important to truly understand it: The Revolution simply shouldn't be compared to Xbox 360 and PS3. Are they in the same market? Yes. Will sales affect each other? Of course they will. Nintendo, however, is going after a chunk of the market that isn't there yet in addition to the current market. How are they forming the strategy to do this? Well one way is with a strong price point from day one of the system's launch. More importantly, they are attempting to take the market with unique design and new interface. To talk about this issue, I have looked to you all, and I have gotten some interesting responses. Let's take a look at today's "Reader Comments." It comes from a fellow IGN reader that goes by the name GmMontex03, and he brings up some interesting points. Here is his E-Mail:


    Hey Mark,

    I saw that you were starting a new section on IGN's Revolution page where you are going to talk to the heart of the industry, the gamers, and take our questions. I want to know, I tried out Guitar Hero at this party I went to and it was really cool! I was wondering how the new systems are going to incorporate features of various games. Like the Revolution controller. If a game like Guitar Hero were to come out on the Revolution, how would they develop the guitar? Would it be wireless and better than the current PS2 version, or would they change the way you hold the nun-chucks? Most importantly, how are the changes Revolution encourages going to effect third party developers?

    You get my point right? There are so many changes in gameplay happening now that it's unbelievable. So I guess the real question is... "How will the developers incorporate new gaming technologies into there games?" Later

    -GmMontex03-


    First off I have to say GmMontex03 (can I call ya "Montex"?) brings up some interesting points. The night I brought the 360 back to my house we threw this huge party, and while we did play a bit on the system (about an hour and a half on Call of Duty and Condemned) we ended up playing Guitar Hero until 4:30 in the morning! Talk about the power of inviting gameplay. This is the exact reason that I believe Revolution will succeed; not because of the technical specs, but because of the amazing interactive control it utilizes.

    A True Dance Dance Revloution?


    But hey, I'm just one guy. My job is to write the news, not make it, right? I'm a face in the crowd, and while I may have a bigger voice than the majority of Nintendo fans why listen to me? Good question. No matter who brings their opinion to the table, be it IGN Editor or boards member, VP of Marketing for Nintendo or long-time fanboy it will still be one person's opinion. For that reason At The Core will feature not just my opinion, but that of a relevant industry source as well. Our industry guest for this segment of At The Core is none other than Rob Kay, Lead Designer for Guitar Hero over at Harmonix Music. I can talk all day… believe me, I can. Rather than bore you all, however, let's talk to a man who has literally flipped the industry upside down using unique control as his method to madness. Guitar hero has taken the music genre a whole new direction, and what better example is there of unique design than the Guitar Hero controller. Take it away Rob…

    This is Rob Kay. I work at Harmonix, and was the Lead Designer on Guitar Hero. I'm happy to hear you enjoyed our game, and that it got you thinking about game controllers. Here at Harmonix we've made games that use microphones, cameras, dance mats and now a plastic guitar as a controller. Working on EyeToyntiGrav and Guitar Hero, which both ditched the joypad for a bundled controller, I've given much thought to it too.

    All game controllers are either game specific or generic. A controller designed for one game is intimately bound with that game. Be it steering wheel, light gun, fishing rod, bongo, maracas, dance pad, microphone, or guitar they're designed to mimic one activity really well. Want to sing? Sing! Want to dance? Dance! Want to shoot? Shoot! Instantly recognizable, inviting and accessible, they aim to fill out the game experience by making it feel great to interact with.

    Generic controllers on the other hand have to compromise, their purpose being the control interface of any game type. The joypad model that rules this domain is proven and solid, and yet the increases in complexity have become a little ridiculous. As each new feature is added to the joypad, the old ones stick around to appease those that would complain if they disappeared. It started so simple, a joystick that let you move around and one or two buttons. Mark, my step dad, loved playing games years ago, but not so much now. I just counted the buttons on my PS2 Dual Shock pad, and it has seventeen buttons including the forgettable L3 and R3 on the sticks. SEVENTEEN buttons! Add in two analogue joysticks, and it's no wonder Mark looks bewildered when he picks up a joypad these days.

    Nintendo understands these controller issues better than anyone else in our industry. They invented the modern joypad, so it's only right that they say it's time for a change, and have the confidence to go for it with Revolution. The move away from the standard joypad configuration, and towards a true 3D controller, is both staggering and welcome.



    What the future may hold...


    Developers who are lucky enough to work on Revolution will have to confront new challenges unique to physical gaming. Here's an example…

    The EyeToy is wonderful but has one inherent challenge as a control device, a total lack of physical feedback. You move around, but nothing pushes back at you. You wave your arm in the air, but there's no physical reaction to let you know something just happened. We're so used to getting this type of physical interaction with a controller that we take it for granted, but it's really quite a big deal once it's absent.

    At Harmonix we chose hover-boarding for EyeToyntiGrav in part because of this issue. A lack of physical feedback isn't such a big deal when you're gliding through the air on a floating board. This struck me as a very clever decision when I joined the project early in 2004, and helped us create a fun physical game without any physical feedback.

    A lack of physical feedback is something developers working with Revolution will encounter too. It will be much less severe thanks to a material controller to hold, buttons to press and a vibration feature to utilize, but it will still be there. For instance tennis games on Revolution could be awesome. Holding the racquet in one hand, swinging to attack the ball, and a vibration on contact could make it feel like I just struck the ball convincingly. On the other hand, I'm not confidant heavy impacts like smashing a mallet into a solid wall would work so well. Hopefully developers will experiment and find enjoyable new physical interactions to base their games around.

    Ultimately the Revolution presents an incredibly exciting new space for the games industry to explore, and as such it's a breath of fresh air. I agree with Nintendo that we need to make games more inviting to non-gamers, and keep the current gamers engaged by offering new experiences they haven't encountered before.

    Far too many gamers get bored and drift away to other media because there's not enough innovation. Too many would-be-gamers are scared away by unwieldy joypads overloaded with buttons. Games shouldn't feel like a chore, but instead bring a smile to your face in the first few seconds of play.

    Thanks for taking the time to get in touch and thanks to IGN for letting me respond.

    Viva le Revolution!

    Rob
    Quelle:ign.com

    Geändert von Taro Misaki (17.12.2005 um 12:43 Uhr)

  7. #7
    Die Liste mit den runterladbaren Spielen ist alt und falsch ^^"
    Die famitsu (oder eine andere jap Zeitschrift) hat einmal geschrieben, dass 221 Spiele downloadbar sein werden, worauf ein User aus derem Forum eine Liste zusammengestellt hat mit Titeln die Downloadbar sein _könnten_.
    So ist zB das N64 Spiel "Emperor of the Jungle" nie erschienen.

  8. #8
    Coole Liste. Mario, Donkey Kong, Metroid und Super Smash Bros. interessieren mich am Meisten. Man darf gespannt sein.

  9. #9
    Klingt ja schonmal recht ordentlich; immerhin besserm als die Anzahl der Launchtitel vom N64

    Ein neues Smash Bros.? Dürfte mit diesem Controller lustig werden. Das gibt blaue Flecken, das kann ich euch schon sagen

  10. #10
    das einzig downloadbare spiel das mich wirklich interessiert wäre das f zero x xnapsion kit vom 64 dd.
    das wäre ja wieder mal eins dieser videospiel wunder die nie eintreffen (hallo @ nights 2)wenn das spiel hier tatsächlich downgeloaded werden könnte.

    ich kaufe ja sowieso alles aber die harten fakten würden mich auch mal interessieren (das du obene sind eher wünsche und das nintendo ein neues metroid raus bringt wo doch ständig behauptet wird der neue controller eigne sich für fp spiele perfekt ist doch klar das eins kommt).

    man könnte viel machen.
    zb. könnte man doch endlich mal den neuen gameboy vorstellen.es wäre der hit wenn man mit diesem dann snes und n64 games über revolution downloaden könnte und dann über wlan gegen zb. revolutionspieler antreten könnte.

    @ screenshots

    ja verdammt ich will endlich sehen das alle gerüchte über die niedrige leistungsfähigkeit erfunden sind

  11. #11
    @noRkia: mmh Starcraft 64 ist auch ziemlich selten!!!

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