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Step Sound Effect:
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Okay, this time I'll start with another easy script. In rm2k3 it is in the database, but not in the rm2k. I saw a script on your net, that is playing this sound, but it works wrong. Here's the good script:
You need 4 variable. 2 contains the hero's current x-y coord, and 2 contains the hero's last coordination. If the last x not equal with current x, call the common event, which play the sound effect. Also, if the last y not equal with current y, use it. And put a wait 0.1 after all the script.
In the common event I said use a new variable. Use Get Terrain ID with the hero's current position, and with the new variable. The new variable contains the Terrain ID. The sound depends on this variable. For example, if you are in a desert, the variable equal 3.
The event avoid fixing in 8-Dir:
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Sometimes you can avoid events with the 8-Dir script. Fortunately the fix for this bug is easy. On the same method as Step Sound, save the Event ID into a variable. If it's not 0, call the event's first page.
Note that you need to do something with the variables. If the character can walk through this, it must have 2 event page at least. The first page contains the On Hero Touch commands, and the 2nd page contains the Push Key commands.
(I hope you'll use this script, because this is my favourite, and also the run)
Animation, when Entering Skiff:
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The hero walk to the skiff, and disappear. This looks ugly, so why don't we modify it a bit?
You need a Parallel Process that'll check, if the Skiff is front of the hero. If it's true, it must wait for the Decision Key. Here comes the Animation.
For example: the hero want to jump into a boat(skiff). You need a Move Event:
- Start Jump, Move Forward, End Jump.
After that Lock the screen with Pan command. Change the graphic of the hero and the skiff, and use the following Move Event:
- Turn 180, Move Forward, Torn 180
After all, use Enter Vehicle command, and Unlock screen with Pan command. 
(
Deathball: The Aldaran running script is a bit different then this one. Aldaran running script depends on cursor keys, but I think run must have a different key too)