Zitat
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= IV. Easy Way Out =
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First off, I would like to credit tetra244 on the MGS3 GameFAQs.com boards for
informing us of this method unlocking the IFP.
The requirements for obtaining the IFP using this method are:
- Capture a live Tsuchinoko before reaching the torture scene.
- Recapture a live Tsuchinoko before finishing the game.
- Keep your captured Tsuchinoko alive in your inventory until Operation
Snake Eater is complete.
To catch your first Tsuchinoko, you absolutely must use a mousetrap! The
Tsuchinoko cannot be detected via the Sonar, Motion Detector, or Thermal
Goggles items until you have caught one.
Once you have caught a Tsuchinoko, do not attempt to eat or dispose of it. You
are allowed only one Tsuchinoko per game! Doing so at any point before your
food items are taken away after the torture scene will prevent a Tsuchinoko
appearing in the Tikhogornyj area.
As stated above, your food items are confiscated by the time you are put into
a jail cell on the Groznyj Grad base. To recapture a Tsuchinoko, you must
tranquilize it in the Tikhogornyj area after you receive your equipment from
Eva. The Tsuchinoko spawns about one in-game meter southeast of the tree
nearest to the path that leads to the Tikhogornyj: Behind Waterfall area.
From here, finish the game as you normally would with a live Tsuchinoko. You
are given the Infinity Face Paint as a reward for your contribution to Major
Zero's Unidentified Mysterious Animal Watcher club and science in general.
You can use special items such as the EZ Gun and the Stealth item and still
unlock the IFP this way.
Once again, all credit goes to tetra244 for discovering this method.
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Trick to catching the Tsuchinoko
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Does it seem like your mousetraps never catch a Tsuchinoko? Want to know why?
The reason this happens is because each animal in a certain area has a
corresponding value. This value is used to determine the probability of which
animal you will catch using the mousetrap.
For instance, let us look at the Graniny Gorki South area. The live animals in
the area are: Green Tree Pythons, Reticulated Pythons, Poison Dart Frogs,
Magpies, and a Japanese Flying Squirrel. It is safe to assume that each of
these animals are assigned a point value. For example:
Green Tree Python - 2 points
Reticulated Python - 3 points
Tsuchinoko - t points
The points, in turn are summed up to create value "x" which is used to
determine the chances of which animal you catch through using a mousetrap.
So the probability of catching a Green Tree Python would be 2/x.
Since there is a maximum of one live, uncaptured Tsuchinoko is any designated
area, every other live animal will slim down your chances of quickly catching
a Tsuchinoko.
The trick to catching a Tsuchinoko the first time you lay down a mousetrap is
to change the current probabilty to equal t/x. In other words, you must kill
every other live animal in the area so that only the Tsuchinoko will be
accounted for when the game derives the probability for catching one after you
set the mousetrap. The first time I went to catch a Tsuchinoko, I stumbled
across this trick, but didn't realize that it helped out until I tried
catching the Tsuchinoko in a second game.
The most hassle-free location I have found thus far for catching a Tsuchinoko
is Bolshaya Past South. This is the area that contains the series of
electrified fences. The only animals present in this area are the guard dogs,
which are insignificant as far as the mousetrap is concerned. You simply need
to set a mousetrap here and wait for a short amount of time until your
Tsuchinoko appears.
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Waiting Times for the Tsuchinoko
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The time you wait for a mousetrap to catch any animal is random as far as I've
seen. In the case of the Tsuchinoko, let us take a look at the Bolshaya Past
South area. In my several attempts to catch a Tsuchinoko in this area to verify
the validity of labelling it as a Tsuchinoko Capture Location, it never took
more than five minutes until I caught a Tsuchinoko. I tested several different
spots on this map to ensure that there was no one exclusive spot to place a
mousetrap. However, many people have complained to me via e-mail as well as on
the GameFAQs.com boards that they were unable to catch one in this area, or had
to wait for an extended period of time. This leads me to believe that the time
you wait is either: 1)dependent on external variables, or 2)random.
The solution for this problem you say? Do NOT set mousetraps in the area then
physically leave the game (i.e. sleep, eat, etc.), expecting a Tsuchinoko to be
caught by the time you return. Do NOT set mousetraps and leave them in the game
to do other things, expecting a Tsuchinoko to be caught by the time you return.
You SHOULD set your mousetraps, then move so they are off-screen or leave the
area, and wait for five to ten minutes or until something is caught if it is
sooner than five to ten minutes. If you haven't caught a Tsuchinoko, then pick
the mousetraps up, and place them in different spots. If you are feeling overly
frustrated with the map that you are trying to catch the Tsuchinoko on, move
onto a different map. There are at least 10 different maps you can catch a
Tsuchinoko on, which are listed below, so do not feel as if you have to restrict
yourself to that one map.
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Tsuchinoko Capture Locations
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[Operation Snake Eater]
1. Dremuchij Swampland
2. Dremuchij North
3. Chyornyj Prud
4. Bolshaya Past South
5. Graniny Gorki South
6. Svyatogornyj South
7. Svyatogornyj East
8. Sokrovenno North
9. Sokrovenno South
10. Sokrovenno West
Note: The mousetrap does not have to be set in a specific spot within the
named area. You can set the mousetrap in any spot within the area so
long as it is not in the proximity of the exit. If the full game screen
narrows down to a wide screen format to signify that you are close to
an exit, do not place a mousetrap in that spot.
Note: If the location is marked "Unconfirmed," it means that I have not yet
personally verified this yet. Once the area has been checked, I will
update this guide. Please do not e-mail me about this as I am already
in the verification process.
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Mousetrap Locations
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[Operation Virtuous Mission]
1. Rassvet: NE (relative to the map) section of the crawl-space underneath the
building.
2. Rassvet: Shake down Ocelot after the cutscene.
Note: You can have these mousetraps carry over to Operation Snake Eater.
Simply set them anywhere areound Rassvet. During Operation Snake Eater,
the mousetraps will still be laying in the same spot you set them during
Operation Virtuous Mission.
[Operation Snake Eater]
1. Bolshaya Past Base: Inside the provisions storehouse.
2. Bolshaya Past Base: Inside the east room of the building south of the
provisions storehouse. Under the southernmost bed.
3. Ponizovje Warehouse: Inside the provisions storeroom.
...