So wies aussieht erscheint der Patch nun endlich nächste Woche.
Den Changelog sient so aus:

Ppl sorry for my bad translation but its important so i will try (:
This is unchecked information that soon can be confirmed by representer of russian DoW publisher. (that is not for sure)
So most important - friend list will be added, mod support, teams and their raitings, it will be possible to play with team in automatch.
Fixed some bugs. Now there are only cc or melee mods.
Observers added.

Balance changes.
---Orks

-BigMek
Decreased attack power of second weapon (CB i think)
-Wartrakk and wartrukk
Decreased attack power of first weapons.
Increased cost and research time of rokkits and heavybolter.
Increased cost.
-Da mek shop.
Increased cost.
-NobLeaders
Increased power.

---Eldars
-Dark reapers
Reduced attack range
-Warp Spyders
Increased cost fo warp spider aspect
Increased building time.
-Ranger Squad
Increased attack power from 40 to 60 per shot.
Increased attack range from 32 to 35.
-Fire Prism
Prism now can be build only if another vehicle aspect researched.
Reduced minigun attack power against infantry ant buildings.
Reduced Prism cannon attack power and explosion radius.

---Chaos
-Cultists
only 4 cultists in squad now
Reduced attack power of and grenade launcher.
Increased attack power of default weapons but reduced minimum damage.
-Heretic
Have no cap cost anymore but u cant build more than 5.
-PSM nerfed...
-Defiler
Cap cost reduced from 3 to 2.
Health points Increased to 2700.
-Raptors
Decreased attack power against buildings.
-Redused second upgrade of HQ cost from 500 to 400. Increased upgrade speed.

---SM
-Scouts
Reduced accuracy.
Reduced attack power and morale damage.
-ASM
Reduced attack power against buildings
-FC
Reduced stun time from 4 to 2 seconds
-Redused second upgrade of HQ cost from 500 to 400. Increased upgrade speed.

jo scheiss scouts und eldar abgeschwächt- die waren zu stark. Da wird man hoffentlich auch die Abschwächung der Granatenkulten verkraften können.