Zitat Zitat von ID ~ Ozar Midrashim
Soweit ich weiss ist die neue Demo für eine X850 . Eine 9600XT ist da weit von entfernt ^^ wird nicht wirklich laufen.
Pixel Shader 3.0 kann bisher noch keine ATI so far.
ja geh ich jetzt auch mal von aus.

Hab neuste Treiber drauf aber da hat sich nachwievor nichts verändert.

Bekomm immer noch diese Error.txt:

Zitat Zitat
//=====================================================
// ATI Sushi Error Log Created 12/26/2004 1:16 pm
//=====================================================
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oRubyHelmetSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1598): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyHairSk.ssh] (line 558): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyArmComputerSk.ssh] (line 340): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (86). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 425): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (68). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 457): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 400): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1707): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 432): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1712): error X5608: Compiled shader code uses too many arithmetic instruction slots (79). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 349): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (72). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 382): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 416): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (84). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 341): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (77). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 374): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 408): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1717): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oBikeSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1605): error X5608: Compiled shader code uses too many arithmetic instruction slots (87). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 272): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1597): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 450): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 429): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 461): Error creating Pixel Shader
[AwFn.cpp] (line 2696): D3DAw Error: AwTexImage2D - Unable to create texture object
[SuTexture.cpp] (line 2475): ERROR: Unable to load texture: color 'C:/3darg/Demos/R400/Ruby2/Art/Sourceimages/Set/sectionsLayout2048.bmp' alpha ''
[SuTexture.cpp] (line 2477): width: 2048 height: 2048 bitdepth: 24 compressed: 1 mipmapped: 1
[SuTexture.cpp] (line 2481): bytesPerImage: 2796216 totalBytes: 2796216
[SOLInternals.cpp] (line 477): ERROR: Unable to load texture!
[SOLObjectManager.cpp] (line 546): ERROR: Unable to load static textures!
[Main.cpp] (line 901): Normal Application Exit
ich denke mal, dass dieses hier: "Error creating Pixel Shader" das sagt,was ihr auch meint.

Schade!

Danke trotzdem für die Hilfe !