Zitat
//=====================================================
// ATI Sushi Error Log Created 12/24/2004 10:55 pm
//=====================================================
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oRubyHelmetSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1598): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyHairSk.ssh] (line 558): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyArmComputerSk.ssh] (line 340): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (86). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 425): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (68). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSk.ssh] (line 457): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 400): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1707): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oRubyNoTLSkinSkWm.ssh] (line 432): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1712): error X5608: Compiled shader code uses too many arithmetic instruction slots (79). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 349): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (72). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 382): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1720): error X5608: Compiled shader code uses too many arithmetic instruction slots (65). Max. allowed by the target (ps_2_0) is 64.
[oRubyLeatherSk.ssh] (line 416): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1705): error X5608: Compiled shader code uses too many arithmetic instruction slots (84). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 341): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (77). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 374): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1714): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oRubyColorLeatherSk.ssh] (line 408): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1717): error X5608: Compiled shader code uses too many arithmetic instruction slots (69). Max. allowed by the target (ps_2_0) is 64.
[oBikeSk.ssh] (line 329): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1605): error X5608: Compiled shader code uses too many arithmetic instruction slots (87). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 272): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1597): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64.
[oTunnelSk.ssh] (line 450): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1704): error X5608: Compiled shader code uses too many arithmetic instruction slots (85). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 429): Error creating Pixel Shader
[SSGenericAPI_D3D.cpp] (line 1256): Can't compile HLSL pixel shader. The D3D error message is:
(1706): error X5608: Compiled shader code uses too many arithmetic instruction slots (67). Max. allowed by the target (ps_2_0) is 64.
[oKignpinNoTLSkinSk.ssh] (line 461): Error creating Pixel Shader
[AwFn.cpp] (line 2696): D3DAw Error: AwTexImage2D - Unable to create texture object
[SuTexture.cpp] (line 2475): ERROR: Unable to load texture: color 'C:/3darg/Demos/R400/Ruby2/Art/Sourceimages/Set/lgtMap_B1024.BMP' alpha 'C:/3darg/Demos/R400/Ruby2/Art/Sourceimages/Set/lgtMap_B1024Alpha.BMP'
[SuTexture.cpp] (line 2477): width: 1024 height: 1024 bitdepth: 32 compressed: 0 mipmapped: 1
[SuTexture.cpp] (line 2481): bytesPerImage: 5592404 totalBytes: 5592404
[SOLInternals.cpp] (line 477): ERROR: Unable to load texture!
[SOLObjectManager.cpp] (line 546): ERROR: Unable to load static textures!
[Main.cpp] (line 901): Normal Application Exit
...