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Thema: chipsets and so on?

Hybrid-Darstellung

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  1. #1
    You need this tile and then you have to put it all over the map. If you do this correct, your picture should be to see. (Of course the mapsize has to be the size of your picture / 16. For example your picture is 320*240 px, then your map size has to be 20*15, in order to get it working!)

    edit: your picturesize should be a factor of 16, otherwise it won´t be shown in the RPG-Maker (but of course in the game. press F9 and convince yourself).

    edit2: Du kommer från Sverige? Du bor i Sverige?

    Geändert von HyperRPG (08.12.2004 um 21:56 Uhr)

  2. #2
    Zitat Zitat von HyperRPG
    You need this tile and then you have to put it all over the map. If you do this correct, your picture should be to see. (Of course the mapsize has to be the size of your picture / 16. For example your picture is 320*240 px, then your map size has to be 20*15, in order to get it working!)

    edit: your picturesize should be a factor of 16, otherwise it won´t be shown in the RPG-Maker (but of course in the game. press F9 and convince yourself).

    edit2: Du kommer från Sverige? Du bor i Sverige?

    hurray. thank you. but holy **** the picture was big O_O how big should the picture/map be if it should fit the screen window? damn that was big O_O

    Geändert von Rizzler (08.12.2004 um 22:37 Uhr)

  3. #3
    Zitat Zitat von Rizzler
    hurray. thank you. but holy **** the picture was big O_O how big should the picture/map be if it should fit the screen window? damn that was big O_O
    In order to fit the screen, the picture must have a size of 320*240.

  4. #4
    Zitat Zitat von HyperRPG
    In order to fit the screen, the picture must have a size of 320*240.

    exactly what my picture is. but i mean when i started the game it was like standing on a pixel of a 1000*1000 picture O_o

  5. #5
    Zitat Zitat von Rizzler
    exactly what my picture is. but i mean when i started the game it was like standing on a pixel of a 1000*1000 picture O_o
    I guess you are referring to the picture you posted above, which has almost exactly the double resolution compared to the original one. If you shot it in Full Screen Mode, the reason is that the picture was enlarged to fit the whole screen. Of course, this can lead to somehow crappy graphics.
    However, if the picture actually was your original Panorama screen (i.e. you posted the image you selected as panorama), it would still be to big.

    I hope that you understood what I wished to say and that it may help you to get rid of your problems.

  6. #6
    Zitat Zitat von Don Cuan
    I guess you are referring to the picture you posted above, which has almost exactly the double resolution compared to the original one. If you shot it in Full Screen Mode, the reason is that the picture was enlarged to fit the whole screen. Of course, this can lead to somehow crappy graphics.
    However, if the picture actually was your original Panorama screen (i.e. you posted the image you selected as panorama), it would still be to big.

    I hope that you understood what I wished to say and that it may help you to get rid of your problems.

    yes i shot it in full screen :/ what resulution should Zsnes be in and what Mode to get a perfectly working picture?

  7. #7
    Zitat Zitat von Rizzler
    yes i shot it in full screen :/ what resulution should Zsnes be in and what Mode to get a perfectly working picture?
    In ZSNES it's best you use the in-built screenshot option.
    When the game is running just Press F1 on your keyboard and a small window will pop up with a few selections.
    One of those selection is "Save Snapshot" or something like that. Highlight it and press Enter.
    The picture will be saved in the directory where the game-file is and the name is a mixture of the game's name and the date and time when you took the picture.
    The only thing is, that the resoultion might be under 320*240, because SNES-games are shown in a resolution of 256*224 though.
    The best way to fit it in 320*240 is to stretch it in Microsoft Paint, Jasc Paint Shop Pro or Adobe Photoshop (or any other graphics program )
    And don't forget to save it in 256 Colors!

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