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Thema: chipsets and so on?

  1. #1

    chipsets and so on?

    snes games like FF6 on snes & psx or anyother FF game or chronor trigger. is there any program or so to rip out the backrounds and other stuff out from these?

  2. #2
    if you want to rip things from FF6 or Chrono Trigger (or ohter SNES Games), you shoud use ZSNES (SNES Emulator)... With the Keys 1 to 5 you can show and hide the layers


    PS: Bevor sich wer aufregt dass das hier im Community Forum is: Er weiß nicht in welches Forum das gehört, weil er kein deutsch kann.

  3. #3
    Zitat Zitat von Göfla
    if you want to rip things from FF6 or Chrono Trigger (or ohter SNES Games), you shoud use ZSNES (SNES Emulator)... With the Keys 1 to 5 you can show and hide the layers


    PS: Bevor sich wer aufregt dass das hier im Community Forum is: Er weiß nicht in welches Forum das gehört, weil er kein deutsch kann.

    thanks now i got the riped sprite nad here comes the stupid cusetion """" if i create a new map, and want the riped backround as the backround on that map, how do i do that? i have imported the backround already.

    i konw this "should" be easy. but i just cant find it yes i know im stupid

  4. #4
    You can change this at "map properties". there is a field, called "Parallax". You have to tick the checkbox and then you can choose your background. (important: you have it to import as parallax background!)

  5. #5
    (important: you have it to import as parallax background!)[/QUOTE]
    how do i import it ass parallax?



    exactly as i did "then i maybe wasent so stupid" :P anyway. i did that and chosse my inportet backround but it wont show up at all on the map :/

  6. #6
    Activate the Import Panel by clicking its icon (that's the little square with the two arrows on the command bar left of the note) or going to Tool > RAW Material Editor and import it as "Panorama". Then you can choose it as a parallax background in the map properties.
    Background is the background for battle screens. You can't use it on normal maps then.

    Btw, you should post technical questions in the "Technik Forum" (that's German for a forum where technical (Technik) questions belong). It's right below the Community Forum in the overview.
    Look here: http://forum.rpg-ring.com/forum/forumdisplay.php?f=20

  7. #7
    Zitat Zitat von Ranmaru-kun
    Activate the Import Panel by clicking its icon (that's the little square with the two arrows on the command bar left of the note) or going to Tool > RAW Material Editor and import it as "Panorama". Then you can choose it as a parallax background in the map properties.
    Background is the background for battle screens. You can't use it on normal maps then.

    Btw, you should post technical questions in the "Technik Forum" (that's German for a forum where technical (Technik) questions belong). It's right below the Community Forum in the overview.
    Look here: http://forum.rpg-ring.com/forum/forumdisplay.php?f=20

    ye it became the wrong forum by misstake, but i continued cause i didint wanna make double topic :P and by the way when i said backround i meant panorama i have upploaded it there. check below. but it still wont show on my map :/



  8. #8
    it wont be shown on the map if the panorama hasn´t got the same size like the map (in pixels). But you'll see it if you start the game!

  9. #9
    Have you chosen an transparent chip in the lower layer? In the upper layer, all the things you can't see in the game have a special color. On that parts of the map where you want to see the panorama, you'll have to set a chip of that color in the lower layer, too.

    I hope you'll understand everything, even when my English isn't very good.

  10. #10
    Zitat Zitat von masterquest
    Have you chosen an transparent chip in the lower layer? In the upper layer, all the things you can't see in the game have a special color. On that parts of the map where you want to see the panorama, you'll have to set a chip of that color in the lower layer, too.

    I hope you'll understand everything, even when my English isn't very good.

    below is my picture. it wont be shows. i changed the size of the map to the same size of the picture. it wont show. i tryed a orginal picture "dawn" that follows with the program. it wont show. i changed map to the same size as that also. it wont show at all as panorama :/


  11. #11
    You need this tile and then you have to put it all over the map. If you do this correct, your picture should be to see. (Of course the mapsize has to be the size of your picture / 16. For example your picture is 320*240 px, then your map size has to be 20*15, in order to get it working!)

    edit: your picturesize should be a factor of 16, otherwise it won´t be shown in the RPG-Maker (but of course in the game. press F9 and convince yourself).

    edit2: Du kommer från Sverige? Du bor i Sverige?

    Geändert von HyperRPG (08.12.2004 um 20:56 Uhr)

  12. #12
    Zitat Zitat von HyperRPG
    You need this tile and then you have to put it all over the map. If you do this correct, your picture should be to see. (Of course the mapsize has to be the size of your picture / 16. For example your picture is 320*240 px, then your map size has to be 20*15, in order to get it working!)

    edit: your picturesize should be a factor of 16, otherwise it won´t be shown in the RPG-Maker (but of course in the game. press F9 and convince yourself).

    edit2: Du kommer från Sverige? Du bor i Sverige?

    hurray. thank you. but holy **** the picture was big O_O how big should the picture/map be if it should fit the screen window? damn that was big O_O

    Geändert von Rizzler (08.12.2004 um 21:37 Uhr)

  13. #13
    Zitat Zitat von Rizzler
    hurray. thank you. but holy **** the picture was big O_O how big should the picture/map be if it should fit the screen window? damn that was big O_O
    In order to fit the screen, the picture must have a size of 320*240.

  14. #14
    Zitat Zitat von HyperRPG
    In order to fit the screen, the picture must have a size of 320*240.

    exactly what my picture is. but i mean when i started the game it was like standing on a pixel of a 1000*1000 picture O_o

  15. #15
    According to our Board-Rules i will transfer this topic to all the other technical questions, a link will be remain, so you will find your topic surely again

    And yes, my english bad

  16. #16
    Zitat Zitat von Rizzler
    exactly what my picture is. but i mean when i started the game it was like standing on a pixel of a 1000*1000 picture O_o
    I guess you are referring to the picture you posted above, which has almost exactly the double resolution compared to the original one. If you shot it in Full Screen Mode, the reason is that the picture was enlarged to fit the whole screen. Of course, this can lead to somehow crappy graphics.
    However, if the picture actually was your original Panorama screen (i.e. you posted the image you selected as panorama), it would still be to big.

    I hope that you understood what I wished to say and that it may help you to get rid of your problems.

  17. #17
    Zitat Zitat von Don Cuan
    I guess you are referring to the picture you posted above, which has almost exactly the double resolution compared to the original one. If you shot it in Full Screen Mode, the reason is that the picture was enlarged to fit the whole screen. Of course, this can lead to somehow crappy graphics.
    However, if the picture actually was your original Panorama screen (i.e. you posted the image you selected as panorama), it would still be to big.

    I hope that you understood what I wished to say and that it may help you to get rid of your problems.

    yes i shot it in full screen :/ what resulution should Zsnes be in and what Mode to get a perfectly working picture?

  18. #18
    Zitat Zitat von Rizzler
    yes i shot it in full screen :/ what resulution should Zsnes be in and what Mode to get a perfectly working picture?
    In ZSNES it's best you use the in-built screenshot option.
    When the game is running just Press F1 on your keyboard and a small window will pop up with a few selections.
    One of those selection is "Save Snapshot" or something like that. Highlight it and press Enter.
    The picture will be saved in the directory where the game-file is and the name is a mixture of the game's name and the date and time when you took the picture.
    The only thing is, that the resoultion might be under 320*240, because SNES-games are shown in a resolution of 256*224 though.
    The best way to fit it in 320*240 is to stretch it in Microsoft Paint, Jasc Paint Shop Pro or Adobe Photoshop (or any other graphics program )
    And don't forget to save it in 256 Colors!

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