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Thema: Der E3 Tread

  1. #61
    Zitat Zitat
    Original geschrieben von Seph
    @DS: Bis jetzt halte ich vom DX genauso wenig, wie von der PSP. Mal sehen was sich da noch ergibt. (Touchscreen? Bei nem Handheld? o_O)
    Pressekonferenz gesehen und "Hands on" Berichte von den Online Magazinen gelesen?
    Wenn nicht, mach mal.
    EDIT:

    E3 2004: NINTENDO DS: HANDS-ON WITH EVERY E3 GAME!

    Massive pre-E3 preview as we get exclusive access to the system everyone is talking about - find out about the titles which are setting handheld gaming on fire inside

    0:53 May 12, 2004 has been, without doubt, the most significant day in the gaming calendar so far this year. Why? Because both Sony and Nintendo unveiled their new handheld consoles and with them, outlined dramatically different strategies which have already shifted the battle lines in the console war.

    While Nintendo paraded DS in front of a packed and highly charged audience at its pre-E3 press conference this morning, it only showed two games, and there were certainly no hands-on opportunities, which do not begin in earnest until tomorrow when the show officially opens.

    Which makes us all the more grateful for being invited along by Nintendo to an exclusive hands-on session at its booth in West Hall yesterday afternoon, where we experienced first hand Nintendo's latest incredible hardware and played every last game on the booth.

    If you haven't yet read our in-depth impressions of the hardware itself, we suggest you do that right away, (go here for the action) then sit back, relax and read your fill of our comprehensive impressions of the complete line-up, in advance of tomorrow's show.

    Wario Ware Inc. DS

    Oh boy, did this come as a pleasant surprise. One of our all-time favourite games and this writer's top and most played game of 2003 is recreated on DS and inexplicably it's even more fun.

    Wario on DS retains the frenetic randomness of the original GBA game whilst offering a whole new series of mini-games created specifically for use with the stylus. On the version we played, you have 40 seconds to clear as many games as you can, ranging from the fiendishly taxing to the downright absurd. Rotate a 3D Wario head with the stylus until you reveal his face; tap cards in numerical order; separate items with a skilfully drawn line; swipe to cut a rope and drop the cage. We're already in love with this demo, which is a dead cert to make a full release and is exactly the type of innovative software which will make the competition go green with envy.

    Super Mario 64 x 4

    Good old Nintendo; we spend 365 days a year muck-raking through this fine industry to uncover developer's deepest, darkest secrets, but time and again Nintendo is usually the only company which manages to keep its biggest titles completely under wraps until D-Day.

    And this pay dividends on Monday when we were stunned to discover a brand new 3D Mario game exclusively for DS. Super Mario 64 x 4 the demo is a superb remix of the opening castle grounds stage of the genre-defining N64 classic, turned into a frenzied multiplayer romp.

    Choosing from classic Mario character such as Mario, Wario and Yoshi, players leap into the memorable fray in a competitive pursuit for stars. The game supports up to four-player simultaneous action, via wireless connection which works with only one cartridge. 64 x 4 doesn't use the stylus for the main action, just the D-pad and button configuration, and while the control attempts to ape that of Mario 64, it's a little on the sluggish side at this stage, but nothing a good old tweak shouldn't fix.

    The top screen is an overhead map which shows the locations of other players and stars; if another player grabs a star, you can knock it out of their hands with a well-times punch. Stars can be hidden in high places so you'll need Mario's old feather cap from Mario 64 to fly around, and you'll also find the sparkling little bleeders hidden in trees and even on the end of Chain Chomp's tail.

    You can use the stylus to tap the map screen, which changes the display to that particular area; if you tap again you go back to the map screen. This means you don't have to actually journey to the location itself to check it out.

    To see what is effectively a hi-res version of Super Mario 64 running on a handheld is a truly breathtaking experience, and one which we dearly hope gets the care and attention it deserves to turn it into a fully fledged standalone tite.

    Metroid Prime Hunters

    Metroid Prime Hunters is, without question, the title which will define Nintendo's excellent DS unveiling at E3 2004 and quickly raises itself as an obvious candidate for 'killer app'.

    To see a game running on a system you previously had grave doubts about, which ends up looking pretty darned lose to Metroid Prime on GameCube is a real shock to the system. To then discover that the stylus controller effectively changes the face of the FPS gaming is a real moment to savour. Indeed, despite having played it the day before, this writer still got shivers down his spine when the game showed up on the big screen today, received by a deafening chorus of cheers from attendees.

    Once you get over the beautiful visuals, you get to appreciate the unique gamestyle in full. Buttons and d-pad work the same for left- and right-handed players, moving you backwards and forwards, left and right. With the stylus, you can then tap and drag to spin Samus 360 degrees, and tapping the stylus on the screen also shoots your weapon. Furthermore, you can hold it on the screen to charge, use the shoulder buttons to lock onto an enemy, tap the icons to switch weapons or go into morph ball mode.

    As in Mario, the top screen serves as a map showing where power ups and enemies are located, and displays status messages and info about who has just been killed and so on. A fully realised single-player game is planned as well and we simply cannot wait to get our hands on the game again. Developed by NST, if you are attending E3, check out the intro movie to the game for a good indication of the power of DS.

    Pac-Pix

    Despite the brilliance of Mario, Wario and Metroid, our favourite DS game may well be a third-party offering from Namco. And it's a Pac-Man game. Pac-Mix is just plain inspired, one of those off-the-wall, yet utterly compelling ideas which DS will hopefully facilitate in great numbers, with the unique functionality it offers.

    On the top screen you have information including a bottle of ink; on the bottom you have a phalanx of pesky ghosts and a pen operated by the stylus. Here's the clever bit: you have to draw Pac-Man, and if you get the shape roughly right, your creation is suddenly animated into life and dashes off after the ghosts. Being careful with your ink, you wait for more ghosts to appear and draw more Pac-Men to deal with them. If you have a lot of ink you can draw a huge one whose ravenous mouth is the size of the screen, or you can draw a dinkier model which requires greater manipulation.

    Speaking of which, you guide Pac-Man by drawing lines in his path. Depending on which direction you draw the line, Pac-Man will move in that direction; draw top-to-bottom, Pac-Man goes top-to-bottom. You can also draw really ugly Pac-Mans but the technology is good enough to animate it into gameplay; the only rule is you must start with the V mouth and end at the top. Also, if a ghost hits you before you finish, then you'll have to start over.

    It might be a bit cheeky to palm this off as a full game, but regardless, you simply have to experience the gameplay to understand just what DS is capable of. We'll try and get you a movie of it in action just as soon as we can.

    Mario's Face - DS tech demo

    A neat demo which shows off the unit's 3D capabilities and the manipulation offered by the stylus. Mario 64 fans will recall this from the title screen of Super Mario 64, then a demonstration of the power of N64. You just grab parts of Mario's face with the stylus and stretch and contort them. There are various icons which we couldn't exactly decipher the functions of, but often cause Mario's 3D head to be sucked up a pipe from the bottom, into a 2D traditional Mario scene with Wario on the top screen. We've no idea why, but it looked kind of cool.

    Pikachu - DS tech demo

    It wouldn't be a Nintendo handheld without a Pokemon title now, would it? So say hello to Pikachu. In Pokemon Park. Who wants you to "tease and tickle and tame" him. With the stylus. This assortment of twee mini-games is clearly aimed at the younger player: you get to play scratch card, strum along on a guitar to When The Saints Go Marching In, using the stylus; play the xylophone; pop balloons; and attempt to draw the whiny yellow git, only for it to turn round and say it's not impressed with your efforts. Stabbing Pikachi repeatedly in the eyes appeared to have no effect, so maybe the stylus isn't all that after all.

    Very twee, but serves a useful purpose in highlighting the myriad possibilities DS offers to developers.

    Balloon Trip

    Another Miyamoto title and yet another cracker. Baby Mario (of Yoshi's Island fame) is falling from the sky in the top screen, while horrible things lurk below amidst gold coins and other goodies.

    Armed with the stylus, players must draw lines of clouds to direct Baby Mario away from danger; you can also draw circles around certain baddies which then become encased in bubbles which Baby Mario can burst for extra points.

    At the bottom of each vertically scrolling stage, Yoshi catches Baby Mario and the player's score is totted up. Deceptively simple, Balloon Trip proved to be by far one of the most diverting experiences on DS.

    Sonic E3 demo

    A flashy technical demo from Yuji Naka's Sonic Team which shows of the processing power of DS, while masquerading as a bizarre Track & Field-style clone. Sonic sprints in glorious 3D along a linear path along the top screen; the faster you rub the stylus from side-to-side, the quicker ol' spiky pegs it and you can jump for rings by tapping the top of the bottom screen.

    Fast and furious though it is, Sonic seemed to be one of the more limited offerings, but would do well as a mini-game in a bigger adventure.

    Pac'n'Roll

    Another Namco effort as the company defies all logic by finding yet more ways to exploit its beleaguered mascot. Happily, this works very well; an isometric 3D version of the standard Pac-Man game, you use the stylus to guide Pac-Man around a maze, munching pills and ghosts along the way. This largely shows off the pinpoint accuracy with which the stylus can be employed, as Pac-Man really does do everything you tell it, by dragging along the bottom screen, effecting movement on the top one.

    Bomberman

    Hudson classic should be right at home on any handheld platform and looks in fine fettle on DS. Control is via standard pad and buttons, but if your character is haunted, you must quickly scribble with the stylus to reverse the situation, adding an extra layer of tension.

    Egg Monster Hero

    Drag allies towards enemies to attack on a 3D map, tapping the sector you wish to assault. We couldn't make head nor tail of this one, but it's by Square Enix so is probably worthy of further exploration.

    Submarine - DS tech demo

    Having subsequently discovered this is a Miyamoto project, we'd like to spend more time investigating the charms of this quirky title, which involves guiding craft to SOS points.

    Yu-Gi-Oh - Nightmare Troubador

    Big, crazy creatures fighting each other, with card-based gameplay effecting battles. Another confusing title, which needs a bit of time to get your head around, we suspect.

    Mobile Suit Gundam

    Smacks more of Bandai showing its support to Nintendo rather than a distinct game in its own right, Mobile Suit Gundam offers up flashy 3D space fighting, with aiming and firing taken care of with the stylus.

    Carving - DS tech demo

    Shows off the abilities of the hardware, as you chop your way through various produce by swiping the stylus across the screen. Nothing fancy, but a nice demo.

    Table Hockey

    Does what it says on the tin. Top-down view with you controlling the paddle and the puck with the stylus. Inoffensive and fun.

    Special Effects Demo

    More examples of the power of DS, with dazzling light and sound effects ripe for the tweaking via your friendly stylus.

    That's the complete list of titles on display on Nintendo's cosy DS booth, which is likely to become unbearably busy over the next few days as members of the press fight like rabid dogs to go hands-on with Nintendo's new little wonder. Our time on the stand was mercifully much more relaxed, allowing us invaluable time to fully experience the various facets of Nintendo DS.

    With a handful of absolutely superb demos and a range of quirky, clever technical displays, this amounts to a strong initial showing from Nintendo, with a sense that there's still so much more to come. Our main concern at this stage is that all the titles, beyond the novelty of the controls, seem a little limited.

    However, it clearly wasn't Nintendo's desire or need to rock up to the show with complete games; what we have here are examples of the types of software we can expect in the near future from this hugely promising console, and with that in mind the future is looking very bright indeed. Rest assured we'll bring you anything and everything on DS as we get it.

    Johnny Minkley

    http://www.computerandvideogames.com...news_story.php(que)id=104500

    Geändert von Billy the Kid (13.05.2004 um 04:03 Uhr)

  2. #62
    :creepy: @ post upon




    XD

  3. #63
    Everybody has heard of the "evil business" practices of Nintendo and how their cartridges always cost third party developers a great deal of money. Well, Nintendo hasn't said anything about trying to give third parties a better deal, but GAF has heard from a number of developers including the lovable guys at NeoPong that the DS carts will be "dirt cheap." GAF is happy to hear that, because the DS's software is going to be riding on experimental games, so developers need all the support they can get to be willing to try these experiments out. We're certainly looking forward to what will show up.

    Quelle

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    W00t!!

    Verschiedenfarbige Model für den DS



    Quelle

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    Das Retro nicht für Metroid: HUnters verantwortlich sind war bereits bekannt. Anscheinend arbeitet das In-House TTeam NTS daran, welches unter anderem Wave Race entwickelt hat.

    Quelle

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    Animal Crossing erscheint am 24. September in Europa.

    Quelle

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    Meinungen zum DS von verschiedenen Entwicklern:

    “When Nintendo came down and presented the DS platform to us, … I think everyone was in shock. It was amazing. … Our technical and central technology guys were kind of drooling at the abilities and wanting so much to program and dive into programming for the system. … Nintendo DS, I believe, is a revolution in change for hand-held gaming.”
    – Will Kassoy, vice president, global brand management, Activision

    “I believe that Square Enix has a promising chance in the platform, since Nintendo DS allows users to experience whole new game play with both its input system and its output system.”
    – Yoichi Wada, president and representative director, Square Enix

    “The Nintendo dual screen is something that we’re really excited about developing for. It’s very innovative, which is classic Nintendo.”
    – Nick Earl, vice president and general manager, Electronic Arts “The fact that touch panels can be associated with many terms about touching that we never had, such as touch, push, feel, rub, slide and pat is wonderful. … I have been working in this industry for 20 years. During that time I made many games. But I think this is the first time that we have a new input device.”
    – Yuji Naka, senior corporate officer, development division, Sega

    “Once again Nintendo is taking another leap in the gaming experience for the gamer by providing totally new game-play experiences, developing new gaming habits. Very characteristic of a Nintendo maneuver.”
    – Jay Cohen, vice president, publishing, Ubisoft

    Nintendo DS is “a new game machine that will build the future of the game industry. … Our frontier spirit has been awoken.”
    – Tsunekazu Ishihara, chairman and CEO, Pokémon

    “This has a huge potential. … It is very nice that we can create games using DS that were not even possible before.”
    – Yoichi Haraguchi, vice president and executive officer, Namco

    “Nintendo has a reputation for doing extraordinary things in the hand-held space. The DS is an extraordinary device, and we are going to do everything in our power to support it.”
    – Michael Pole, executive vice president, worldwide studios, Vivendi Universal Games

    “Nintendo DS is going to push the hand-held technology to really uncharted territories. By that I mean that it’s going to bring amazing new game mechanics, new game design.”
    – Yves Blehaut, senior vice president, Atari

    “I think the DS will stimulate the process of game development.”
    – Tomofumi Gotsubo, president and CEO, Konami of America

    “DS is deceptively amazing. … Touch screen is a very blank canvas for a game designer to be able to design their own input features. … DS really could be a killer to PSP. … I really think the Nintendo DS could kick the crap out of Sony PSP.”
    – Kevin Ray, chief technology officer, Majesco

    “The wireless capability potentially allows game players to connect wirelessly literally around the world.”
    – Brian Farrell, president and CEO, THQ

    “I am sure people have nice memory of yelling at a controller. Now, we have a more established function of inputting our voice. … Nintendo always pleasantly surprises us with interesting projects and interesting ideas.”
    – Keiji Inafune, producer, Capcom


    Everboy loves the DS.

    Quelle

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    Trailer:

    Lucas Arts Mercenaries

    Half Life²

    Star Wars Republic Commando

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    METAL GEAR SOLID SNAKE EATER TRAILER 1

    METAL GEAR SOLID SNAKE EATER TRAILER 2

    Ihr könnt mir später die Füsse küssen.

    Geändert von Waku (13.05.2004 um 15:38 Uhr)

  4. #64

    nohman Gast
    http://image.com.com/gamespot/images..._screen009.jpg
    -.- hoffentlich verpassen die dem psp ne rauhere oberfläche .... das design find ich nämlich ziemlich cool

    hab jetzt auch den Conker trailer gesehen - ich liebe das kleine eichhörnchen einfach

    was mich aber noch überrascht hat war Geist. der titel hat mich eigetnlich gar nicht interessiert, aber jetzt da ich den trailer gesehen hab hat sich das geändert. dass man auch in computer und feuerlöscher schlüpfen kann ich find nur genial ^^

    edit @ vash
    komm lass dich drücken endlich MGS3 trailer

  5. #65

    Geändert von Waku (13.05.2004 um 16:35 Uhr)

  6. #66
    Moment...sind das FMV-Sequenzen in dem Kingdom Hears - Chain of Memories-Trailer?
    WHEEEEEEE\o\

    Ich LIEBE die E3!
    E-Dreinachtszeit!

    Geändert von V-King (13.05.2004 um 18:28 Uhr)

  7. #67
    Thank you @ Vash

  8. #68

  9. #69
    Zitat Zitat
    Original geschrieben von V-King
    Moment...sind das FMV-Sequenzen in dem Kingdom Hears - Chain of Memories-Trailer?
    WHEEEEEEE\o\
    Ja, aber sie sind nicht aus dem GBA spiel sondern direkt aus KH für Ps2, steht am ende des trailers.

    Gamefront :


    13.05.04 - Bei dem von Nintendo auf der E3 vorgestellten The Legend of Zelda soll es sich um The Wind Waker 2 handeln, das auf der Game Developers Conference im März angekündigt wurde. Das bestätigte Eiji Anonuma, Director des neuen Zelda-Spiels.

    Es wird allerdings nicht Wind Waker 2 heißen und ist auch kein Nachfolger des letzten Gamecube-Zeldas. Link ist diesmal ein 16-jähriger Teenager, und sein Pferd soll spielerisch einen wichtigen Platz einnehmen - ob es sich um Epona handelt, ist unklar. Link soll auf jeden Fall in der Lage sein, vom Pferd aus mit seinem Schwert zu kämpfen.

    In dem gezeigten Video werden alle Szenen in Echtzeit dargestellt. Auf dieser E3 wird Legend of Zelda noch nicht spielbar sein. Nintendo will aber im nächsten Jahr auf der E3 eine spielbare Version präsentieren. Dass sich Link auch via Sprachausgabe verständigen wird, ist laut Shigeru Miyamoto nicht sehr wahrscheinlich. Release: 2005 (USA).


    Auf der nächsten E3 erst. d.h noch solange warten bis es erscheint ;_;


    Bzw, wie ich geschrieben habe MGS Acid wird ein Strategiespiel

  10. #70
    Brothers in Arms

    bin ma gespannt wie das wird

  11. #71
    ich schaue mir grade die psp pics an und bemerke 1 das ding ist wirklich zu breit.2 die packungen haben wohl dvd grösse was vieleicht nicht unbedingt störrt aber wohl voraussetzt das man die spiele mmer wieder in diese packungen zurück tut wenn man nicht zockt was sicherlich umständlich beim "on-the-go-spielen".

    3.also das gt4 bild ist ne fotomontage find ich (ok ich weis nicht obs ein gt titel für kommt aber ich hasse rennspiele sowieso.)
    4.das design ist doch gut find ich schöb.aber ich finde es wesentlich stylischer seinen handheld zu zuklappen als ihn in einem beuten zum zu tragen damit er nicht verkratzt.^ ^
    5.man braucht memory sticks? also bitte was soll denn das.ie kosten ein vermögen.ich hab einen mp3 player und ne digicam von sony ich weis wovon ich rede.

    der brüller ist das bild wo der kerl mit dem rot/pnken shirt den schwarzen psp ins bild hält und wir verdammt viele fuseln aufm screen sowie einen hässlichen fetten fingerabdruck in der linken oberen ecke des psp.na dann wissen wir ja wie das ding nach 2 spiel stunden ausssieht.

    oh gott das bild dannach ist noch schlimmer lol
    http://www.gamespot.com/news/2004/05...16.html?page=9


    so ihr merkt...alle hassen sony ^ ^

    ich glaube das bei allen bis jetzt offensichtlichen mankos vom psp das ding trotzdem gekauft wird wie blöd weil sony draufsteht und playstation im name vorkommt.dazu die anderen promo pics auf denen das ding wieder super livestyle mässigaufgezogen wird das kotzt mich schon wieder an.im prinzip is das eing ein n-gage ohnetelefon funktion.und wie vash schon bemerkt hat:ich bin mir ebenfalls sicher das das psp laufwerk sich mindestems genau so schnell wie das der erstauslieferung der playstion und der ps2 verabschieden wird. ^ ^
    im übrigens ist ein für mich schlichtweg grotesk am ende mehr dafür zu zahlen als für ne richtige konsole nur weil mans rumtragen kann.
    ich hab den gba und dafür 8,9 spiele und nochnpar retro games und diese spiele ich nur über gamecube.ich hab noch die orginal batterien von maxxell drin und hab ihn am ersten tag gekauft.
    für mich wird sowas nur interessant wenn man die spiele dann auch irgendwie daheim am tv zocken kann.

  12. #72
    Hoffentlich entwickelt Squarenix die Handheldspiele nicht für Sony. Wer kauft sich denn so ein Teil? Da könnt ich genausogut die PSone mit ihrem speziellen Bildschirm rumtragen, wäre ungefähr genauso praktisch.
    Fehlt nur noch ein Handheld von Microsoft, der wird dann wahrscheinlich X-Box-Maße annehmen.
    Ausserdem hoffe ich, dass es eine Art DS-Player für GC geben wird, da ich eigentlich nie unterwegs zocke. Urlaube sind sowieso Medienfrei, außer Musik und Nachrichten versteht sich. Hab zwar keinen Plan wie man den Touchscreen und die Spracherkennung umsetzten will, aber Nintendo findet da schon ne Lösung Immerhin kann man bei denen seinen Konsole in eine Bongotrommel umwandeln.

  13. #73
    Ähm...hat Square überhaupt schon ein Spiel fürs PSP angekündigt? Ich denke nicht oder?

    VORTEIL NINTENDO!

    Ich find den DS klasse, nur hab ich mir gerade ein Video von MEtroid Prime aufm DS angesehen und gemerkt, dass de Steuerung ein bisschen arg bescheuert ist o_O
    Man schiesst, indem man auf den Bildschirm tippt, man bewegt sich mit dem Steuerkreuz und strafet automatisch wenn man nach links oder rechts drückt. Man schaut sich um, indem man den Bildschirm drückt und den Finger/den Stift drauflässt (so lädt man übrigens auch den ChargeBeam auf o_O)

    Aber egal, hier mal ein paar Links zu Videos mit echten Probespielen (Interview mit einem Nintendo-Mitarbeiter, der alles während dem spielen erklärt)

    Über den Touchscreen des Nintendo DS + Wario Ware, Inc. DS

    Super Mario 64x4 Multiplayer

    Metroid Prime: Hunters Multiplayer

    Sonic DS, Metroid Prime: Hunters Singleplayer

    PictoChat-Programm

    Nochmals Wario Ware, Inc. DS

    Alle Angaben ohne Gewähr (Links stammen von www.nintendods.de )

    Geändert von V-King (14.05.2004 um 04:47 Uhr)

  14. #74
    http://gamecubex.info/galerie.php?kat=261


    Final Fantasy für'n DS, sagt mir, dass das kein Fake ist bitte!!
    (Kann ich mir aber durchaus forstellen, dass es gefaked ist)

  15. #75
    1.) Was ist das für ne bescheuerte Site?
    2.) Absolut bescheuerte Nutzung des Zweiten Bildschrims.
    3.) Stupid.

  16. #76
    DASS es gefaked ist, kann man sagen oder auch nicht.

    ABER Square hat neben diesem Egg wasweissich-Spiel auch ein Final Fantasy-Game fün DS angekündigt.
    Warum dann nicht FF7?

    OK, aber eigentlich ziemlich unvorstellbar, denn wie wollen die ein spiel, dass auffer PSX 3 CDs á 550 MB verbraucht haben, auf eine GameCard stecken, die gerade mal 128 MB fast? (OK, vielleicht hat Square ja DIESMAL den Zuschlag für das erste extremgroße Speichermedium für eine Nintendo-Konsole erhalten ^^. Kenner wissen, wovon ich rede )

    Möglich wärs, aber nur mit riesigen Einbussen in Sachen FMV und/oder FMV-Qualität. Wenns aber gar keine FMVs geben sollte und diese durch in-game-Sequenzen ersetzt werden, dann Respekt an Square, weil das würde dem Spiel auf keinen Fall einen Abbruch tun

    EDIT: obwohl...wenn man sich mal die Bilder in Originalgröße anschaut erkennt man gleich einige Fake-Fehler.

    Titelbild: Das SquareEnix Logo ist im Gegensatz zum Rest völlig verpixelt.
    Bei den anderen beiden Bildern ist das Bild extrem verzogen (was ich aber auch auf die damaligen PAL-Balken schliessen kann)

    Naja. Ob Fake oder nich, es WÄRE geil, wenn Square den 7er, 8er oder 9er aufn DS portieren würde ^^

  17. #77
    Zitat Zitat
    Original geschrieben von V-King
    aber eigentlich ziemlich unvorstellbar, denn wie wollen die ein spiel, dass auffer PSX 3 CDs á 550 MB verbraucht haben, auf eine GameCard stecken, die gerade mal 128 MB fast?
    Game Cards = 1 Gigabit.

  18. #78
    Zitat Zitat
    Original geschrieben von brucenight
    [url]Final Fantasy für'n DS, sagt mir, dass das kein Fake ist bitte!!
    Das hätte ja ein Grundschüler besser faken können, die Menüs sind sogar nicht mal ordentlich ausgeschnitten, wie man am oberen Rand gut sehen kann.
    Das ganze wirkt absolut diletantisch, da wurde warscheinlich sogar MS-Paint benutzt und nichmal Photoshop.

  19. #79
    Zitat Zitat
    Original geschrieben von Vash the Stampede
    Game Cards = 1 Gigabit.
    Eben und 1 Gigabit : 8 = 128 Megabyte

    Bitte nich Bit und Byte verwechseln

  20. #80
    Den Speicherplatz von Cadriges darf man dennoch nicht mi dem von CD's vergleichen.

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