Which brings us to how this development team became Monolith Software. Well
after the release of Chrono Cross, Sakaguchi-sama had said that a third Chrono
game was in development with the same team, and he had a major hand in it. At
the same time, they were also developing what seemed to be Xenosaga at the
time. It was even at this point that Chrono Break (the (un)official name of
the third game) had its name trademarked in Japan. Unfortunately, in late
2001, Square literally told the team that both projects were to be on hold,
for they were trying to focus more on its key pillar series, Final Fantasy,
and they were close to being in the red with the bomb of the Final Fantasy
movie. The team responded surprisingly by uniting and becoming Monolith Soft,
leaving Square to become an independent developer. Namco immediately signed

them on, and they continued work on Xenosaga, Though the status of Chrono
Break remains uncertain. Recently, Monolith Soft announced that after
Xenosaga Episode II and the game Baten Kaitos are completed (as well as a
slight remaking of Xenosaga Episode I), they will be available to any
company that wishes to have them join, possibly even their former employer,
now Square-Enix.


Lustig, wie kann Monolith Soft aber 5 jahre alt sein? Wenn das stimmen sollte? Ich habe ihr geburtstagswallpaper auf meiner Plate!