Vielleicht kennt es der ein oder andere schon, aber ich habe grad im Netz ein wie ich finde recht lustiges Interview zu Phantasy Star und Phantasy Star Online mit Yuji Naka gefunden. Hoffe es amüsiert euch genauso wie mich ^^... Ich wollte nur deshalb nicht einen extra Thread eröffnen ^^ Aber lest selbst:
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Interview with Yuji Naka
Camineet.net correspondents Mike Ripplinger and JWL were recently given the honor of meeting with Yuji Naka, the head of Sonic Team and producer of Phantasy Star Online. What follows is our conversation.
Q: Phantasy Star games are always ground breaking; in what ways do you feel that PSO accomplished this?
A: Well, PSO is the first console online multiplayer RPG. But I feel that the most ground breaking part of PSO is the RAREZ. We have a game full of RAREZ, yet most players will never find them! It was even better in our expansion, PSOv2, in which we specifically advertised "new RAREZ", and made them even HARDER to find. This method of "Let's intentionally make the players mad" is unprecedented, and I am proud to have pioneered it.
Q: How important are "RAREZ" in PSO?
A: Very. PSO revolves completely around the search for RAREZ. Cooperative play? International communication? They are all secondary to the hunt for RAREZ. In fact, the original slogan for PSO was an expanded version of "You're not the only hero". It was "You're not the only hero... so if you see a RAREZ drop, be prepared to step over your own mother to get to it first".
Q: How do you feel about all of the cheating in PSO?
A: It is very disappointing. I don't know why people think they have to cheat. All you have to do is play for 100,000 hours and you'll find every RAREZ there is.
Q: 100,000 hours? That's actually been a huge complaint about PSO since its release -- it appears you have to play for hundreds, if not thousands, of hours before you find many (or any) of the game's items. Don't you think that expecting a player to play any game for that long is a bit... excessive?
A: I refer you back to your first question about Phantasy Star games being ground breaking. PSO is designed to be the first "lifetime video game." In fact, the observant player will actually see his character age over time. You won't find all the RAREZ until you've played the game for 100,000 hours, which we expect will take the average player 65 years.
Q: Amazing! So characters will actually develop gray hair over time?
A: Yes! Well, male characters anyway. HUnewearls will always remain young and beautiful.
Q: Wonderful transition into our next question. What's your favorite character class in PSO?
A: HUmar is my favorite. HUmar is strong, and can use techniques!
Q: What about Forces?
A: ??? What's a "Force"?
Q: What new character classes can we expect in future versions of PSO?
A: Two new classes that we feel will be the most popular are the HUnaka and NUnewearl. HUnaka is the strongest hunter ever. On level 1, he has 2000 HP and can defeat Ultimate Dark Falz with one hit from a Saber. NUnewearl is the same as a HUnewearl, but naked. In fact, this is a major part of the storyline. Uh, PSO 2 will probably have an "M" rating... if it's not completely banned in the USA.
Q: What are the differences between Japanese, European, and US versions of PSO?
A: There's a European version of PSO?!?
Q: To talk about the old PS series for a moment, what was your favorite part in the production of Phantasy Star II?
A: I especially liked when we planned out that cut scene where Lutz tells Rolf about how he and his master Noah set up the Esper Mansion. Unfortunately, this scene was cut from the final version of the game.
Q: Amazing! Are you serious?
A: Of course. The game was still completely clear even without it. What, you didn't think Lutz was Noah, did you?
Q: The US versions of Phantasy Star were changed a great deal from the original Japanese versions. This has greatly upset a lot of people; what would you say to them?
A: Lighten up.
Q: Back to PSO. PSO's connection to the previous PS games is not very apparent. Is there any relation between PSO and the other PS games?
A: It's called "Phantasy Star", isn't it?
Q: Yes...
A: Then don't be stupid. What do you think this is, Final Fantasy?
Q: The Xbox version of PSO seems to be very expensive to play. How can you justify these high fees?
A: How do you expect me to build a fifty foot statue of Sonic the Hedgehog out of gold without money?
Q: What new enemies will we see in the future of PSO?
A: We are bringing back more classic enemies; "Titan", "Shadow", "Archdragon", and "Dr. Robotnik", just to name a few.
Q: On a personal note, I'd just like to say that we both found PSO a lot of fun. It was great to play online with your friends, and the few rare items we did find were--
A: Ah. You, ahh, played the Japanese import version?
Q: Umm... No. No, we played the American version.
A: The American version. And yet you tell me you found some RAREZ? Next you'll be telling me you actually had Download Quests available. I must leave now. Someone will be losing their job today. This is disgraceful.
Q: Mr. Naka...?
A: This interview is over.
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Quelle
Jaja, die Japaner sind schon merkwürdig![]()

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