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				[Story Positives:
    Prim’s intro was well crafted and interesting, and her overall story arc was fairly well crafted and engaging
    Ophilia’s chapter 1 was well well written, touching, and sweet
    Large amounts of setting lore and world building in investigations of NPCs
    The voice acting is generally good and well directed, and good at conveying nuance
    Cyrus is a treat, and his story was also fairly well done and interesting
    Primarily low-tier, mundane, ground-level storytelling which is both refreshing and interesting
    Olberic’s story is simultaneously wonderfully cheesy, and yet had strangely well done complexity in background lore and events
    Dialogue is surprisingly well written
    Pretty good Doodad utilization, in towns and dungeons both
Story Negatives:
    Inconsistent and intermittent voice acting, often stopping or starting in mid cutscene
    Cutscene incompetence and disconnect is constant and irritating
    Cartoony, ridiculous, uninteresting, and badly written villains in almost every one of the story arcs
    Aggregate: Unconnected storytelling, to the point where it not only hampers each character’s story but actively makes no sense at times // The demon god doom thing out of no where actually ruined my investment and enjoyment of the entire story
    The game likes to completely ignore Consequences throughout their stories
    Some pretty bad Empty Text sequences throughout
    The post-game can go to hell
    There is an actual absence of proper Foreshadowing to the big twist
    Total lack of good narrative Pacing
    Lots of narrative Padding all over
    The Story Sequencing actively makes no sense at times
Gameplay Positives:
    Entire intro sequences for new characters are completely skippable
    The UI is good, informative, and has a lot of information in a small space that’s well presented
    The combat concept is good. The UI is informative, the BP allows for timed unloads of abilities, there’s easy shortcuts for changing weapons and boosts, there’s good menuing, and the entire vulnerability and break system is interesting
    Truth be told, the class and cross class system is actually really good Alternate Leveling
    Second positive for Alternate Leveling
    Interface is actually pretty well designed, font scaling issues aside
Gameplay Negatives:
    The blur is bad, badly executed, and actively headache inducing
    The blur continues to be bad, actively making some scenes just look awful in addition to causing issues
    The arduous lead up to and awful design of the 8 superbosses and 2 final bosses
    Inaccurate level guidelines and completely inconsistent difficulty curve across chapters
    Every battle requires you to constantly be on and paying attention (unless you overwhelming overpower them) which gets arduous given sheer amount of grinding and combat
    Every fights lasts way too long (as part of previous problem), especially bosses, which drags and becomes dull and boring after a while
    Every single fight gives very little reward; experience gives very tiny boost in stats, JP takes forever to accumulate, and money is far rarer than the price of useful items
    The difficulty curve is all over the place, with repeated and multiple difficulty cliffs and chasms, not just in bosses but in trash mobs throughout story, depending on specific types of enemies
    The power progression curve isn’t bad of itself, but when combined with the above problems leads to a very slow increase in relative power against enemies (leaning heavily on equipment for actual power output increase), which makes combat become more of a chore the further into it you get
    Boss fights are just marathon slogs, including one in particular that I timed out at, no joke, 46 minutes and 13 seconds
    Note: Originally this was a negative for spending weeks (literally, weeks) grinding but under the new system this will ‘merely’ be three negatives for being an excessively Grindy game
    Grind mk. 2
    Grind mk. 3
    Aggregate: Non-party members don’t gain anything // You have to go into town to change party members
    A lot of Audio Spam issues in combat (same clip each time too)
    Bosses are really, really boring
    And often designed to be very binary in difficulty (there are a few notable exceptions)
    Encounter Rate is too high
    Encounter design… isn’t
    Second negative for that post game bleh
    The Outro of each 8 chapters is always pretty boring and bleh, with just another dungeon and just another boss
    The game is actively anti Replayability
    The issues with blur, flickering lights, and bloom make the game have actual issues with Visual Distinction
    The game really has bad Walkthroughitis… imagine, if you will, that while there’s useful items and classes to go find in dungeons and towns, it’s only about 5% of them so you either have to hit and talk to literally everyone and do every interaction, or… have a guide
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