Octopath hat mich schon nicht umgehauen und hat einen großen Teil der JRPG Fans hereingelegt. Hinter den fantastischen Pixel und der klassischen JRPG Reise die dadurch nichts falsch machen konnte verbergten sich viele Schwächen.

Hier stimme ich Lorerunner vollumfänglich zu:
Zitat Zitat
[Story Positives:

Prim’s intro was well crafted and interesting, and her overall story arc was fairly well crafted and engaging
Ophilia’s chapter 1 was well well written, touching, and sweet
Large amounts of setting lore and world building in investigations of NPCs
The voice acting is generally good and well directed, and good at conveying nuance
Cyrus is a treat, and his story was also fairly well done and interesting
Primarily low-tier, mundane, ground-level storytelling which is both refreshing and interesting
Olberic’s story is simultaneously wonderfully cheesy, and yet had strangely well done complexity in background lore and events
Dialogue is surprisingly well written
Pretty good Doodad utilization, in towns and dungeons both

Story Negatives:

Inconsistent and intermittent voice acting, often stopping or starting in mid cutscene
Cutscene incompetence and disconnect is constant and irritating
Cartoony, ridiculous, uninteresting, and badly written villains in almost every one of the story arcs
Aggregate: Unconnected storytelling, to the point where it not only hampers each character’s story but actively makes no sense at times // The demon god doom thing out of no where actually ruined my investment and enjoyment of the entire story
The game likes to completely ignore Consequences throughout their stories
Some pretty bad Empty Text sequences throughout
The post-game can go to hell
There is an actual absence of proper Foreshadowing to the big twist
Total lack of good narrative Pacing
Lots of narrative Padding all over
The Story Sequencing actively makes no sense at times

Gameplay Positives:

Entire intro sequences for new characters are completely skippable
The UI is good, informative, and has a lot of information in a small space that’s well presented
The combat concept is good. The UI is informative, the BP allows for timed unloads of abilities, there’s easy shortcuts for changing weapons and boosts, there’s good menuing, and the entire vulnerability and break system is interesting
Truth be told, the class and cross class system is actually really good Alternate Leveling
Second positive for Alternate Leveling
Interface is actually pretty well designed, font scaling issues aside

Gameplay Negatives:

The blur is bad, badly executed, and actively headache inducing
The blur continues to be bad, actively making some scenes just look awful in addition to causing issues
The arduous lead up to and awful design of the 8 superbosses and 2 final bosses
Inaccurate level guidelines and completely inconsistent difficulty curve across chapters
Every battle requires you to constantly be on and paying attention (unless you overwhelming overpower them) which gets arduous given sheer amount of grinding and combat
Every fights lasts way too long (as part of previous problem), especially bosses, which drags and becomes dull and boring after a while
Every single fight gives very little reward; experience gives very tiny boost in stats, JP takes forever to accumulate, and money is far rarer than the price of useful items
The difficulty curve is all over the place, with repeated and multiple difficulty cliffs and chasms, not just in bosses but in trash mobs throughout story, depending on specific types of enemies
The power progression curve isn’t bad of itself, but when combined with the above problems leads to a very slow increase in relative power against enemies (leaning heavily on equipment for actual power output increase), which makes combat become more of a chore the further into it you get
Boss fights are just marathon slogs, including one in particular that I timed out at, no joke, 46 minutes and 13 seconds
Note: Originally this was a negative for spending weeks (literally, weeks) grinding but under the new system this will ‘merely’ be three negatives for being an excessively Grindy game
Grind mk. 2
Grind mk. 3
Aggregate: Non-party members don’t gain anything // You have to go into town to change party members
A lot of Audio Spam issues in combat (same clip each time too)
Bosses are really, really boring
And often designed to be very binary in difficulty (there are a few notable exceptions)
Encounter Rate is too high
Encounter design… isn’t
Second negative for that post game bleh
The Outro of each 8 chapters is always pretty boring and bleh, with just another dungeon and just another boss
The game is actively anti Replayability
The issues with blur, flickering lights, and bloom make the game have actual issues with Visual Distinction
The game really has bad Walkthroughitis… imagine, if you will, that while there’s useful items and classes to go find in dungeons and towns, it’s only about 5% of them so you either have to hit and talk to literally everyone and do every interaction, or… have a guide

Der zweite Teil hat das ganze dann fortgesetzt und ist kurz gesagt besser, aber nicht gut oder etwas wirklich neues originales. Dieselben Basisklassen, begrenzte Sonderklassen, Reisen sind abwechslungsreicher hinsichtlich Kapitelanzahl, Bossen und Dungeons, haben aber letztlich doch das selbe Schema. Der Endteil hat mehr Antagonisten mit Twist bzw. über das gesamte Spiel verlaufende, doch ist trotzdem seicht und lieblos hingeklatscht.

Kann den Fazit, es als Ocopath Traveler 1.5 zu betrachten nur zustimmen.

Für ein Sequel würde ich für nötig erhalten, entweder den 8 Charakteren umfassende Geschichten zu geben oder, wenn wir bei den dünnen Format bleiben, es auf 16 Charaktere auszuweiten (OCTOPATH TRAVELER) und dadurch rein quantitativ durch mehr Klassen, Waffenarten, Gebieten etc. zu punkten.