Zitat von Linkey Denke nicht, dass es an diesem Script liegt. Hast du es mal in einem neuen Projekt probiert?... Ja, es funktioniert in einem neuen Projekt. Es funktioniert auch, wenn ich dieses Script hier rausnehme. Code: #=============================================================================== # All Category Sell Window #------------------------------------------------------------------------------- # > Remove the category window from scene shop # # Terms of Service: # > Free for commercial # > Credit isn't necessary (if you totally want to, put TheoAllen anywhere on # your credit list) #=============================================================================== class Scene_Shop # Overwrite def command_sell @dummy_window.hide activate_sell_window @sell_window.select(0) end # Overwrite def activate_sell_window @sell_window.refresh @sell_window.show.activate @status_window.hide end # Overwrite def on_sell_cancel @sell_window.unselect @status_window.item = nil @help_window.clear on_category_cancel end # Overwrite def create_sell_window wy = @category_window.y wh = Graphics.height - wy @sell_window = Window_ShopSell.new(0, wy, Graphics.width, wh) @sell_window.viewport = @viewport @sell_window.help_window = @help_window @sell_window.hide @sell_window.set_handler(:ok, method(:on_sell_ok)) @sell_window.set_handler(:cancel, method(:on_sell_cancel)) end end class Window_ShopSell # Overwrite def make_item_list @data = $game_party.all_items @data.push(nil) if include?(nil) end end (Das entfernt das Kategorienfenster. Find ich gut.) Jedenfalls ist dieses Script der "Übeltäter", aber wenn ich deinen Scriptschnipsel da reinkopiere, ändert das leider nichts.
#=============================================================================== # All Category Sell Window #------------------------------------------------------------------------------- # > Remove the category window from scene shop # # Terms of Service: # > Free for commercial # > Credit isn't necessary (if you totally want to, put TheoAllen anywhere on # your credit list) #=============================================================================== class Scene_Shop # Overwrite def command_sell @dummy_window.hide activate_sell_window @sell_window.select(0) end # Overwrite def activate_sell_window @sell_window.refresh @sell_window.show.activate @status_window.hide end # Overwrite def on_sell_cancel @sell_window.unselect @status_window.item = nil @help_window.clear on_category_cancel end # Overwrite def create_sell_window wy = @category_window.y wh = Graphics.height - wy @sell_window = Window_ShopSell.new(0, wy, Graphics.width, wh) @sell_window.viewport = @viewport @sell_window.help_window = @help_window @sell_window.hide @sell_window.set_handler(:ok, method(:on_sell_ok)) @sell_window.set_handler(:cancel, method(:on_sell_cancel)) end end class Window_ShopSell # Overwrite def make_item_list @data = $game_party.all_items @data.push(nil) if include?(nil) end end
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