Danke euch Beiden!

Es funktioniert endlich! Jetzt blinkt der Begleiter beim Laufen und beim Stehen! Der Code sieht jetzt wie folgt aus (beim "if Switch B1 blinzeln is ON" wird auf das Charset mit den geschlossenen Augen gewechselt und beim "else" wird auf das mit den geöffneten gewechselt):

Code:
@> Set Event Location: This Event, Variable [0096][0095]
@> Conditional Branch: Player is facing Up
  @> Set Move Route: This Event, Through ON, Turn Up
  @>
 : Else
  @> Conditional Branch: Player is facing Right
    @> Set Move Route: This Event, Through ON, Turn Right
    @>
   : Else
    @> Conditional Branch: Player is facing Down
      @> Set Move Route: This Event, Through ON, Turn Down
      @>
     : Else
      @> Set Move Route: This Event, Through ON, Turn Left
      @>
     : Branch End
    @>
   : Branch End
  @>
 : Branch End
@> Wait for All Movement
@> Loop
  @> Conditional Branch: Variable [0092:Begleiter Blinzeln] == 20
    @> Set Move Route: This Event, Change Graphic...
    @> Control Switches: [0077:B1 blinzelt] = ON
    @>
   : Branch End
  @> Conditional Branch: Variable [0092:Begleiter Blinzeln] == 21
    @> Set Move Route: This Event, Change Graphic...
    @> Control Switches: [0077:B1 blinzelt] = OFF
    @>
   : Branch End
  @> Conditional Branch: Variable [0092:Begleiter Blinzeln] == 23
    @> Set Move Route: This Event, Change Graphic...
    @> Control Switches: [0077:B1 blinzelt] = ON
    @>
   : Branch End
  @> Conditional Branch: Variable [0092:Begleiter Blinzeln] == 24
    @> Set Move Route: This Event, Change Graphic...
    @> Control Switches: [0077:B1 blinzelt] = OFF
    @>
   : Branch End
  @> Conditional Branch: Variable [0092:Begleiter Blinzeln] == 36
    @> Set Move Route: This Event, Change Graphic...
    @> Control Switches: [0077:B1 blinzelt] = ON
    @>
   : Branch End
  @> Conditional Branch: Variable [0092:Begleiter Blinzeln] == 37
    @> Set Move Route: This Event, Change Graphic...
    @> Control Switches: [0077:B1 blinzelt] = OFF
    @>
   : Branch End
  @> Conditional Branch: Variable [0092:Begleiter Blinzeln] == 49
    @> Set Move Route: This Event, Change Graphic...
    @> Control Switches: [0077:B1 blinzelt] = ON
    @>
   : Branch End
  @> Conditional Branch: Variable [0092:Begleiter Blinzeln] == 50
    @> Set Move Route: This Event, Change Graphic...
    @> Control Switches: [0077:B1 blinzelt] = OFF
    @>
   : Branch End
  @> Control Variables: [0094:B1 Koord X] = This Event's X Coordinate
  @> Control Variables: [0093:B1 Koord Y] = This Event's Y Coordinate
  @> Control Variables: [0094:B1 Koord X] -= Player's X Coordinate
  @> Control Variables: [0093:B1 Koord Y] -= Player's Y Coordinate
  @> Conditional Branch: Variable [0094:B1 Koord X] == 1
    @> Conditional Branch: Variable [0093:B1 Koord Y] == -1
      @> Conditional Branch: Player is facing Down
        @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
          @> Set Move Route: This Event, Change Graphic..., Move Left
          @>
         : Else
          @> Set Move Route: This Event, Change Graphic..., Move Left
          @>
         : Branch End
        @>
       : Branch End
      @> Conditional Branch: Player is facing Left
        @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
          @> Set Move Route: This Event, Change Graphic..., Move Down
          @>
         : Else
          @> Set Move Route: This Event, Change Graphic..., Move Down
          @>
         : Branch End
        @>
       : Branch End
      @>
     : Branch End
    @>
   : Branch End
  @> Conditional Branch: Variable [0094:B1 Koord X] == 1
    @> Conditional Branch: Variable [0093:B1 Koord Y] == 1
      @> Conditional Branch: Player is facing Up
        @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
          @> Set Move Route: This Event, Change Graphic..., Move Left
          @>
         : Else
          @> Set Move Route: This Event, Change Graphic..., Move Left
          @>
         : Branch End
        @>
       : Branch End
      @> Conditional Branch: Player is facing Left
        @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
          @> Set Move Route: This Event, Change Graphic..., Move Up
          @>
         : Else
          @> Set Move Route: This Event, Change Graphic..., Move Up
          @>
         : Branch End
        @>
       : Branch End
      @>
     : Branch End
    @>
   : Branch End
  @> Conditional Branch: Variable [0094:B1 Koord X] == -1
    @> Conditional Branch: Variable [0093:B1 Koord Y] == 1
      @> Conditional Branch: Player is facing Up
        @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
          @> Set Move Route: This Event, Change Graphic..., Move Right
          @>
         : Else
          @> Set Move Route: This Event, Change Graphic..., Move Right
          @>
         : Branch End
        @>
       : Branch End
      @> Conditional Branch: Player is facing Right
        @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
          @> Set Move Route: This Event, Change Graphic..., Move Up
          @>
         : Else
          @> Set Move Route: This Event, Change Graphic..., Move Up
          @>
         : Branch End
        @>
       : Branch End
      @>
     : Branch End
    @>
   : Branch End
  @> Conditional Branch: Variable [0094:B1 Koord X] == -1
    @> Conditional Branch: Variable [0093:B1 Koord Y] == -1
      @> Conditional Branch: Player is facing Down
        @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
          @> Set Move Route: This Event, Change Graphic..., Move Right
          @>
         : Else
          @> Set Move Route: This Event, Change Graphic..., Move Right
          @>
         : Branch End
        @>
       : Branch End
      @> Conditional Branch: Player is facing Right
        @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
          @> Set Move Route: This Event, Change Graphic..., Move Down
          @>
         : Else
          @> Set Move Route: This Event, Change Graphic..., Move Down
          @>
         : Branch End
        @>
       : Branch End
      @>
     : Branch End
    @>
   : Branch End
  @> Conditional Branch: Variable [0094:B1 Koord X] == 2
    @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
      @> Set Move Route: This Event, Change Graphic..., Move Left
      @>
     : Else
      @> Set Move Route: This Event, Change Graphic..., Move Left
      @>
     : Branch End
    @>
   : Branch End
  @> Conditional Branch: Variable [0094:B1 Koord X] == -2
    @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
      @> Set Move Route: This Event, Change Graphic..., Move Right
      @>
     : Else
      @> Set Move Route: This Event, Change Graphic..., Move Right
      @>
     : Branch End
    @>
   : Branch End
  @> Conditional Branch: Variable [0093:B1 Koord Y] == 2
    @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
      @> Set Move Route: This Event, Change Graphic..., Move Up
      @>
     : Else
      @> Set Move Route: This Event, Change Graphic..., Move Up
      @>
     : Branch End
    @>
   : Branch End
  @> Conditional Branch: Variable [0093:B1 Koord Y] == -2
    @> Conditional Branch: Switch [0077:B1 blinzelt] is ON
      @> Set Move Route: This Event, Change Graphic..., Move Down
      @>
     : Else
      @> Set Move Route: This Event, Change Graphic..., Move Down
      @>
     : Branch End
    @>
   : Branch End
  @> Wait: 0.0 seconds
  @>
 : Repeat Above
Danke nochmals!