Code:
module BattleManager
 #--------------------------------------------------------------------------
  # * Victory Processing
  #--------------------------------------------------------------------------
  def self.process_victory
    play_battle_end_me
    replay_bgm_and_bgs
    #$game_message.add(sprintf(Vocab::Victory, $game_party.name))
    display_exp
    gain_gold
    gain_drop_items
    gain_exp
    SceneManager.return
    battle_end(0)
    return true
  end

  #--------------------------------------------------------------------------
  # * Defeat Processing
  #--------------------------------------------------------------------------
  def self.process_defeat
    #$game_message.add(sprintf(Vocab::Defeat, $game_party.name))
    wait_for_message
    if @can_lose
      revive_battle_members
      replay_bgm_and_bgs
      SceneManager.return
    else
      SceneManager.goto(Scene_Gameover)
    end
    battle_end(2)
    return true
  end
end