Code: module BattleManager #-------------------------------------------------------------------------- # * Victory Processing #-------------------------------------------------------------------------- def self.process_victory play_battle_end_me replay_bgm_and_bgs #$game_message.add(sprintf(Vocab::Victory, $game_party.name)) display_exp gain_gold gain_drop_items gain_exp SceneManager.return battle_end(0) return true end #-------------------------------------------------------------------------- # * Defeat Processing #-------------------------------------------------------------------------- def self.process_defeat #$game_message.add(sprintf(Vocab::Defeat, $game_party.name)) wait_for_message if @can_lose revive_battle_members replay_bgm_and_bgs SceneManager.return else SceneManager.goto(Scene_Gameover) end battle_end(2) return true end end
module BattleManager #-------------------------------------------------------------------------- # * Victory Processing #-------------------------------------------------------------------------- def self.process_victory play_battle_end_me replay_bgm_and_bgs #$game_message.add(sprintf(Vocab::Victory, $game_party.name)) display_exp gain_gold gain_drop_items gain_exp SceneManager.return battle_end(0) return true end #-------------------------------------------------------------------------- # * Defeat Processing #-------------------------------------------------------------------------- def self.process_defeat #$game_message.add(sprintf(Vocab::Defeat, $game_party.name)) wait_for_message if @can_lose revive_battle_members replay_bgm_and_bgs SceneManager.return else SceneManager.goto(Scene_Gameover) end battle_end(2) return true end end
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Foren-Regeln